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Posts from Plugins for diplomacy and necromancy.

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7 years ago
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Plugins that make the game more balanced on random maps affect Diplomacy and Necromancy, without changing the basic game mechanics. Plugin RmgLesserBones: when generating random maps, monsters are created with a smaller number but are stronger (in the original game, the number of monsters is limited to 100 by default; this fix replaces it with 50). Consequence: fewer skeletons. http://www.handbookhmm.ru/forum/download/file.php?id=1639 Plugin RmgMoreSavageMonsters: when generating random maps, a portion of the monsters (one-third) are made "savage" (incapable of joining, even through Diplomacy). http://www.handbookhmm.ru/forum/download/file.php?id=1641
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7 years ago
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Ben80

The RmgLesserBones plugin: when generating random maps, it creates monsters with a smaller number but greater strength (in the original game, the number of monsters is limited to 100 by default; this fix replaces it with 50). Consequence: fewer skeletons.
http://www.handbookhmm.ru/forum/download/file.php?id=1639
Thank you!! It's relevant to me personally.
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7 years ago
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Thank you for your feedback! I hope that playing with the plugin won't cause any psychological discomfort – after all, the player will gain less experience...
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7 years ago
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Ben80
Consequence: fewer bones.
Consequence: only monsters of level 7 appear on the Guild of Outcasts (with rare exceptions).
In reply to Dirty_Player
7 years ago
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Dirty_Player
Conclusion: only level 7 monsters at ГО (with rare exceptions)
terrible blow to Jebus Cross).
That's exactly where the big problem is with a bunch of skeletons - this plugin is really needed.
In reply to Bayazet
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7 years ago
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Bayazet
a terrible blow to Jebus Cross).
There's a big problem with a pile of skeletons over there - this plugin is really needed.
Well, it's not about Jebus Cross here. It concerns all guards. And it's hard to call it a blow as such, since we'll just get a specific case of what could have spawned. But I don't think anyone thought about that.
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7 years ago
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The idea came about after I decided to create my own hero map for the first time.
And it turned out that in the fixes, the number of neutral creatures is often quite small:


In general, the plugin actually makes the map more "natural" compared to what the generator usually produces.
Sorry for digressing into philosophy, but in my opinion, the "Armageddon's Blade" expansion brought both interesting and unbalanced elements to the game. Conflux is, of course, unbalanced. But I also can't help but note various issues with the generator.

Added 5 minutes later

Above is a screenshot from Physmig. Of course, there's an error there because it's actually not about random maps, but rather about custom maps. And about random monsters of a certain level.

Another interesting point is that on custom maps, monsters have "Aggressive" behavior by default (which means "disloyalty" from 1 to 10), while on random maps, they have "Hostile" behavior (from 4 to 10). In terms of Diplomacy balancing, random maps are actually better here. However, 1) random maps usually have a higher monster density than fixed maps, and 2) on fixed maps, the monster behavior can always be adjusted manually, and not only can it be, but it should be
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7 years ago
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I checked the thread about the Fresh mod – it turns out that **Wicc** had already suggested a Diplomacy option that is very similar to the one implemented in **RmgMoreSavageMonsters**. Even though I came up with this myself, I still want to thank **Wicc**!

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