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Posts from The Empire of Reimia (3)

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#2168
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In his free time, Bertrand spoke with Berwang and advised him to carefully study the second chapter of the code that they had recently received, and at the same time, decide on the choice of firearms; perhaps an automatic weapon would be the best option for him.

Be strong. Believe
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#2169
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The text of the code turned out to be roughly what Linnea expected – along with seemingly positive personal qualities, it promoted ideas about a rigid power structure and unquestioning obedience to the Empress. The only exception was the chapter on appearance, where Rinze went further than other rulers like her – she seemed obsessed with ensuring that her subjects met her beauty standards. It wasn't enough for them to have positive moral qualities; they had to be "perfect" in every way. But, no matter how strange Her Highness's desires seemed, the Empress's attempts to guide her students in the direction she wanted were already quite noticeable. The girl had no illusions that Rinze's character would soften over time, or that such methods would remain confined to the academy and not permeate every aspect of the lives of the Rhemians. And it was worth preparing for the upcoming changes right now, especially since the accursed instruction was right at her fingertips. Her Highness wants her to "bloom like a flower"? Well, her parents named Linnea after a flower – it's a start, at least.
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#2170
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/Plan for the month: first week – focus on weaponry, second week – auxiliary skills, third week – enhanced training, probably. I should be back on Friday and distribute the skill points on the last one./
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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#2171
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Brightwind Military Academy named after Delirium A. Belring
1. Demetius A. Belring (P)

- Blue blood
- Strength 3
- Agility 3
- Endurance 3

- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Basics of axe proficiency
- Basics of katana proficiency
- Return fire (firearms)
- Scout
- Basics of leadership
- Ambush
- Focus Fire
- Berserk

Potential: +2 to charisma; Demetius unlocks the "Berserk" order: characters in area 1+6 are forced to attack each other until they pass a will check against a value of "10".
Friendship: immunity to negative effects.
Friends with: Bakis.

Incapable of magic; meridians: earth, fire, light.

2. Anemone Agniades

- Intelligence 6
- Distractibility
- Sadism 2

- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Basics of medicine
- Scout
- Basics of tactics
- Advanced tactics
- Camouflage
- Confusion
- Slowdown
- Haste
- Encirclement

Potential: Anemone unlocks the "Encirclement" tactic: allies deal critical damage to enemies if the number of allies within 10 cells is greater than the number of enemies.
Friendship: Anemone's friends receive no bonuses.
Friends with: Minerva.

Incapable of magic; meridians: fire, fire, earth.

3. Argetlam Vehtrind

- Strength 3
- Agility 4
- Intelligence 3
- Endurance 1
- Perception 3
- Depression

- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Scout
- Sniper rifle

Potential: Argetlam unlocks the "Angel of Death" skill: 50% chance of instant kill; Argetlam loses the "Distractibility" trait and gains the "Depression" trait: 50% chance to skip a turn.
Friendship: Argetlam's friends have a 10% chance of instant kill.
Friends with: Ogma.

Incapable of magic; meridians: fire, nature, air.

4. Bakis Qualrid

- Strength 5
- Intelligence 2
- Agility 5
- Endurance 3
- Luck 3
- Mercy

- Basics of weapon mastery
- Basics of melee combat
- Basics of katana proficiency
- Grenade throwing
- Enhancers
- Enhancers II
- Return fire (firearms)
- Infantryman
- Engineer
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Mining
- Mine detection
- Demining
- Artilleryman

Potential: Bakis has double inventory space.
Friendship: Bakis's friends have an additional 3x3 inventory space.
Friends with: Demetius, Gesper, Ogma.

Incapable of magic; meridians: water, nature, air.

5. Gesper Dereleif

- Strength 2
- Intelligence 1
- Agility 5
- Endurance 3

- Basics of weapon mastery
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Basics of melee combat
- Basics of katana proficiency
- Grenade throwing
- Enhancers
- Return fire (firearms)
- Infantryman

Potential: +25% to critical hit chance.
Friendship: +10% to critical hit chance.
Friends with: Bakis, Ogma.

Incapable of magic; meridians: air, nature, air.

6. Minerva Ariamis

- Intelligence 3
- Agility 3
- Attractiveness 3
- Family value

- Basics of weapon mastery
- Precision shooting (rifle)
- Knowledge of weak spots (rifle)
- Critical hit (rifle)
- Grenade throwing
- Enhancers
- Basics of medicine

Potential: Minerva restores 100 health points to each ally next to whom she passes during her turn, but only once per turn.
Friendship: Minerva's friends restore 50 health points each turn.
Friends with: Anemone, Ogma.

Incapable of magic; meridians: earth, fire, light.

7. Ogma Ariamis

- Strength 3
- Intelligence 5
- Agility 9
- Endurance 2
- Perception 2
- Attractiveness 2
- Genius
- Natural leader
- Light step
- Love for nature

- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Basics of melee combat
- Basics of katana proficiency
- Basics of leadership
- Focus Fire
- Swiftness
- Basics of tactics
- Retreat
- Camouflage
- Confusion
- Slowdown
- Haste

Potential: if Ogma is the squad leader, he and allies under his command retain skipped actions (up to three charges maximum); if Ogma is the squad strategist, opponents lose 1 point of tactics each turn.
Friendship: 5% chance not to take damage.
Friends with: Argetlam, Bakis, Gesper, Minerva, Genbu.

Incapable of magic; meridians: nature, earth, water.

8. Suzaku Genbu

- Strength 5
- Intelligence 3
- Agility 5
- Endurance 5
- Perception 3
- Sadism 3
- Affection for women

- Basics of weapon mastery
- Grenade throwing
- Enhancers
- Burst fire (automatic weapon)
- Sustained fire (automatic weapon)
- Suppression (automatic weapon)
- Combat vehicle operator

Potential: +8 to combat vehicle movement speed, immunity to penetration and critical hit damage.
Friendship: -10% accuracy against self.
Friends with: Ogma.

Incapable of magic; meridians: nature, fire, earth.
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#2172
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Since we're doing a rematch, please prepare an updated experience table.

Added 1 minute ago
Morning
I think it's perfectly fair that Moriner pays, after all, he was lucky to be born into a wealthy family. And by joining the army as a unit, he knew that it implied collectivism, where we help each other with our innate or acquired talents.
Isn't that right?
He wouldn't have enough money to pay for 4 competitions in a row on his own. That's why I decided to slightly ease his financial burden.
Where do we go?
Where do we end up when we save the world?
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#2174
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Today's combat training session was quite unusual: Mari Kamiya grabbed the students by the head and dunked them in a container of water. Experience (stamina) Moriner 3/3 Parfinora 3/3 Latro 3/3 Bertrand 2/8 Azarina 3/3 Anelotta 3/3 Light 3/3 Imir 3/3 Moriner gains +1 to stamina Parfinora gains +1 to stamina Latro gains +1 to stamina Azarina gains +1 to stamina Anelotta gains +1 to stamina Light gains +1 to stamina Imir gains +1 to stamina
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#2175
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I'm using one point for enhanced history preparation; depending on the result, I'll decide whether to use the second point.
Where do we go?
Where do we end up when we save the world?
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#2176
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and a week later, everyone died of meningitis.

Be strong. Believe
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#2178
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It wasn't for nothing that I saved up experience and money for half a year; now I can finally open my own beauty salon.

Whatever
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#2179
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I forgot, by the way: the roster needs to be determined before the start of the next stage.

Added 46 minutes later
Following the advice of his comrade, Berwang diligently studies the Rhemic Codex and finds courage in his heart.

Circus: 79
Medicine: 87
Engineering: 188
History: 79
Weaponry: 567


Berwang
1: ☆ Shadow
The character becomes invisible at the beginning of their turn if they did nothing but move during the previous turn. Any actions other than movement break the invisibility.
2: ☆ Speed
+10 to movement points
3: ☆ Dodge
+15% to dodge
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#2180
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Moriner returned to his room, completely exhausted, but with a fresh, sealed letter. It had been almost two weeks since he had last been able to contact home. He immediately sensed a certain anxiety and tension emanating from the message. He placed the envelope in the far corner of the table, deliberately taking his time unpacking his bag, sorting through his notes, counting his textbooks, and starting to read a new codex, but his thoughts kept wandering, and he was easily distracted. He began cleaning the neglected room, sweeping away cobwebs, tidying up the windows and mirrors, and other household items. But with each passing minute, the irresistible urge grew stronger, and he found himself casting increasingly longing glances towards the letter. The thin thread of time was stretched to its limit, as if about to snap at any moment. Moriner felt as if he could even sense this frozen, ringing tension in the air. Looking at the clock, he realized that he had long since missed his usual bedtime. It was already dark outside, and the distant howling of the autumn wind could be heard through the tightly drawn curtains. Bright artificial lights shone through the entrance door, and quiet voices and muffled laughter could be heard from beyond the walls. Finally, with a heavy sigh and a hand across his cold forehead, Moriner got out of bed and walked over to the desk. A tiny light flared up on the surface of his palm, its faint rays dispelling the gloom that filled the room. His other hand, casting strange and multifaceted shadows, reached out hesitantly, as if groping blindly for its way. Grasping the paper edge of the envelope, Moriner squeezed his fingers tightly and pulled it towards him. Then, with difficulty, he shuffled back to the bed. Carefully, trying not to crumple the contents, he opened the letter and held it up to the glowing palm. The bulky, awkwardly (but nevertheless diligently) drawn symbols were clearly visible in the dim light of the magical lamp, but Moriner still couldn't bring himself to fully grasp the meaning of the chaotic stream of thoughts that had overwhelmed his mind. After running his eyes over the meaningless lines several times, he set the letter aside, squeezed his eyes shut, massaged his temples, feeling the frantic pounding of his heart in his chest. The second time, the meaning of the message began to slowly dawn on him, like an all-consuming avalanche rolling down from the top of a mountain, growing and intensifying with each second of reading. When this imaginary avalanche finally reached the foot of the mountain, it turned all its fierce fury against the defenseless student. Moriner literally felt his breath catch in his throat and his bones creak under its unbearable weight, his hands grow cold, his lips tremble, and his eyes blur. No, this was not a surprise. He had prepared himself for the fact that sooner or later this was bound to happen. But even so, at the crucial moment, the realization struck him like a sharp dagger, deeply cutting into his soul. Throwing the ill-fated letter aside, Moriner hunched over on the bed, covering his face with his lifeless hands, and plunged into the impenetrable darkness.

Whatever
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#2181
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In this lecture, Avion Craig explained how to use a mine detector and why it is important, because in his opinion, clearing mines with bodies was not the most effective solution.

Experience
Linneya: +165 +123
Latro: +188 +122
Light: +261 +169

Skills
- Mine Detection (500)
The character can detect mines (active action) within a distance of 2 cells from them if they have a mine detector in their inventory. Using this skill does not consume an action but limits movement speed to 5 until the end of the turn.

Mine Detector
Size: 1x4

Added after 23 minutes
Adjusted experience taking new penalties into account.

Added after 42 minutes
Today's lecture by Realgar Muscari was dedicated to the instincts a soldier needs on the battlefield. More than once or twice, he repeated that killing another person is wrong, but emphasized that during military operations, one must cast aside all doubts and shoot to kill, as the fate of the warrior himself, his comrades, and the entire state depends on it.

Skills
- Killer Instinct (900)
+10% chance of critical damage. Applicable to any weapon or vehicle.

Experience
Linineya: +126
Marey: +113
Bertrand: +109
Azarina: +148
Shogo: +161
Bervang: +70
Anelotta: +133
Ipheon: +87

Added after 1 minute
Siverfale
Using one point for advanced history training; depending on the result, I'll decide whether to use a second one.
+246
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#2182
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I'm taking my second training, history.
I buy the "Concentrated Fire" spell.
Where do we go?
Where do we end up when we save the world?

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