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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered players; 1 week is given per game.

Tournament dates 09.09-31.12.2019 (including force majeure).
09.09-20.10.2019 group stage
21.10-10.11.2019 quarterfinals
11.11-11.12.2019 semifinals
12-31.12.2019 final.

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Group Stage.
Groups are formed randomly via draw, ensuring an equal number of players in each group (or +1 in one or more groups). The number of groups is determined by the number of registered participants.
Tournament participants are divided into several baskets based on skill to form the groups.

1st basket: Will, Dexterwar, sir_moz, Bradiaga
2nd basket: Stefandmy, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: KillAndAction, Baton, KIR9XMI, vovan112013
4th basket: Chris, Proska, flate, HR.ARTES.

The draw for each basket takes place separately. Each player must play TWO games against every member of their group. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. Participants determine the color for the 1st game themselves; if difficulties arise in choosing a color, they must contact the judge. In the 2nd game against each other, participants swap colors. Players may play ahead if opponents are available.
Those who finish 1st and 2nd in each group at the end of the group stage advance to the playoffs.

Playoff Stage.
Pairs for the quarterfinals and semifinals (or just semifinals, depending on the number of registered participants) are formed randomly via draw. Finalists are determined by the results of the semifinals. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. All games in the playoff stage follow a bO3 format. The tournament winner is decided in the final. Participants determine the color for the first and deciding 3rd game themselves; if difficulties arise in choosing a color, they must contact the judge. After the 1st game against each other, participants swap colors in every subsequent game. A stream from both finalists during their games is preferred but not mandatory.

General Provisions:

Map generation is performed using IRMG
version 1.8.0,
or version 1.8.2.
IRMG Templates as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player substitution during the tournament is not permitted.

Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game can be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a template and a faction for play. The template is chosen first, then the faction.

3.1. TEMPLATE SELECTION IS DONE BY THE BLUE PLAYER FOLLOWING A 1-1-...1 SCHEME FROM THE FULL LIST. The blue player starts first.
Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.


3.2. FACTION SELECTION IS MADE BY THE PLAYER FROM THE TWO SPECIFIED DURING REGISTRATION FOR THIS TOURNAMENT. Before each game, the judge randomly determines one of the player's two factions chosen FOR THE ENTIRE TOURNAMENT.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered the pressing of the "end turn" button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after each respective player restart.

7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the same-day spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.

13. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient (a 2-0 score is equated to a 1-0 score if the game between opponents in a group follows a bO2 scheme);
- result of the head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between opponents according to tournament rules. Participants determine the color for the game themselves; if difficulties arise in choosing a color, they must contact the judge.

14. Attention! LOADS ARE PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15.The registration application for the tournament is made using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
Also do not forget YOUR TWO FAVORITE FACTIONS that you will play throughout the tournament. After this, send the automatically created message.


WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
Registration is open until September 09, 2019.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BAtoN
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BAtoN
Reached the exit of the game, opponent decided not to continue. Thanks for the game.
gg

Added 2 minutes later
Decided to withdraw from the tournament due to lack of time.
По лесам взвод Эльфов идёт.
На амбразуру лезут энты молодые,
И стрел эльфийских пламенный полёт
Сделает так, что сердце всех врагов застынет!.....
Автор: Proska
P.s. Он вам не "Проська!"
In reply to G_L
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G_L
two fourth-level duelists set the pace of the game; at the beginning of the third match, they met in the center, where the opponent made a mistake and surrendered. Thank you for the game.
Confirmed, thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to G_L
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G_L
Threw in a lot of meat 1, 3, 7. Respawn along the gut, the log was jammed, adjacent zone 1 is empty, in 2 there are decent banks and artifacts. Had just broken through 1 portal from the adjacent zone when a surrender message came in, thanks for the game
Confirmed. Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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The opponent merged symmetrically.
I consumed Trezh.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Ласло / Laszlo
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Random
  • Main Hero: Иранна / Yrwanna
Map Template
летос / lethos
Game Length
142 days
Game Date
9/21/2019
Reported
9/21/2019 1:29 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/21/2019 3:50 PM

In reply to Stefandmy
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Stefandmy
The opponent lost symmetrically.
I ate Trezh.
Thanks for the game.
It happened. I found everything I needed from the spells, and the leveling went well. I lost stupidly to the Lizardmen; one stack, with a quick attack, destroyed 4 out of my 5 dragons. Regeneration restored very strongly, but there were 2 tough stacks of undead and the shamans dealt too much damage. I was 2 mana short for resurrection. Thanks for the game. We're waiting for the tiebreaker.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
In reply to KillAndAction
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Killa generated a mirror image, and we played without restarts. There were 3.5 hidden units, and I was leveling up Gosh. They gave me machines at level 4 and a tent at level 26. I lost some units, but not critically. The pace was very slow, so I had to play very carefully and avoid taking risks. At the end of level 4, the opponent attacked my main castle and couldn't handle the Cave Lords. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гошак / Gorshak
  • Main Hero: Гошак / Gorshak
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Тилсек / Telsek
  • Main Hero: Тилсек / Telsek
Map Template
лабиринт / maze
Game Length
211 days
Game Date
9/22/2019
Reported
9/22/2019 5:46 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/22/2019 11:45 PM

In reply to sir_moz
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sir_moz
Killa generated a mirror image, and we played without restarts. There were 3.5 nests, and I was leveling up Gosh. They gave me machines at level 4 and a tent at level 26. I lost some ground, but not critically. The pace was very slow, so I had to play very carefully and avoid taking risks. At the end of level 4, the opponent attacked my GO but couldn't handle the cave lords. Thanks for the game.

It happened.
4 stacks of 36 lords with meteor, no scare ability.
Thanks for the game.
In reply to KillAndAction
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We started the second game, but right now there's no time to play during the day. And in the evening, Vlad isn't available. Objectively, he plays much better.
Thank you for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Кифра / Kythra
  • Main Hero: Кифра / Kythra
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
M3
Game Length
111 days
Game Date
9/24/2019
Reported
9/24/2019 7:43 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/24/2019 2:01 PM

In reply to BAtoN
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BAtoN
We started the second game, but currently, there's no time to play during the day. And in the evening, Vlad is unavailable. Objectively, he plays much better.
Thank you for the game.
I confirm, it's a pity we couldn't finish the game. Thanks for the game.
In reply to KillAndAction
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Vovan took one restart, and on the second map, he found two hiding spots, scoring 2.5 points. He started with Arghat, but she wasn't getting any creatures at all, while his Harpy got a creature on level 2, and he switched to it. He didn't get any Logics throughout the game, not even on the Mentor. As a result, he was moving very slowly, but he was pleased with the black creature from the tavern. Towards the end of the third week, he infiltrated the enemy's treasure room, managed to grab the Temple and the Utopia, and got a full load of creatures, but also stole the Book of Darkness. He teleported back to his base and went into his treasure room. The opponent didn't want to attack him, and he wasn't particularly interested in playing the Roach War or climbing the Castle with a ranged Helmar without a total advantage. He waited for the second round of creature distribution in the Temples, gathered a full set of creatures. He collected almost 2,000 Goblins and started leveling up his Warlock. The opponent got tired of waiting for the inevitable defeat, he wanted to surrender, but decided to fight in the field. The result was predictable. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Map Template
солнце / sun
Game Length
314 days
Game Date
9/26/2019
Reported
9/26/2019 12:05 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/26/2019 12:17 PM

In reply to sir_moz
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sir_moz
Vovan took one restart, on the 2nd map, he had 2.5 restarts. He started with Arghat, but she wasn't given any creatures at all, while the Harpy got one on level 2 and switched to it. He wasn't given a Log until the end of the game, not even on the Mentor. As a result, he moved around slowly, but the black creature from the tavern was a nice surprise. Towards the end of the third week, he sneaked into the enemy's treasure room, managed to grab the Temple and the Utopia, and got a bunch of junk, but he did steal the Book of Darkness. He teleported back to his base and went to his treasure room. The opponent didn't want to attack me, he wasn't playing the Roach War very well, and he didn't want to attack my Castle with the ranged Helmar without a total advantage, so he waited for the second offering in the Temples, finished collecting all the necessary creatures. He gathered almost 2,000 Goblins and started leveling up a Warlock. The opponent got tired of waiting for the inevitable defeat, he wanted to surrender, but decided to fight in the field. The result was predictable. Thanks for the game.

It was a long game, the opponent won by attrition) I've never played a single game for so long,
thanks for the game.
In reply to KillAndAction
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Dwells 2,5,6 played without loads; hero leveling was quite difficult, bases were given one by one as they filled up. In the 2nd week, I popped out into MT; unfortunately, there was no exit from it to the treasure zone. Ran around and leveled up to level 20, crashed in Castle, but without magic. In the 3rd [week], I ran to look for the treasure zone; ran in a circle, but only found it via the penultimate portal at the start of the 4th. During the 4th week, I cleared the treasure zone: 2 minimal Dragon Utopias and 2 Temples (1 maximal), collected all artifacts I saw; not a single artifact for initiative except dragon ones, and overall very mediocre artifacts, but leveled up quite well. When I was finishing the circle around the treasure zone and was near the mentor, an opponent appeared. I was on the move with a full stack of Cave Lords; approached him closer to transfer the army on the next turn, but Argat popped out of a portal, revealed me, and Ossir attacked with a full army. Here I should have retreated after the 1st ATB, would have saved all Lords and killed [him] properly, but for some reason I decided to fight without having either Plague or Word; in the end we traded more or less equally with a slight advantage for the Elf. I lost Seducers and Lords without growth; he [lost] all shooters and 3 dragons, a few dancers, half the horses. He says that he had chances to win, but honestly, I didn't notice that moment. Retreated, bought back the army and went to fight him in a fair battle. The opponent ran around for another 2 days in the practically empty treasure zone and surrendered, or maybe he got damaged in the last fight over the ring of mana reduction, I don't know. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Оссир / Ossir
  • Main Hero: Оссир / Ossir
Map Template
радуга / rainbow
Game Length
213 days
Game Date
9/30/2019
Reported
9/30/2019 1:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/30/2019 2:32 PM

In reply to KillAndAction
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Played for 1st place in the group with a tie in points.Dwelled for 2 weeks, which fully satisfied me, but I took Naadir because he started to level up better, not Orson. In the first week, I cleared my zone, avoiding banks, and reached level 10, then I headed towards the treasure on day 5 of the 2nd week. I found the treasure; among the summoned creatures, there was only the Fist and the Swarm, but there was a week of cold, so I learned the Ice Bolt from the elements. I defended the stronghold, and the Ice Bolt dealt about 500-600 damage (although the Chaos skill was never offered). I leveled up the spell well, and in principle, on day 6 of the 2nd week, I was thinking of taking the library, leveling up, and attacking the Temple, but the opponent surrendered twice. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Каспар / Kaspar
  • Main Hero: Каспар / Kaspar
Map Template
лабиринт / maze
Game Length
125 days
Game Date
9/30/2019
Reported
9/30/2019 1:29 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/30/2019 8:43 PM

In reply to chudo_ud0
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chudo_ud0
Dwells 2,5,6 played without loads, hero leveling was quite difficult as bases were given one by one as they filled up; in the 2nd week I popped out into MT, unfortunately there was no exit to the treasure zone from it, ran around and leveled up to level 20, crashed into the Castle, but without magic. In the 3rd, I ran to look for the treasure zone, ran in a circle, but only found it via the penultimate portal at the start of the 4th; during the 4th week I cleared the treasure zone, 2 min Dragon Utopia and 2 Temple (1 max), collected all artifacts I saw, not a single artifact for initiative except dragon ones and overall very mediocre artifacts, but leveled up quite well. When I was finishing the circle around the treasure zone and was near the mentor, the opponent popped out; I was on the move with a full stack of Cave Lords, approached him closer to transfer the army on the next turn, but Argat popped out of a portal, revealed me, and Ossir attacked with a full army. Here I should have run away after 1 ATB, which would have saved all my Lords and killed them properly, but for some reason I decided to fight without having either Plague or Word; in the end, we traded more or less evenly with a slight advantage for the elf: I lost Seductresses and Lords without growth, he lost all archers and 3 dragons, a few dancers, half the horses. He says he had chances to win, but honestly, I didn't notice that moment; I ran away, bought back my army and went to fight him in a fair battle. The opponent ran around for another 2 days in an almost empty treasure zone and surrendered, or maybe he got damaged in the last fight because of the mana reduction ring, I don't know. Thanks for the game.
I confirm, but I didn't have a full army.
THX for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
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chudo_ud0
Played for 1st place in the group with equal points.Dwelt 2, which fully satisfied me, but I took Naadir because he started to level up better, not Orson. In the first week, I cleared my zone, avoiding banks, and leveled up to level 10, then went in the direction of the treasure on the 5th day, 2 weeks. I found the treasure; among the summoned creatures, there was only Fist and Swarm, but there was a week of cold, so I learned Ice Bolt from the elements, defended the stronghold, and the Golem dealt about 500-600 damage (although the Chaos skill was never offered). I leveled up Sp well, and in principle, on the 6th day of the 2nd week, I was thinking of taking the Library, leveling up, and attacking the Temple, but the opponent surrendered 2 times. Thank you for the game.
It was, thanks for the game.
Homo Ludens

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