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Posts from The Hero's Path

4.6 (8 ratings)
7 years ago
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I'm trying to play this game, but I'm encountering two problems:
1) In maps like this, a text box always pops up, allowing me to choose a peaceful resolution to the problem, but after making that choice, the battle still begins.
2) Because of this issue, I can't complete the quest with the peasants; only one remains, and when I kill him, the game freezes.
Could you please advise on how to fix this?
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7 years ago
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I don't quite understand what the problem is; could you provide a screenshot or a step-by-step description of the actions?
The game definitely shouldn't freeze like that, even with glitches. I recommend playing on a clean version without mods, just with patch 3.1.
7 years ago
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First case: I'm doing a quest with peasants, and to interact with them, I have to attack them. A dialogue box pops up, and no matter what I choose, I end up fighting them (if I choose to attack, I have to fight 3 battles), and nothing is registered. Something similar happened on a map by dyrman; instead of being able to peacefully buy a Necropolis, I had to kill 4,000 Astral Dragons.
Second case: in a place where there's a queue to see the mentor, I also killed a peasant, and after the dialogues, wolves appeared, and the game stopped responding to anything, but the music and animations were still running.

P.s. After I captured a mine that was supposed to be teeming with undead, I decided to reinstall the game.
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7 years ago
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Interesting, but there are dozens of dialogues besides these, are they all normal or do they have the same glitches? I don't know how to help here.
7 years ago
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With the same lumber mill located near the starting town, after capturing it, I can no longer buy wood. Everything that is neutral and doesn't require fighting works normally).
7 years ago
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I spent about 40 hours of real time on this scenario over 3 days :D. It was incredibly addictive... I just can't find the words. I started with a Warlock (in the name of chaos and evil!!), and I slowly explored everything, made a lot of mistakes, and only unlocked the Binomial on month 28. And then I started getting ambushed by enemy squads (which I guess is how they "extend the game," although it wasn't really extended, honestly :()... squads of 4 archers. It would have been easy if I had played as the Dark faction... but that's for the weak! I'm a Warlock, right? I'll just throw fireballs at everyone!!! That's what I thought... but it didn't work :D. I had to do a shameful and sad restart, but this time as a Knight with archer stacks. I wouldn't say it's 100 times easier than playing as a Warlock, because a stack of Furies and Initiative Assassins at the start deals just as much damage as bolts and forest archers, but being "more experienced" and knowing what to expect made it easier. I noticed a bug with the dialogue at the banker. If you ask what they're doing in the wilderness after being robbed, the option to pawn off money will reappear (even if it's for 0%). Furthermore, what personally bothered me was the lack of decent growth for T7 units towards the end of the game, as well as its ridiculously high price compared to its effectiveness. I played with a full-range army: red ballista, forest archers, combat mages - as the core - and, in addition to them, variable fire elementals and druids. Using artifacts for initiative (Drake's Ring for archers and a +20% speed ring, as well as a staff that reduces enemy initiative by -20%), I cleared the entire map from the middle onwards using auto-combat (I don't know how anyone can get through melee units without losses :D, I think it's just a huge waste of time). Also, no matter how hard I tried, I couldn't find the warrior's grave under the sulfur mine at the Orcs' location. I looked at everything I could, but I couldn't find it... Also, the quest with the mines doesn't complete, even if you repair them. And I don't understand why you have to repair them for 7 (or 8) thousand, if the price only increases by 5 when you turn them in... I didn't appreciate the Dragon Set, which everyone praises so much. Reducing enemy defense and initiative, in my opinion, is much better, but to each their own. Alchemy is too strong. Really. I didn't use it much (the interface for managing it is very inconvenient, but it's clear that the Heroes' mechanics are like that), but after buffing up before the main boss, I defeated him without any losses. There's a real lack of hints about the game, such as: - The gnome princess is famous for feeding her gnomes protein and anabolic steroids. (By the way, it's funny that the battle can be easily won by a hero in solo mode, because he doesn't deal x damage with his sword, but a percentage of the squad's health, and he can easily one-shot a 2k dragon at a normal level, etc.) - Stolen dragon victims will be rewarded with something special. - We're not just threatening the dragon, but for a specific device. I was very surprised by the portal after the labyrinth that leads directly to the Binomial (T4 location). Because my army was, let's just say, battered and clearly not ready for such a contrast, and it was like going from the frying pan into the fire. At that point, I hadn't even reached the T3 Orcs. That is, the player can simply clear the labyrinth on their last legs, find the clues, and just "hello," without leaving the area. I absolutely don't understand the motivation of the gnome who betrayed us with the ship. Why does he attack us? And, as far as I understand, it happens no matter what (I tried with mercenaries and with the Lion Clan). It's very strange. The same goes for the Orc with the wyverns. At least have some dialogue. The same goes for the princess, the overlord - all the enemy heroes. This scenario is "immersive." But where are the dialogues with the main villains? They just say "aaargh" and "Hey-ho" <- the latter is what the MAIN BOSS says to me!!! What is that... Where are the dialogues with choices? Astral hinted that we can choose to be a coward/hero/villain. And we end up after an EPIC BATTLE... in the menu screen. No farewell, no greeting. I was very disappointed, considering how much effort was put into it! :D The bank went bankrupt, and I have a million left, which disappeared very quickly. All resources and all artifacts, including Sar-Issa and the dragon artifacts, were sold. Everything for the war effort! And in response... Hey-ho and nothing. I think this is the main flaw! Next. List of questions: 1) Is it possible to persuade the demon-elementalist to join the guild without knowledge of summoning magic and other special skills to learn spells? I only managed to get 8 spells, and I can't get the 9th! 2) I know that if you give everything to the empire (mines/ashas), they will unlock angels for you. Does this also work with elves? 3) Can you use a catapult to reach the Easter eggs? 4) What and why did the thieves steal from the elves? What does it lead to? What benefits does handing the thieves over to the mayor give you? I received the same amount of money, but I lost the thieves' den, what's the advantage? :( 5) What do the titans/mages give you that appear on the map with dialogues? The druid and the demon gave me something, but here I get nothing, or do the answers influence something? Summary: The map is very cool, thank you very much to the author for his WORK! I think the difficulty is sufficient, especially if you don't know the "architecture" of the map at least until the middle and what to do and where to go. There's enough money... and not enough. On the one hand, I managed to get some good gear for the main boss - 7 cool full stacks, but the bank was bankrupt and I had no resources left, and I sold my last pants... It's a strange feeling :D. Overall, the somewhat lackluster ending slightly spoiled the impression, so 9/10! :)
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7 years ago
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Thank you for your feedback, I will answer what I can.
1) Is it possible to persuade a demon-elementalist to join the guild without knowledge of summoning magic and other special skills for learning spells? I only managed to get 8 spells, I can't get the 9th!
You can find Raise Dead elsewhere, or you can find a wand with a high-level spell.
2) I know that if you give everything to the Empire (mines/ashas), they will unlock angels for you. Does this also work with elves?
Yes, dragons will appear for the elves.
3) Can you use a catapult to reach the Easter eggs?
No, the catapult is strictly for practical purposes.
4) What and why did the thieves steal from the elves? What does this lead to? What benefits does handing the thieves over to the mayor give you? I received the same amount of money, but lost the thieves' lair, what's the advantage?
The story is silent about this. Preventing the theft is a condition for obtaining the achievement for the elves; otherwise, there is no benefit. I wanted to make more differences, but I didn't have time.
5) What do the titans/mages give you, who appear on the map with dialogues? The druid and the demon gave something, but here there is nothing, or do the answers to something influence the game?
Just Easter eggs for entertainment, to diversify walking around the map.
I couldn't find the warrior's grave under the sulfur mine of the orcs.
For all other mines, it is nearby; for this one, there is nothing special, but you can find it in distant places, for example, in a cave near the domain of the dwarf princess.
Also, for some reason, the quest with the mines is not completed, even if they are repaired. And in general, I don't understand why repair them for 7 (or 8) thousand, if they only increase the price by 5 when you hand them over...
If there are no bugs, the quest should be completed when all 4 mines are either restored or sold. You can repair them to assign workers to them and earn income from them (more or less profitable if you capture the mines early); this is not necessary when selling them.
I was very surprised by the portal after the labyrinth that leads directly to Binome (T4 location).
Well, firstly, you can summon a ship there and sail away. And secondly, this is a rather exotic situation because the guards of the labyrinth are stronger than the creatures that stand in the way to Binome.
I absolutely don't understand the motivation of the gnome who cheated us with the ship.
This seasoned pirate tricked you. He is one of those who does not know the concept of honor.
But where are the dialogues with the Main Villains?
I decided so; what kind of dialogues can there be with villains? Will they utter pompous villainous speeches, and you will utter pompous heroic speeches? I did this in the quest to kill the dragon, as it was part of your prank. There was a dialogue with Blackfang if you approach her peacefully, and there was a dialogue with the pirate (added in one of the patches at the request of the public). The rest of the villains are purely silent evil.
In reply to Jack_of_shadows
7 years ago
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Thank you very much for the quick responses! :) Of course, the developers are in charge. But, damn it, even if they don't want to add dialogues, at least something conclusive after the boss fight, even something small, would be great... Just instantly returning to the menu is a real letdown. Once again, thank you very much for your hard work! I had a great time playing.
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7 years ago
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Hello.

This map is included in the EWA mod, but did I understand correctly that it doesn't work quite correctly there?

1. When opening the panel for adventure spells, there is only "city portal" for 50 mana, and not a diary/guide/something else, as mentioned in the initial manual;
2. Lines that start with "(Script) ERROR" also appeared after the first turn.

I didn't play past the first turn, I decided to ask for your advice - is this normal or not? Should I continue playing, or am I experiencing some critical bugs? In theory, a map that is initially included in EWA should be fully compatible with it. Perhaps that is the case, and I just didn't fully understand what is an error and what is not.
Thank you for your answers :3
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7 years ago
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Arkkard, I haven't tested it with EWA; I play on a clean version. I don't know if those who included it tested it. Even if the only bug is that you can't access the additional options menu from the adventure spells page (which, of course, costs 0 mana), that will already make the map unplayable.
In reply to Jack_of_shadows
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7 years ago
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Jack_of_shadows
Arkkard, I haven't tested it with EWA; I play on a clean version. I don't know if those who included it tested it. Even if the only bug is that you can't access the additional options menu from the adventure map spells page (for 0 mana, of course), that will already make the map unplayable.

Okay, thanks for the reply. I'll install the clean version and try to play it that way. It's worth it for such an interesting map :D

Added 3 hours 17 minutes ago
After playing for 13 days and 89 turns, I realized that I haven't achieved anything. The army is small, the neutral armies on the map are growing, the Treasurer gives money very slowly, and I've lost my army. I'll try to replay it tomorrow, with some knowledge now, maybe it will be easier.

I could follow the advice "Stand still and accumulate money in the bank," but I have a feeling that the enemies will become unrealistically strong in that time. The money grows slowly, and I get about 150-300 gold per game day, while the enemies have one unit in each stack of warriors.

In short, I didn't use the 15,000 gold that the mayor of the first town gave me very well. I should have put it in the bank, but I spent it on an army to break through a stack of 10 unicorns ._
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7 years ago
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All armies on the map do not grow over time. Only in the place where units are killed, new ones begin to appear after some time, and their strength depends on the time elapsed. If you hesitate too long, very powerful armies may appear there.
Regarding the starting location, I would say that attacking the unicorns is a mistake for many players, as they send an army against them hoping to gain a lot, but in reality, only one small quest is completed there. It is better to clear out everyone you can before the unicorns and accumulate money from that.
In reply to Jack_of_shadows
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7 years ago
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Jack_of_shadows
All armies on the map do not grow over time. Only in the place where units are killed, new ones begin to appear after a while, and their strength depends on the time elapsed. If you hesitate too long, very powerful armies may appear there.
Regarding the starting location, I would say that attacking the unicorns is a mistake many players make, as they send their army hoping to get a lot of resources, but in reality, only a small quest is completed there. It's better to clear out everyone you can before the unicorns and accumulate money that way.

Yes, I replayed the game slightly differently, and now it's easier. However, I had to spend some time in the starting town and accumulate a small amount of capital that generates constant income (50k in the bank).

Now I'm looking for peasants for the mine, haha. I can't seem to find any free ones, and the ones I found were long ago used as fodder. I wonder where they're hiding, those little rascals.
And, since we're talking about mines, is it worth looking for them at all? Maybe I should just sell them and forget about it? Will these ~30k gold be recouped soon?
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7 years ago
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Peasants on the map are only available for the mayor's quest; you need to recruit someone else for the mine.
I haven't done a specific calculation for the mines, but roughly, with full upgrades, you can get around 30 resources each week. If you acquire a mine early and start exploiting it right away, it seems quite profitable. If you don't rush it, the benefit decreases, of course.
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7 years ago
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By the way, how can I complete the quest "Tree - Friend of Man"? Where is the NPC who gives the required dialogue line? Maybe in the thieves' guild? But after betraying it, I closed off that path, and I don't see any other option...

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