Posts from The Empire of Reimia (3)
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But then the artist got carried away, and the final design turned out like this:
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Linneya: 825
Parfinora: 361
Latro: 500
Xenomia: 393
Bertran: 292
Marey: 292
Eli: 308
Azarina: 825
Bervang: 308
Ipheon: 390
Light: 568
Ymir: 437
Naru: 350
December
Week 1
- Special Training 2
Week 2
- Special Training 3
Week 3
- Special Training 4
- Intensive Training
Week 4
- Vacation
Special Skills
Soldier (FP, BP)
Skill 1: grenades deal triple damage and have an increased area of effect (2000).
Skill 2: damage increases by 15 and 20% (2000).
Skill 3: +5% accuracy, +5% evasion, +1 strength, +1 endurance (2000).
Officer (leadership and tactics)
Skill 1: order — reconnaissance (enemy information), requires 1-3 charisma points depending on the situation (2000).
Skill 2: order — bombardment (request for long-range bombardment on a specified area), requires 2 charisma points (2000).
Skill 3: the character restores 1 tactics point at the beginning of the phase (1200).
Scout (BP)
Skill 1: the character detects camouflaged enemies on adjacent tiles (1200).
Skill 2: the character enters a state of invisibility if they skip a turn (1200).
Skill 3: attacks from behind from a state of invisibility kill the enemy (2000).
Medic (medicine)
Skill 1: the character can use a special first aid kit (2x2, 5 uses) to restore the health (25-75%) of an ally on an adjacent tile, costs an action (1500).
Skill 2: the character can use combat stimulants, applied to allies, costs an action (1200).
Skill 3: damage from artillery and grenades is 75% lower.
Engineer (engineering and technology)
Skill 1: the character can disarm and set up to five mines in one action; a mine detector does not encumber the character and does not occupy inventory space (2000).
Skill 2: the character can skip a turn so that Ifril's next attack hits specified tiles (3000).
Skill 3: the character can upgrade equipment (2000).
Commando (BP)
Skill 1: the character can use a combat knife (1000) and throw it (range: 8); attacks with this weapon do not break the state of invisibility.
Skill 2: the character enters a state of invisibility if they skip a turn (1200).
Skill 3: the character can use explosives (1500).
Mage (Magic)
Skill 1: counterspell — a negative spell cast on the character is reflected back to the caster (will check) (3000).
Skill 2: +15% learning speed for each point of intelligence (3000)
Skill 3: Inferno/Mass Restoration/Summon Tiger/Gravity/Mirage
Melee Warrior (MB, BP)
Skill 1: accuracy of opportunity fire against the character is 10% lower (1000).
Skill 2: accuracy +10%, number of attacks +1, parrying melee attacks (+25% chance), requires knowledge of Dominance (1500).
Skill 3: +300 endurance (1200).
Combat Vehicle Operator (engineering and technology)
Skill 1: combat vehicle movement speed +5 (2000)
Skill 2: combat vehicle damage +50%, accuracy +15% (2000)
Skill 3: immunity to penetration (3500)
Results of club membership over the last month
-1 to event points; if insufficient considering mandatory events, they are deducted from the next month.
Primalism Club
Club members spent time outdoors overnight, built gadgets from surrounding objects, hunted animals using primitive weapons, and so on. Of course, all after obtaining permission.
+2 strength, +2 agility, +2 endurance.
Literature Club
For some reason, Ryuji, despite his initial enthusiasm, did not share his composition with the others on the first day of the meeting after reviewing the works of the others. It was hard to say why...
+50% learning speed.
Calligraphy Club
Nihon calligraphy proved to be an excellent way to train the mind and squeeze maximum efficiency out of the brain, even if the person themselves was not particularly brilliant.
+1 intelligence.
Engineering Club
Club members didn't get more opportunities to work with amplifiers, but overall, the time was spent usefully.
+1000 exp (engineering).
Her Majesty Rinze Reime's Club
Club members gathered to discuss the latest news in the country, study the personality of the Empress, and praise her in every way. As it turned out during these meetings, a strong desire to be useful to someone allowed a person to become better and more productive...
+1 intelligence, strength, agility, perception, attractiveness, and masochism; studying the code does not spend event points and requires half the experience. This effect applies only if the character is truly devoted to the Empress and admires her from the bottom of their soul.
Firearms Club
Despite Eli's wishes, the firearms club intended to practice exclusively with training cartridges.
+1 perception.
If the character is at home or meeting someone, they will not meet anyone else; if they are at the club, only members of the club; and if they are in a specific location, only there.
On the 28th, everyone traditionally gathers at the academy to celebrate the end of the year.
- Axe Mastery Basics
Weapon license; proficiency in using an axe.
- Killer Instinct
+10% to critical hit chance. Suitable for any weapon and fighting style.
And Azarina is also there...