Posts from The Empire of Reimia (3)
1. Demetius A. Belring (P)
- Blue blood
- Strength 3
- Agility 3
- Endurance 3
- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Basics of axe proficiency
- Basics of katana proficiency
- Return fire (firearms)
- Scout
- Basics of leadership
- Ambush
- Focus Fire
- Berserk
Potential: +2 to charisma; Demetius unlocks the "Berserk" order: characters in area 1+6 are forced to attack each other until they pass a will check against a value of "10".
Friendship: immunity to negative effects.
Friends with: Bakis.
Incapable of magic; meridians: earth, fire, light.
2. Anemone Agniades
- Intelligence 6
- Distractibility
- Sadism 2
- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Basics of medicine
- Scout
- Basics of tactics
- Advanced tactics
- Camouflage
- Confusion
- Slowdown
- Haste
- Encirclement
Potential: Anemone unlocks the "Encirclement" tactic: allies deal critical damage to enemies if the number of allies within 10 cells is greater than the number of enemies.
Friendship: Anemone's friends receive no bonuses.
Friends with: Minerva.
Incapable of magic; meridians: fire, fire, earth.
3. Argetlam Vehtrind
- Strength 3
- Agility 4
- Intelligence 3
- Endurance 1
- Perception 3
- Depression
- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Scout
- Sniper rifle
Potential: Argetlam unlocks the "Angel of Death" skill: 50% chance of instant kill; Argetlam loses the "Distractibility" trait and gains the "Depression" trait: 50% chance to skip a turn.
Friendship: Argetlam's friends have a 10% chance of instant kill.
Friends with: Ogma.
Incapable of magic; meridians: fire, nature, air.
4. Bakis Qualrid
- Strength 5
- Intelligence 2
- Agility 5
- Endurance 3
- Luck 3
- Mercy
- Basics of weapon mastery
- Basics of melee combat
- Basics of katana proficiency
- Grenade throwing
- Enhancers
- Enhancers II
- Return fire (firearms)
- Infantryman
- Engineer
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Mining
- Mine detection
- Demining
- Artilleryman
Potential: Bakis has double inventory space.
Friendship: Bakis's friends have an additional 3x3 inventory space.
Friends with: Demetius, Gesper, Ogma.
Incapable of magic; meridians: water, nature, air.
5. Gesper Dereleif
- Strength 2
- Intelligence 1
- Agility 5
- Endurance 3
- Basics of weapon mastery
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Basics of melee combat
- Basics of katana proficiency
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Infantryman
Potential: +25% to critical hit chance.
Friendship: +10% to critical hit chance.
Friends with: Bakis, Ogma.
Incapable of magic; meridians: air, nature, air.
6. Minerva Ariamis
- Intelligence 3
- Agility 3
- Attractiveness 3
- Family value
- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Basics of medicine
Potential: Minerva restores 100 health points to each ally next to whom she passes during her turn, but only once per turn.
Friendship: Minerva's friends restore 50 health points each turn.
Friends with: Anemone, Ogma.
Incapable of magic; meridians: earth, fire, light.
7. Ogma Ariamis
- Strength 3
- Intelligence 5
- Agility 9
- Endurance 2
- Perception 2
- Attractiveness 2
- Genius
- Natural leader
- Light step
- Love for nature
- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Basics of melee combat
- Basics of katana proficiency
- Basics of leadership
- Focus Fire
- Swiftness
- Basics of tactics
- Retreat
- Camouflage
- Confusion
- Slowdown
- Haste
Potential: if Ogma is the squad leader, he and allies under his command retain skipped actions (up to three charges maximum); if Ogma is the squad strategist, opponents lose 1 point of tactics each turn.
Friendship: 5% chance not to take damage.
Friends with: Argetlam, Bakis, Gesper, Minerva, Genbu.
Incapable of magic; meridians: nature, earth, water.
8. Suzaku Genbu
- Strength 5
- Intelligence 3
- Agility 5
- Endurance 5
- Perception 3
- Sadism 3
- Affection for women
- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Combat vehicle operator
Potential: +8 to combat vehicle movement speed, immunity to penetration and critical hit damage.
Friendship: -10% accuracy against self.
Friends with: Ogma.
Incapable of magic; meridians: nature, fire, earth.
Added 1 minute ago
I think it's perfectly fair that Moriner pays, after all, he was lucky to be born into a wealthy family. And by joining the army as a unit, he knew that it implied collectivism, where we help each other with our innate or acquired talents.
Isn't that right?
Where do we end up when we save the world?
Where do we end up when we save the world?
Added 46 minutes later
Following the advice of his comrade, Berwang diligently studies the Rhemic Codex and finds courage in his heart.
Circus: 79
Medicine: 87
Engineering: 188
History: 79
Weaponry: 567
Berwang
1: ☆ Shadow
The character becomes invisible at the beginning of their turn if they did nothing but move during the previous turn. Any actions other than movement break the invisibility.
2: ☆ Speed
+10 to movement points
3: ☆ Dodge
+15% to dodge
Experience
Linneya:
Latro:
Light:
Skills
- Mine Detection (500)
The character can detect mines (active action) within a distance of 2 cells from them if they have a mine detector in their inventory. Using this skill does not consume an action but limits movement speed to 5 until the end of the turn.
Mine Detector
Size: 1x4
Added after 23 minutes
Adjusted experience taking new penalties into account.
Added after 42 minutes
Today's lecture by Realgar Muscari was dedicated to the instincts a soldier needs on the battlefield. More than once or twice, he repeated that killing another person is wrong, but emphasized that during military operations, one must cast aside all doubts and shoot to kill, as the fate of the warrior himself, his comrades, and the entire state depends on it.
Skills
- Killer Instinct (900)
+10% chance of critical damage. Applicable to any weapon or vehicle.
Experience
Linineya: +126
Marey: +113
Bertrand: +109
Azarina: +148
Shogo: +161
Bervang: +70
Anelotta: +133
Ipheon: +87
Added after 1 minute
Using one point for advanced history training; depending on the result, I'll decide whether to use a second one.
I buy the "Concentrated Fire" spell.
Where do we end up when we save the world?