1. Demetius A. Belring (P)
- Blue blood
- Strength 3
- Agility 3
- Endurance 3
- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Basics of axe proficiency
- Basics of katana proficiency
- Return fire (firearms)
- Scout
- Basics of leadership
- Ambush
- Focus Fire
- Berserk
Potential: +2 to charisma; Demetius unlocks the "Berserk" order: characters in area 1+6 are forced to attack each other until they pass a will check against a value of "10".
Friendship: immunity to negative effects.
Friends with: Bakis.
Incapable of magic; meridians: earth, fire, light.
2. Anemone Agniades
- Intelligence 6
- Distractibility
- Sadism 2
- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Basics of medicine
- Scout
- Basics of tactics
- Advanced tactics
- Camouflage
- Confusion
- Slowdown
- Haste
- Encirclement
Potential: Anemone unlocks the "Encirclement" tactic: allies deal critical damage to enemies if the number of allies within 10 cells is greater than the number of enemies.
Friendship: Anemone's friends receive no bonuses.
Friends with: Minerva.
Incapable of magic; meridians: fire, fire, earth.
3. Argetlam Vehtrind
- Strength 3
- Agility 4
- Intelligence 3
- Endurance 1
- Perception 3
- Depression
- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Scout
- Sniper rifle
Potential: Argetlam unlocks the "Angel of Death" skill: 50% chance of instant kill; Argetlam loses the "Distractibility" trait and gains the "Depression" trait: 50% chance to skip a turn.
Friendship: Argetlam's friends have a 10% chance of instant kill.
Friends with: Ogma.
Incapable of magic; meridians: fire, nature, air.
4. Bakis Qualrid
- Strength 5
- Intelligence 2
- Agility 5
- Endurance 3
- Luck 3
- Mercy
- Basics of weapon mastery
- Basics of melee combat
- Basics of katana proficiency
- Grenade throwing
- Enhancers
- Enhancers II
- Return fire (firearms)
- Infantryman
- Engineer
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Mining
- Mine detection
- Demining
- Artilleryman
Potential: Bakis has double inventory space.
Friendship: Bakis's friends have an additional 3x3 inventory space.
Friends with: Demetius, Gesper, Ogma.
Incapable of magic; meridians: water, nature, air.
5. Gesper Dereleif
- Strength 2
- Intelligence 1
- Agility 5
- Endurance 3
- Basics of weapon mastery
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Basics of melee combat
- Basics of katana proficiency
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Infantryman
Potential: +25% to critical hit chance.
Friendship: +10% to critical hit chance.
Friends with: Bakis, Ogma.
Incapable of magic; meridians: air, nature, air.
6. Minerva Ariamis
- Intelligence 3
- Agility 3
- Attractiveness 3
- Family value
- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Basics of medicine
Potential: Minerva restores 100 health points to each ally next to whom she passes during her turn, but only once per turn.
Friendship: Minerva's friends restore 50 health points each turn.
Friends with: Anemone, Ogma.
Incapable of magic; meridians: earth, fire, light.
7. Ogma Ariamis
- Strength 3
- Intelligence 5
- Agility 9
- Endurance 2
- Perception 2
- Attractiveness 2
- Genius
- Natural leader
- Light step
- Love for nature
- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Basics of melee combat
- Basics of katana proficiency
- Basics of leadership
- Focus Fire
- Swiftness
- Basics of tactics
- Retreat
- Camouflage
- Confusion
- Slowdown
- Haste
Potential: if Ogma is the squad leader, he and allies under his command retain skipped actions (up to three charges maximum); if Ogma is the squad strategist, opponents lose 1 point of tactics each turn.
Friendship: 5% chance not to take damage.
Friends with: Argetlam, Bakis, Gesper, Minerva, Genbu.
Incapable of magic; meridians: nature, earth, water.
8. Suzaku Genbu
- Strength 5
- Intelligence 3
- Agility 5
- Endurance 5
- Perception 3
- Sadism 3
- Affection for women
- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Combat vehicle operator
Potential: +8 to combat vehicle movement speed, immunity to penetration and critical hit damage.
Friendship: -10% accuracy against self.
Friends with: Ogma.
Incapable of magic; meridians: nature, fire, earth.