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Remove Guildhalls from Jebus King?
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In the graveyard, you can simply set it up so that it only provides level 1 artifacts. But, of course, it's funny how they try to make changes to a random template so that it doesn't become random anymore. That's the whole point of Jebus and its spectacle. If the guys wanted to play a balanced game, they would play Heroes of Might and Magic III, but then you couldn't blame everything on randomness.

Added 6 minutes later
By the way, I don't understand the imbalance of taking the Factory on Jebus, considering that they usually play something like 12+6+2, and spending time on 0 timer for useless Gigas is just absurd. I agree that the mechanic itself is poor and it would be better to remove it, but the talk about the Factory being imbalanced on Jebus sounds ridiculous.
http://heroes3.tv/aiwe
In reply to Aiwe
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Aiwe
By the way, I also don't understand what's so imbalanced about taking a factory on Jebus, considering that people usually play something like 12+6+2; filling the timer to zero for useless gigas is complete nonsense. I agree, the mechanic itself is awful, and it's better to remove it, but talks about the factory being imbalanced on Jebus sound ridiculous.
It's better to fill the timer on day 1-3, take a couple of factories, get the necessary stack to capture more difficult objects, so that later, without filling the timer, you can safely take the remaining objects and reach the center on 117-121. That's where the imbalance lies.
P.s. I don't play HotA, the opinion is subjective, based solely on streams.
艰难获胜 herolwy
In reply to Aiwe
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Aiwe
You can simply configure the graveyard so that it only provides level 1 artifacts. But, of course, it's funny how they try to make changes to a random template so that it's no longer random. That's the point of Jebus and its spectacle. If the players wanted to play a balanced game, they would play Heroes of Might and Magic III, but then you wouldn't be able to blame everything on randomness. ;)

Added 6 minutes later
By the way, I don't understand the imbalance of taking the Factory on Jebus, considering that they usually play something like 12+6+2. Spending time on useless Gigas when you could be getting a 0-timer is just absurd. I agree that the mechanic itself is poor and should be removed, but the talk about the Factory being overpowered on Jebus sounds ridiculous.
New strategies for taking the Factory and a little practice allow you to avoid wasting time on it, even with a 12-6-2 setup.
In reply to kamukag3e
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kamukag3e
It's better to start the timer on days 1-3, take a couple of guilds to get the necessary stack to capture more difficult objects, so that later, without starting the timer, you can calmly take the remaining objects and move to the center on days 117-121. This is where the imbalance lies.
P.s. I don't play HotA, this is just my opinion, based solely on streams.
Now Lizard will explain everything to you. :D
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to kamukag3e
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kamukag3e
It's better to set a timer for 1-3 days, take a couple of outposts to get the necessary stack for taking more complex objects, so that later, without setting a timer, you can calmly take the remaining objects and move to the center at 117-121. This is where the imbalance lies.
P.s. I don't play HotA, the opinion is subjective, based solely on streams.

Imbalance is when you play against someone who, for example, persistently doesn't get earth, and a couple of giants will hardly play a decisive role. Again, for example, the same stable under the castle is 10 times better, and it happens much more often.
http://heroes3.tv/aiwe
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well, there are no pairs, but a good layout can give you 10-15k experience and 10 giants on the second day, and on the third day, you can get double mana. How do you like that, Elon Musk!? Kappa
In reply to kamukag3e
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kamukag3e
It's better to set a timer for 1-3 days, take a couple of guilds, and get the necessary stack to capture more complex objects, so that later, without setting a timer, you can calmly take the remaining objects and move to the center at 117-121. This is where the imbalance lies.
P.s. I don't play HotA, so this is just my subjective opinion, based solely on streams.

So, when your opinion is based not only on streams but also on your own games, is it objective? Awesome!:D

As for the topic, it needs to be removed (or the land should be changed to only snow) not because of some terrible imbalance (Aive is right here - there is plenty of other imbalance, and it's definitely not worse), but because the game already takes a lot of time. And sitting around waiting for the opponent, even if it's only 15 minutes, not an hour, to just farm a guild (and especially when you and the viewers are waiting for it) is a negative for the game.
http://ru.twitch.tv/lizard_wt
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=Lizard=
So when your opinion is based not only on streams, but also on your own games - it's objective? Cool! :D

And regarding the subject - removing (or changing the ground to only snow) is needed not because of some terrible imba (here Ive is right - there's plenty of other imba, just as bad), but because Heroes is already a game that takes a lot of time. And sitting around waiting for the opponent, even if it's 15 minutes and not an hour, but just mindlessly grinding the Factory (especially when you and the viewers are waiting for THIS) - that's a minus for Heroes.

Almost agree here, although it's not so much the time that bothers me, but the stupidity of this mechanic; it's like searching for the Grail by exploring views - requires 0 skill and is unpleasant to use.

Added after 4 minutes
HellLighT
well, a pair is not likely, but a lucky layout can give 10-15k exp and from 10 giants on the second day, on the third day a double mana exit, how do you like that Ivon Musk!? Kappa

Well, it's for things like this that we love Jebus Cross ) the same Luna, or Gosha, or even just 3 Dragon Fly Hives near the road and a hero with Earth - they give insane tempo, but still this doesn't happen that often Lfzzf

Added after 56 seconds
Although here, of course, the Factory is at a disadvantage, since no skill is required to take it
http://heroes3.tv/aiwe
In reply to =Lizard=
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=Lizard=
So, if your opinion is based not only on streams but also on your own gameplay, is it objective? Awesome!:D
I hope you understand what you wrote...:eek:
艰难获胜 herolwy
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Guys, Kittens
The goal of the Jebus King changes is primarily to create a Jebus that gives an advantage to the experienced player. Whether randomness decreases or increases depends solely on the decisions of such players.
Mirror templates are a different matter. Jebus King is somewhat like an attempt to find a middle ground, but it's still closer to a mirror in this regard. The spectacle of a regular Jebus, of course, largely depends on randomness, but this often leads to very familiar, one-sided matches, which is already getting a bit tiresome.

You're just stepping on the same rake that has been stepped on 1000 times. There's a mirror Jebus, so what? The regular one is still more popular. By the way, Jebus King feels more random than the regular one. There's no point in making big changes from a balance perspective; if anything needs to be changed, it should be for the sake of gameplay variety. You can reduce randomness to infinity, but that won't make the template popular; there's x3dm1 and 6lm for skill. And trying to balance something that wasn't created for balance is strange. If anything, you could play a series of BO9 matches on Jebus, which reduces the variance, but removing the water sphere and thinking that this will make the game more balanced is :smile40:

Added 3 minutes later
By the way, for me personally, a wildly random Jebus on SoD was more fun, simply because there was more variety. Yes, due to the flawed generator, there were very often unplayable setups, which is why it falls far short of the HotA version, but there were more cool, original, and memorable games there.
http://heroes3.tv/aiwe
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The popularity is driven by people who play a template that is acceptable in various aspects, and the idea that things were more fun before also sounds like an old man's complaint. What is being done clearly leads to balance; I absolutely don't understand which games led to the idea of imbalance, but the abundance of objects and the pace create spectacle; people watch and play... but here, random old ladies have gathered.
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Guys, Kittens
By the way, what does balance mean in 6LM?
He wasn't even talking about balance. On an XL+U map with 6 comps, an average player who only plays Jebus plays roughly like an orange comp.
In reply to Aweary
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Aweary
He wasn't talking about balance. On an XL+U map with 6 AI opponents, an average player who only plays Jebus plays roughly as well as an orange AI opponent.

Does the opposite apply? That is, will an average 6LM player on Jebus King become the new King?

He wasn't talking about balance... okay, so what is skill then? As I understand it, it's primarily player vs. maps/randomness.
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Actually, the average player on 6LM was already like a king.
http://ru.twitch.tv/lizard_wt
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In version 2.22, I noticed a frequent bug where a village is missing near the Haven. It is likely caused by an increase in the number of alternative exits, and the village is placed near one of them.

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