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What should be added to the top five from the previous installments?Auto-translated
No, why not? Maybe the dark elves get bored and lonely in the Dungeon, they need someone else there...
I don't think they're bored. They're constantly at war with the dwarves for control of the Dungeons and all that! Besides, they have problems among themselves. So let them live there on their own. :)
I would add new spells.
10 spells for magic???!!! - that's ridiculous!:mad:
In Heroes 3 and 4, there were more spells for levels 1 and 2.
For example, I would add the following spells to the Travel Magic:
"Scout" - removes movement penalties (like in Heroes 4).
"Quagmire" - allows you to take away some turns from a fleeing enemy (like in Heroes 4).
"Vision" - allows you to see the disposition of neutral monsters.
"Fly" and "Walk on Water".
In Dark and Light Magic, add the spells "Fatigue" and "Haste" which would add and subtract movement points in battle (in Nival, they abandoned "Fatigue" because zombies would stop moving under this spell. BUT ZOMBIES ARE UNDEAD - HOW CAN THEY GET TIRED? It would have been easy to add "does not affect undead"?).
In Summoning, add the spells "Giant Strength" and "Dragon Strength" (the latter could be made a shout for Orcs).
In Light, add the spell "Healing" (in Lords of the Realm, they promised "Regeneration").
In "Lords of the Realm," they promised 2 spells per magic type (except for Travel Magic) - it's still not enough (Heroes 5 could have been called "Heroes of the Sword and a Little Magic").
Here are the spells that will appear in "Lords of the Realm" (it's not worth burdening the topic with unnecessary and irrelevant information. The magic has been posted in the corresponding topic about the add-on)
I would add new spells. 10 spells for magic???!!! - that's ridiculous!:mad: In Heroes 3 and 4, there were more spells for levels 1 and 2. For example, I would add the following spells to the Pathfinding magic: "Scout" - removes movement penalties (like in Heroes 4). "Quagmire" - allows you to take away some turns from a fleeing enemy (like in Heroes 4). "Vision" - allows you to see the disposition of neutral creatures. "Fly" and "Walk on Water". In Dark and Light Magic, add the spells "Fatigue" and "Haste" which would add and subtract movement points in battle (in Nival, they abandoned "Fatigue" because zombies would stop moving under its effect. BUT ZOMBIES ARE UNDEAD - HOW CAN THEY GET TIRED? It would have been easy to add "does not affect undead"? In Summoning, add the spells "Strength of the Giant" and "Strength of the Dragon" (the latter could be made a shout for Orcs). In Light Magic, add the spell "Healing" (in Lords of the Realm, they promised "Regeneration"). In "Lords of the Realm," they promised 2 spells per magic school (except for Pathfinding) - it's still not enough (Heroes 5 could have been called "Heroes of the Sword and a Little Magic"). Here are the spells that will appear in "Lords of the Realm"
That's a good point about magic, but I don't think it's necessary to add it to Heroes 5. I think there's enough magic here, except maybe for the Pathfinding magic, "Vision"! And by the way, there was no need to post new magic, everyone has already seen it. Look around the forum, there's a special topic for magic.:)
Understood:) -I would also like it if they added gatekeepers that don't disappear after a hero passes through. -I would also like it if it were possible to link a random neutral creature to a specific player in the editor.
Understood:) -I would also like them to add gatekeepers that don't disappear after a hero passes through. -I would also like it to be possible to link a random neutral creature to a specific player in the editor.
Yes, you're right about that. There definitely aren't enough gatekeepers!:(
I think there should be more creature repositories and magic temples, like in Heroes of Might and Magic IV. There are also not enough artifacts. It would also be nice to add conservatories where you can buy magic (Heroes of Might and Magic IV).
-I would like to see dwellings for Death Knights and Phoenixes.
-It would be nice if you could sell unwanted items in the artifact shop (like in Heroes of Might and Magic III).
-The ability to buy artifacts for gems, crystals, etc. (like in Heroes of Might and Magic III).
-More different types of trees and mountains (there were so many in Heroes of Might and Magic IV).
-Lands where magic has an enhanced effect (like in Heroes of Might and Magic III).
-Artifacts that increase stats further (create a new level of artifacts. In Heroes of Might and Magic II, there was a shield that raised morale and luck to the maximum, and it also cast the "Portal to City" spell, allowing you to choose which city to teleport to).
-The storage system from Heroes of Might and Magic IV, i.e., the ability to have multiple storage locations on the map (and to choose which storage location).
-I would like to see dwellings for Death Knights and Phoenixes.
I agree with you! What we really need are buildings where you can buy neutral creatures! Sorry for the off-topic, but still! It's cool that you, 2DDarkKnight, will get Tribes of the East as a birthday present on your 15th birthday, right after its release on October 13th!
Indeed, music should be added to the top five! It's not bad as it is, but it seems somewhat unremarkable to me. I would add some folk music, and even gothic metal without lyrics. I would also try to incorporate different music styles into different castles, making them completely distinct.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
I agree with you! What we need are buildings where you can buy neutral creatures! Sorry for the off-topic, but still! It's cool that you, 2DDarkKnight, will get Tribes of the East as a gift for your 15th birthday, right after its release on October 13th!
Yeah, thanks, I hope they don't delay it any further.
It would be good to add more towns, neutral creatures, and Mega-Creatures of levels 8-11, and to implement teleportation to towns, allowing for redeployment. Otherwise, it's almost perfect.
Indeed, the fifth game needs music added to it!!! It's not bad as it is, but it seems unremarkable to me. I would add some folk music, and even gothic metal without lyrics. I would even try to add different music styles to different castles. That is, completely different ones.
The game has a folder with all the music – you can easily replace it with whatever you want (I did this for a friend, and it turned out great).