Posts from - Which faction is stronger? (Necropolis, Tower, or Conflux)
For Necromancers, on the first week, should you build a Lich or Vampires?
This is, again, if you're very lucky and you find Sulfur. But what if you don't find it? After all, it could easily turn out that there are no separate resources nearby, and breaking through a mine guarded, for example, by Ogres or even Orcs, is not that easy, especially with a complete lack of ranged units.
The same story applies to the Tower of Mages for the Conflux faction, only it's even harder and more challenging to build them. If it's 160% difficulty, you'll have to run around the map, collecting all types of resources. And if they aren't there either? Development stalls, and you inevitably fall behind your opponent.
The Conflux faction doesn't have these problems. At least, you'll most likely have levels 1-4 on the first week, and level 2 will almost certainly have a ranged attacker. A little more time, and Ice Elementals appear in the army, further increasing the firepower. :)
I'm just saying that everything depends on the circumstances and luck. And to say so definitively that "one faction is better than the other" is wrong.
Badping invented an interesting type of siege weapon.
And a weapon, by the way, too. :)))
I think that master gremlins are strong at the beginning, but when the enemy reaches them, their strength seems to decrease. Magic can help here, of course.
It's difficult for the undead to function AT ALL without resources. Otherwise, you can either upgrade vampires or build liches. If you can't find stones, crystals, or sulfur, you'll have to rely on levels 1-3.
Yeah, well...
I think that master gremlins are strong at the beginning, but when the enemy reaches them, their strength somehow decreases. Magic can help here, of course.
It's difficult for the undead to play at all without resources. Otherwise, you can either upgrade vampires or build liches. If you can't find stones, crystals, or sulfur, then you'll have to stick to levels 1-3.
And the undead are weak - level 1-3 is practically useless here... at the beginning of the game. Skeletons are strong in large numbers... there's no such thing here. Zombies are just meat... slow and stupid... it's a horror. I don't consider them as a unit. I don't build ghosts in 90% of cases at all!!! So, see - what a fun start! If there are no vampires, then everything, development is terribly slow.
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Well, yes... but who will allow the enemy to REACH the master gremlins? :D I, for example, don't allow this in 95% of cases... and if someone does reach them, it's in such a small number that it's not even worth talking about (of course, I'm talking about the beginning of the game - when there are no mages, let alone titans).
Undead have it tough - level 1-3 units are practically useless here... at the beginning of the game. Skeletons are strong in large numbers... but there aren't many of them here. Zombies are just meat... slow and stupid... a nightmare, basically... I don't even consider them as units. I don't build ghosts in 90% of cases! So, there you have it - what a fun start! If there are no vampires, everything, development is terribly slow.
Well, according to your reasoning, then the Conflux is the best option, specifically in this case - fairies and 2 archers, not bad ;)
Looking further ahead... I read somewhere that the best castle against the Conflux is the Tower (due to magic). But I won't venture to judge on later stages.
Although, Dungeon is FOREVER!!!!!!!!!!!!!!
К. Прутков.
Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:
З.Ы. Я вернулся на форум)))
Amen, brother Pisak1
Archers guarding mines are a real pain for level designers. Especially when you're playing as Necropolis. The most annoying thing is the enchanted circle: to defeat these archers, you need to hire liches. To build liches, you need to take the mine guarded by the archers... it's just unbearable.
Added after 9 minutes
Well, yes... but who will allow the enemy to REACH the Master Gremlins? :D I, for example, don't allow this in 95% of cases... and if someone does reach them, it's in such a small number that it's not even worth talking about (of course, I'm talking about the beginning of the game - when there are no mages or titans).
And it's hard for the undead - level 1-3 units are practically useless... in the beginning of the game. Skeletons are strong in large numbers... there's no such thing here. Zombies are meat... slow and stupid... it's a disaster... I don't consider them as a unit. I don't build Ghosts in 90% of cases at all!!! So, see - what a fun start! If there are no Vampires, everything, development is terribly slow.
Added after 1 hour 1 minute
Regarding Necropolis. At the beginning of the game, it's tough for them, because the first (and last) archer is only at level 5. This creates difficulties. Tower, on the other hand, is the most ranged city. And although many say that it's difficult to start with Tower, I still think that Master Gremlins help a lot in the first 2 weeks.
Conflux is good in many ways, except for one thing: weak units.
Regarding Conflux... where did you get the idea that they have weak units???
In Heroes, the overall strength of armies in each faction is approximately balanced... and 4 Phoenixes per week?:) (the fastest level 7 unit)... and Spirits with the hero Moner or the same Psysis... 2 ranged units, 3 flying units, 2 melee units, one of which is like Hydras in the Swamps... it's a massacre...:) everything in this faction is well balanced, and building level 7 is not particularly difficult.
In my opinion, Necropolis and Conflux are the two strongest (cheating) factions in Heroes 3... the creators of the game didn't quite anticipate this in some ways.
The former have an advantage in hordes of skeletons, the latter in movement speed and level 7 units.
There's a big imbalance in unit speed in the combined army; only the phoenix will make it... the first one to arrive will be the first to win... you're exposing yourself to attacks from gargoyles or golems... and then the phoenixes die. It's especially satisfying to watch how Ice Lightning hits them hard.
If the phoenixes wait, they can be slowed down or shot down by titans...
In a combined army, it's not about troops, it's about meat... Ice Elementals are afraid of fire... Storm Lightning... you're just amazed at how much damage one lightning bolt can do to Storm Elementals, especially if you start a chain reaction with it...
An explosion usually takes out 200 skeletons, or even more, and this spell is a common sight in the Guild of Mages, and at the Tower...
You can always teleport golems to the liches... It's very useful to cast Counterspell on nagas...
With a rush, Solmyr will definitely repel any attack just by casting Chain Lightning.
Out of this trio, they're all good; it's impossible to say definitively which is the best. I've played as them and against them, and of course, I've beaten everyone, starting with the easiest – Conflux, then the rest.
And this city is perfect against them, so out of these three castles, the Conflux is slightly stronger with roughly equal armies.
