There is one more thing that comes to my mind and that is disabling Windows D.E.P.
Posts from MMH5.5 - Heroes of Might and Magic 5.5
All genius ideas are simple.
Deleted "Windows".
Wow, what a "simple" solution you found o_O
Any mod that relies on scripts or change fundamental components of the game is not compatible.
@Salaxaddin, the only mods that can be considered compatible are texture and graphical ones.
Any mod that relies on scripts or changes fundamental components of the game is not compatible.
Where and in which thread can I suggest my ideas for the game?
Yes, I am part of the modding team!
Can you elaborate on what you mean with:
Maybe it's a language misunderstanding, but the question is too broad to answer. What ideas do you want me to give? :)
For example: Skill - Diplomacy. In Heroes 5, it's practically useless and underdeveloped. Is it possible to make it a separate skill with progression, similar to Heroes 3?
Have in mind that a lot of those things that seems are left unfix are hardcoded unfortunately. So they cannot be changed.
Your current suggestion is one of those things that cannot be changed in a way that can be made more meaningful.
Added 1 minute ago
Are new towns, monsters, artifacts, buildings, and magic possible?
In Heroes 3, there is an artifact - the Legion Statue (provides a troop increase - consists of 5 parts). Is it possible to implement this artifact in this mod, or is it possible to make the Troop Gathering skill separate and upgradeable?
Yes, this is already implemented. Here is a picture of all artifacts of the Legion set. For balancing purposes, the artifact power is based on knowledge.
Are new cities, monsters, artifacts, buildings, and magic possible?
Artifacts - MMH55 already introduces about 30 new artifacts, so yes, it is possible to add even more.
Cities, monsters, buildings, and magics are currently not possible.
After that they are distributed on the facebook fan page, discord, heroescommunty, heroesworld and steam forums.
Choosing town bonus seems technically impossible for the moment. It has to be investigated.
1) Can I implement templates from original TOE .pak-file to ARMG .pak-file or it doesn't work?
2) Is there plans in the future to add new compound artefacts?
2) May be... ;)