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#1
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For those who have the alpha version of Heroes 5 and enjoy 3D modeling, or simply need a model from this version to replace an old one, is there a guide on how to export gr2 geometry into the game's format?
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#2
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footman
For those who have the alpha version of Heroes 5 and enjoy 3D modeling, or simply need a model from this version to replace a model they're tired of, is there a guide on how to export gr2 geometry into the game's format?

Will this be a manual for animated models?
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#3
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psatkha
Will this be a manual on animated models?
If you mean that they will be linked to a skeleton (most often to the final one, but there are models for which you need to find the skeleton in the alpha version for correct operation), then yes, here is an example of an alpha inquisitor model that replaces the monk, since in the alpha version they have the same dimensions.
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#4
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footman
If you mean that they will be linked to a skeleton (most often to the final one, but there are models for which you need to find the skeleton in the alpha version for correct operation), then yes, here is an example of an alpha inquisitor model that replaces the monk, since in the alpha they have the same dimensions.

I think the answer here is obvious! It is definitely necessary to create such a manual! :smile54:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#5
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psatkha
I think the answer is obvious here! We definitely need to create such a manual! :smile54:
Regarding models that require an alpha skeleton: I know that the Paladin needs one, but there are only a few such models in alpha that won't work properly with the final version.
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#6
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footman
Regarding models that require an alpha skeleton: I know that the paladin needs it, but there are only a few such models in the alpha that won't work properly with the final version.

What if you use the final version directly in the editor?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#7
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psatkha
What if you directly input the final version into the editor?
If that's the case, you get something like this.
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#8
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footman
If that's the case, then this is what happens.

Well, this is a standard "T" pose, but why does it turn out like this?! If I remember correctly, the bone names haven't changed...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#9
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psatkha
Well, that's the standard "T" pose, but why does it turn out that way?! If I remember correctly, the bone names haven't changed...
I have two assumptions on this topic:
1. The bone positions don't match the model.
2. When the gr2 geometry is exported to the game format, it is "optimized" by the editor specifically for the specified skeleton, which is why the model will not work correctly with other skeletons, even if they have all the bones 1 to 1.
In general, here is the model of that paladin with a skeleton from the alpha version.
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#10
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footman
I have 2 assumptions on this topic:
1. The bone arrangement does not match the model.
2. When the gr2 geometry is exported to the game format, it is "optimized" by the editor specifically for the specified skeleton, which is why the model will not work correctly with other skeletons, even if all their bones are identical.
In general, here is the model of that very paladin with a skeleton from the alpha version.

But didn't the paladin change since the alpha version?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#11
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psatkha
Has the Paladin changed since the alpha version?
Visually, no, but the model itself has.