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Greetings to everyone—players, streamers, organizers, and spectators. I have been contacted by the sponsor of last year's world championship, and they are ready to invest again with a prize pool of 50,000 rubles.
The goal is once again to gather as many national teams as possible and stream all games (or, in extreme cases, upload recordings from both sides).
As with last year, we plan to hold the tournament exclusively on the version SoD.
There are some points I would like to discuss and get opinions on before making decisions:
1. Should a single player from countries where no other players are known be allowed into the tournament as a "team"? If so, in what form?
- Not allow them. Let them unite with other singles from different countries (Team Asia, Team World, Team Western Europe, etc.).
- Allow them, but in this case, games against these teams should be BO1 instead of BO3.
- Allow them, but let these teams start the game with a score of 0:1 in favor of the opponent (as if the second player from their team failed to show up for the first game). They must first equalize the score and then try to snatch a victory.
- Perhaps you have a better option.
2. Games are currently planned to be played without rules.
This is to level the playing field for players accustomed to different rule sets (HeroesWorld, HP, WCL, or players outside of portals—Game Rangers, social networks, etc.). The last tournament showed that WCL and Game Rangers players were unable to adapt to the simplified HeroesWorld rules and spoke about it. We also reduce the chance of rule violations during the tournament.
3. Should additional plugins be used to fix bugs in SoD and tailor the game for "no-rules" play? Game versions will be created in different languages with pre-installed plugins configured for tournament games.
The following changes are currently being considered:
- Fixing shifted guards (not 100%, but in many cases).
- The ability to decline skills at witch huts and scholars.
- Always starting with three stacks of units and the second level of creatures already built.
- Reducing the number of obelisks on the map so that the excavation radius is larger.
- Convenient movement point tracking and more information on spells in the spellbook.
- Improvements to Eagle Eye, Scouting, Training, Mysticism skills, and Quicksand, Mines, Cloak spells, etc.
- Plugins that fix many gameplay bugs
Changes that may cause more negativity, and therefore their implementation is currently very questionable:
- Diplomacy joining only for a fee.
- A third of the monsters on the map never join.
- Stack limit for joining based on value.
- Strengthening guards on higher-level scrolls
4. Template pool. As last championship showed, there isn't much point in using XL+U and mini-Nostalgia templates. A large portion of games on them dragged on for a whole day or night, and spectators simply watched in parts. And if saving was required—it was even worse. In general, we need more or less dynamic templates designed for games lasting 2-4 hours (maximum 5-6), no more.
The following are currently being considered (if a team is found that is willing to stream the more traditional templates every week, the list will be changed):
Vera S+U, Karnaval S+U – ultra-fast (for those with no time—1-3 hours)
Vera M or mt_Vera M - very dynamic with treasure zones like in Jebus Cross (also 1-3 hour games)
Dom M+U, mt_Dom M+U - dynamic, sometimes medium-dynamic (games last 2-5 hours)
Jebus Cross XL - quite dynamic (usually 3-6 hour games)
mt_Jebus L+U - medium-dynamic, mirrored (usually 4-8 hour games)
Diamond L+U - medium-dynamic
2sm4d(3) XL - medium-dynamic, sometimes drags on (played at size XL as more playable outcomes are achieved, plus treasure zones in swamps and snows are disabled)
6lm10a XL+U - quite balanced and the most popular among XL+U, but games there sometimes last 8-12 hours, which is burdensome for everyone. However, it's quite interesting. If it is allowed, we need streamers ready to stream games on it, plus allow it no more than once per game series, for example.
5. Team of judges and streamers. We will need people who are ready to stream tournament games with commentary (at least some) or back up those streaming in case of technical failures. The last tournament showed that not all volunteers were actually able to stream—so we need a surplus of people. With "no-rules" play, there likely won't be many rule violations, but disputed situations will still need to be resolved in rare cases.
6. If teams cannot agree on a date and time for the game: then the organizer, judges, or team captains determine the date and time of the game via a coin toss on random.org. All remaining dates for the current round (turn) are listed in a column, and a date is randomly determined. Then the following hours are listed, and the time is also randomly determined based on the game date:
12:00 MSK
13:00 MSK
14:00 MSK
15:00 MSK
16:00 MSK
17:00 MSK
18:00 MSK
19:00 MSK
7. For tardiness, players will be given yellow cards. 2 yellow cards result in missing a game series. If a player accumulates cards again, they miss 2 game series, and so on. Cards will also be issued for gameplay violations or clear suspicions of unfair play—yellow and red cards. Everything will be detailed in the regulations.
8. Simultaneous turns. If additional sponsors are found, we can pay for simultaneous turns (OH) for all tournament players to make every game more dynamic.
For now, these seem to be the main points on which I would like to get opinions, reasoned criticism, and advice.
The goal is once again to gather as many national teams as possible and stream all games (or, in extreme cases, upload recordings from both sides).
As with last year, we plan to hold the tournament exclusively on the version SoD.
There are some points I would like to discuss and get opinions on before making decisions:
1. Should a single player from countries where no other players are known be allowed into the tournament as a "team"? If so, in what form?
- Not allow them. Let them unite with other singles from different countries (Team Asia, Team World, Team Western Europe, etc.).
- Allow them, but in this case, games against these teams should be BO1 instead of BO3.
- Allow them, but let these teams start the game with a score of 0:1 in favor of the opponent (as if the second player from their team failed to show up for the first game). They must first equalize the score and then try to snatch a victory.
- Perhaps you have a better option.
2. Games are currently planned to be played without rules.
This is to level the playing field for players accustomed to different rule sets (HeroesWorld, HP, WCL, or players outside of portals—Game Rangers, social networks, etc.). The last tournament showed that WCL and Game Rangers players were unable to adapt to the simplified HeroesWorld rules and spoke about it. We also reduce the chance of rule violations during the tournament.
3. Should additional plugins be used to fix bugs in SoD and tailor the game for "no-rules" play? Game versions will be created in different languages with pre-installed plugins configured for tournament games.
The following changes are currently being considered:
- Fixing shifted guards (not 100%, but in many cases).
- The ability to decline skills at witch huts and scholars.
- Always starting with three stacks of units and the second level of creatures already built.
- Reducing the number of obelisks on the map so that the excavation radius is larger.
- Convenient movement point tracking and more information on spells in the spellbook.
- Improvements to Eagle Eye, Scouting, Training, Mysticism skills, and Quicksand, Mines, Cloak spells, etc.
- Plugins that fix many gameplay bugs
Changes that may cause more negativity, and therefore their implementation is currently very questionable:
- Diplomacy joining only for a fee.
- A third of the monsters on the map never join.
- Stack limit for joining based on value.
- Strengthening guards on higher-level scrolls
4. Template pool. As last championship showed, there isn't much point in using XL+U and mini-Nostalgia templates. A large portion of games on them dragged on for a whole day or night, and spectators simply watched in parts. And if saving was required—it was even worse. In general, we need more or less dynamic templates designed for games lasting 2-4 hours (maximum 5-6), no more.
The following are currently being considered (if a team is found that is willing to stream the more traditional templates every week, the list will be changed):
Vera S+U, Karnaval S+U – ultra-fast (for those with no time—1-3 hours)
Vera M or mt_Vera M - very dynamic with treasure zones like in Jebus Cross (also 1-3 hour games)
Dom M+U, mt_Dom M+U - dynamic, sometimes medium-dynamic (games last 2-5 hours)
Jebus Cross XL - quite dynamic (usually 3-6 hour games)
mt_Jebus L+U - medium-dynamic, mirrored (usually 4-8 hour games)
Diamond L+U - medium-dynamic
2sm4d(3) XL - medium-dynamic, sometimes drags on (played at size XL as more playable outcomes are achieved, plus treasure zones in swamps and snows are disabled)
6lm10a XL+U - quite balanced and the most popular among XL+U, but games there sometimes last 8-12 hours, which is burdensome for everyone. However, it's quite interesting. If it is allowed, we need streamers ready to stream games on it, plus allow it no more than once per game series, for example.
5. Team of judges and streamers. We will need people who are ready to stream tournament games with commentary (at least some) or back up those streaming in case of technical failures. The last tournament showed that not all volunteers were actually able to stream—so we need a surplus of people. With "no-rules" play, there likely won't be many rule violations, but disputed situations will still need to be resolved in rare cases.
6. If teams cannot agree on a date and time for the game: then the organizer, judges, or team captains determine the date and time of the game via a coin toss on random.org. All remaining dates for the current round (turn) are listed in a column, and a date is randomly determined. Then the following hours are listed, and the time is also randomly determined based on the game date:
12:00 MSK
13:00 MSK
14:00 MSK
15:00 MSK
16:00 MSK
17:00 MSK
18:00 MSK
19:00 MSK
7. For tardiness, players will be given yellow cards. 2 yellow cards result in missing a game series. If a player accumulates cards again, they miss 2 game series, and so on. Cards will also be issued for gameplay violations or clear suspicions of unfair play—yellow and red cards. Everything will be detailed in the regulations.
8. Simultaneous turns. If additional sponsors are found, we can pay for simultaneous turns (OH) for all tournament players to make every game more dynamic.
For now, these seem to be the main points on which I would like to get opinions, reasoned criticism, and advice.

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