Auto-translated
Title: Dwarven Chaos
Map name: DwarfsChaos
Map type: Multiplayer Arena
Two-level map: yes (in the future)
Number of players: 4
Size: H - Huge
Map author: Newervi
Map version: 0.1
Difficulty: standard
Map description: Dwarven Chaos is my first work with the Heroes map editor. Currently, I've only completed a small part of the overall concept, but after testing it with friends, I can say that it's playable. The map is almost symmetrical (there shouldn't be any errors; it's just designed that way in some areas), and almost entirely covered in grass (I don't like that Elves and Humans get an advantage, but I don't have any ideas on how to fix this for random towns). Currently, the Dungeon and the second passage to the center are missing, but the paths to them are blocked, so you won't be able to wander around the empty areas.
Walls, as such, are not yet present, as I'm not quite skilled in balancing yet, so I'm releasing the map for you to evaluate and, hopefully, provide feedback on what seems too easy/difficult on the map.
Also, I don't know how to work with scripts, although I've read many guides. I thought about installing the "libhomm3" library, but I couldn't do it in two different ways. :)
It's a pity; I would like to add names and descriptions to the random towns, but I can't do that yet.
My current plans for the game include balancing the rewards and monsters, adding walls, and completing the Dungeon. I have an idea for the Dungeon, but I don't want to start implementing it until everything on the surface is finished.
I will add more screenshots over time.
Map name: DwarfsChaos
Map type: Multiplayer Arena
Two-level map: yes (in the future)
Number of players: 4
Size: H - Huge
Map author: Newervi
Map version: 0.1
Difficulty: standard
Map description: Dwarven Chaos is my first work with the Heroes map editor. Currently, I've only completed a small part of the overall concept, but after testing it with friends, I can say that it's playable. The map is almost symmetrical (there shouldn't be any errors; it's just designed that way in some areas), and almost entirely covered in grass (I don't like that Elves and Humans get an advantage, but I don't have any ideas on how to fix this for random towns). Currently, the Dungeon and the second passage to the center are missing, but the paths to them are blocked, so you won't be able to wander around the empty areas.
Walls, as such, are not yet present, as I'm not quite skilled in balancing yet, so I'm releasing the map for you to evaluate and, hopefully, provide feedback on what seems too easy/difficult on the map.
Also, I don't know how to work with scripts, although I've read many guides. I thought about installing the "libhomm3" library, but I couldn't do it in two different ways. :)
It's a pity; I would like to add names and descriptions to the random towns, but I can't do that yet.
My current plans for the game include balancing the rewards and monsters, adding walls, and completing the Dungeon. I have an idea for the Dungeon, but I don't want to start implementing it until everything on the surface is finished.
I will add more screenshots over time.