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I played it. It's a decent map for a first attempt. Playing alone against the AI is only interesting until you move to another player's location. Because of the symmetry of the locations, it's already clear where to go and how. It becomes boring. Given that multiplayer maps are rarely used for games between players now, the symmetry of the locations kills the interest in the map during solo playthroughs.
Thank you for the feedback. I initially created this map to play with 4 friends. The idea was to allow for non-linear development, and the symmetry would encourage friends to not just head to the center, but to sneak over to someone else and steal something.
I have an idea for an interesting scenario, and yesterday I tested whether I could implement it. I'm not finishing this map until my friends are free to test it, and I decided to make a new map of medium size and have already finished the landscape.