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2 Dreamer
It wasn't until after a few tournament games that I realized that Wisdom for a warrior is, in most cases, a pointless waste of a skill slot. Just think about it – what's so essential in magic spells of levels 3-4? If the spells at level 3 aren't that critical, then at level 4, it's Portal, Resurrection, etc., and at level 5, all sorts of Flight and Elemental spells. This is undoubtedly cool, BUT – the whole point of a warrior playing against a mage is to prevent the mage from leveling up too much. In other words, a mage with 20 levels and a guild of level 5 is 80% likely to lose to a warrior. If you consider maps of only S-M size, then Wisdom is not needed at all. All the good spells, like Blindness, Slow, Haste, can also be learned this way. A warrior should attack as soon as possible, while the mage is still small and weak. Building a level 4 guild for a warrior means that your opponent probably has one too – so what? A mage with Intelligence, Magic, and all sorts of magic schools is definitely stronger than a warrior who, at level 4, finally gets his long-awaited Portal. After all, he might not even have Earth Magic experience. I think that building a mage guild for a warrior is stupid and takes too long. It takes so many games to gather enough resources on an M-sized map with 200% resource gain to build a guild, and that's in addition to the resources needed for the army.
In general, Wisdom for a warrior is, in my opinion, stupid...
It wasn't until after a few tournament games that I realized that Wisdom for a warrior is, in most cases, a pointless waste of a skill slot. Just think about it – what's so essential in magic spells of levels 3-4? If the spells at level 3 aren't that critical, then at level 4, it's Portal, Resurrection, etc., and at level 5, all sorts of Flight and Elemental spells. This is undoubtedly cool, BUT – the whole point of a warrior playing against a mage is to prevent the mage from leveling up too much. In other words, a mage with 20 levels and a guild of level 5 is 80% likely to lose to a warrior. If you consider maps of only S-M size, then Wisdom is not needed at all. All the good spells, like Blindness, Slow, Haste, can also be learned this way. A warrior should attack as soon as possible, while the mage is still small and weak. Building a level 4 guild for a warrior means that your opponent probably has one too – so what? A mage with Intelligence, Magic, and all sorts of magic schools is definitely stronger than a warrior who, at level 4, finally gets his long-awaited Portal. After all, he might not even have Earth Magic experience. I think that building a mage guild for a warrior is stupid and takes too long. It takes so many games to gather enough resources on an M-sized map with 200% resource gain to build a guild, and that's in addition to the resources needed for the army.
In general, Wisdom for a warrior is, in my opinion, stupid...