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Open alpha testing of the 5.0 HD mod (online lobby).Auto-translated
A small suggestion. If there's time and desire, it would be nice to have a separate battle file for each game in the game's save folder. Otherwise, if there are unfinished games (when a game is interrupted during a battle) and you start with others, the battle file gets overwritten (you have to manually make copies of the battle files). This isn't something that's needed very often, but it does come up periodically.
Why doesn't the game allow saving during Online Hotseat until the blue player finishes their turn? Also, the game doesn't allow saving manually in the middle of a turn during Online Hotseat, which is very inconvenient, as you have to redo your turn afterward.
It would be better if all autosaves and battlesaves were always created on both sides, even if it's impossible to continue playing from them. Even if they have a long "non_continuable" tag or none at all.
It would be better if saves made at the player's request could always be made on both sides, even if it's impossible to continue playing from them. Even if they have a long "non_continuable" tag or none at all.
It would be better if a save of the start of the game was always created for each generation, and it would be named not "start of turn," but "start of game" (e.g., 111_Game_Begin). On both sides – and on the blue side too – and it would be stored in a state where both sides have not yet started their turn (even for the blue side, without an Overlord Hour). Since folders for each generation are already being created, there is already a place to store such a save.
P.S.
Furthermore, it would be even better if a save was always created at the beginning of each turn on each side, so that two saves per day would remain for the history, such as 111_beg, 111_end – in the same place where the daily saves are currently stored.
I think that such a complete autosave functionality would once and for all resolve all reasonable questions about it.
Regarding unreasonable questions like, "Oh, why in the blue side's save in the middle of a turn during the Overlord Hour, the red side hasn't moved yet?" – we remember the thought of one of the classics, of whom we have "only a few in all of history" – that the game Heroes implies the presence of brains.
A small request, if you have the time and inclination. On small maps of size S, the checkbox for the second stack of units belonging to a hero gets deselected. Also, it's impossible to remove the checkbox from the ban on obelisks, etc.
Attention. Since this message was written, the HotA Online Lobby is not working. The HotA Online Lobby is being moved to a new location, and a different, more powerful DDoS protection will be connected to it. The server will resume operation within 24 hours. It will be necessary to update the HD mod client after the update becomes available.
Thank you for the latest HD mod update, but it caused a number of problems in the game.
1. In battle, it was impossible to display icons and information for both heroes simultaneously, nor with hotkeys – it just wouldn’t work. Only by clicking on them one at a time with the right mouse button.
2. In the final battle, I couldn’t view the movement range of enemy units using hotkeys – only my own units’ range worked.
3. It didn’t display the damage dealt. To see the enemy’s damage, I had to click the chat log button or hover over them after each attack. And I couldn’t see my own damage at all – only after the attack.
It might be due to the screen resolution in the game (1500x850) or something else – I don’t know.
We played outside the lobby – through Hamachi.
Everything is on the stream:
https://www.twitch.tv/videos/580702256
Does the lobby server have any public API? For example, to get player stats by nickname. Or a summary of the current game. It would be useful to connect, for example, a team to a bot on Twitch.
I installed Heroes of Might and Magic Online + HD Mod on a Windows 7 virtual machine.
In the lobby, I can't type in the general chat; the cursor is there, but I can't write anything. I can enter the game password or write to someone in a private message. Has anyone else encountered this? Is there a solution?