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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to Xocenk
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#838
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Xocenk
Nimbus entered; a distant external dwelling of the Minos. Good layout, Griffin Conservatory 1 before the computer. Spotted an opponent nearby and went to rush. Reached the same Dungeon computer as the opponent only on 121. On 122 he tried to bypass me, but I still got him through a split. Lost an angel, but killed almost everything. Picked up Griffin Conservatory 3 from the Dungeon and went to finish it off.
The opponent dug up some angels. But I thought I had him pinned in a corner village. It turned out not to be a corner (a bugged passage from the opponent's respawn there?). While dealing with computers and Griffin Conservatory 3, the same Dungeon takes own Dess from the darkness. I put a dummy with all my power in the passage. I didn't account for 2 angels on Dess breaking through like that. I should have put a dummy with at least 20 mana instead of 10. The opponent lacked 90 mana to kill my entire army with arrows under oil. I didn't pay off earlier myself, thus not letting Dess go further; the opponent had to flee. In the end, the opponent was completely without an army with 1 Castle against my 6 (plus Necropolis with Capitol and upgrade). The opponent decided not to continue. Gundula probably took the last city on the next turn.
I played the second part of the game terribly, hoping that I had him pinned. Thanks for the game!
Played exclusively because of the roads, fearing getting stuck in a one-way exit on the last rest. There was a block on two roads, and the third led to the computer. Money was veeeery scarce, practically nowhere to be found, even behind guards. On 117 I saw the opponent and thought about rushing on 121 with my small army. But there was way too much power there. Hoping for Griffin Conservatory 1 near the city, I didn't want to split Dess. With Griffin Conservatory 1, the opponent was likely killing me, since Earth magic was being upgraded and I had double mana afterwards; it hardly left any chance. But the conservatory was large and I couldn't engage in battle. Then they caught me; I paid off with my last pennies. In the end, I took two Griffin Conservatory 1s. When the opponent exposed himself, I made a mistake by buying out the eye and not leaving money for the hero in case of retreat. I was literally one angel short of killing the opponent's entire army. Ultimately, something was missing throughout the game, unlike for the opponent.
Thanks for the game.
https://twitch.tv/calibanhw
In reply to caliban
#839
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YaR vs herolwy, "it's complicated," they're finishing the game in ODD mode.
Both (for different reasons) are using their stock of dodges from assigned ODDs, so everything is still up in the air.
Otherwise, "more or less" stable.
https://www.twitch.tv/grando__
In reply to Grando
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#840
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We started playing from the 3rd turn in the One-on-One Duel, loaded the game, and followed the instructions to summon Alpheon. I started my turn, managed to move one of my heroes, and then the opponent left the game and started writing in Chinese in the private chat. I asked him to either write in English or contact the judge, after which he surrendered.
Battle Report Accepted
Красный / Red
ЯR
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
117 days
Game Date
6/1/2019
Reported
6/1/2019 12:31 AM
Rating Impact Archived
ЯR 1744 1764 +20 ↑
herolwy 1885 1865 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/1/2019 4:16 PM

In reply to ЯR
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#841
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YaR
06/01/2019 YaR (Red, Castle, Valenska, Valenska) def herolwy (Blue, Rampart, Kairi, Kairi) Diamond 117

We started playing from the 3rd ODD, loaded the game, and followed Alfein's instructions. I started my turn, managed to make a move with one of my heroes, and then my opponent left the game and started writing in Chinese in the private chat. I asked him to either write in English or contact the referee, after which he surrendered.
Could you remind me of the instructions for recalling from Alfein?
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Russel_lDHl
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#842
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Russel_lDHl
Could you remind me of the instructions for recalling from Al-Fein?

Remind you? Did you forget??? Al-Fein will send you the instructions right away.
In reply to ЯR
#843
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They had a confusing discussion during the save.
Blue HeroLvi finished his 116th turn and passed the turn.
It was supposed to be an auto-HeroLvi turn.
But the computer attacked YaR, and he won the battle against the computer.
YaR saved the game at the beginning of turn 117.
As a result of the discussion, YaR decided that he no longer wanted to communicate with HeroLvi and requested an ODD (One-on-One Duel).

This was, if I remember correctly, about three weeks ago.
Then there was the first ODD, which YaR skipped.
Then the second and third, which HeroLvi skipped.
At the same time, HeroLvi managed to initiate a discussion with me on ICQ that lasted about 1.5-2.0 hours, during which, using a mixture of Chinese dialect, English, and Chinese, he explained the situation to me, and that YaR should have a save after the battle with the computer, but YaR doesn't have a save, and he should have a save, otherwise it's wrong.
In the end, I managed to translate everything and understand the seriousness of the situation, and I agreed that HeroLvi was absolutely right.

Imagine my surprise when I wrote this to YaR, and he replied that everything was exactly as it was, and he had the save, and that's exactly how it should be, and he completely agrees.

So, what was the point of all that correspondence? :rolleyes:

The instructions were accordingly the same.
1) Load the auto-HeroLvi, remember. 2) Load YaR's save at the beginning of the turn - play.
On YaR's stream, it's clear that everything was as it was, and as soon as YaR loaded the save, HeroLvi immediately left the game.

As they say, all the best to everyone :smile54:
https://www.twitch.tv/grando__
In reply to Grando
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#844
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Al Feyn
they had a confusing discussion at the moment of saving
the blue hero completed his 116th turn and passed the turn
... instruction ... the hero immediately left the game

as they say, all the best :smile54:
You're bullying the poor Chinese player again, who doesn't confirm his losses ))))
Thanks for refreshing my memory about the instruction.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Russel_lDHl
#845
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Russel_lDHl
Thank you for refreshing my memory with the instructions.
What is the meaning of these words? How can you refresh someone's memory with instructions if they have never seen those instructions before?
https://www.twitch.tv/grando__
In reply to Russel_lDHl
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#846
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Ah, Alfein isn't what he used to be; he got tired of spreading the word, and in the end, he went down to the "yard."
In reply to Grando
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#847
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Al Feyn
What is the meaning of these words?
How can you refresh your memory with instructions if you have never seen those instructions before?
Continuing in this vein really makes no sense.
Should we rephrase it? Okay - thanks for taking the time to describe the standard procedure in such situations ))))) But with more details about the game.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Grando
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#848
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Al Feyn


the instructions were the same accordingly
1) they load Auto-HeroLvi, remember 2) they load Yara's save at the beginning of the turn - they play
on the stream, it's visible that everything was as described, and as soon as Yara loaded the save, HeroLvi immediately left the game

as they say, all the best :smile54:


Everything is simple and logical, but why did HeroLvi refuse to continue?
Весна 2013.
In reply to Roger-ua
#849
Auto-translated
It seems he has some kind of tactic and he's sticking to it :smile32:
Anyone interested can ask him in a private message and inquire exactly what happened. I myself am also trying to find out.
In any case, from this story I definitely think that herolwy needs to improve his English so that he can better understand what his opponents write to him (and also read the rules, so he doesn't take Dragon Fly Hives without breaking the guard for flight, and then get upset about Techport), and so that we can better understand what he writes. Writing in Chinese in ICQ, in my opinion, is not entirely appropriate. In game reports, it's still okay. It's static information, you don't have to read it; those who are interested can use Google Translate. But not in ICQ during real-time operations.
During Yar's stream, a viewer suggested writing back in Russian. Yar refused to play that game, and rightly so.

Other than that, I don't share any particularly strong negativity towards herolwy. The person is unique in our community, so I believe some of his quirks can be treated with understanding, as long as they are within the Portal's rules and common sense. I should remind you that, for my part, I set up a stream for him so he could play in the Armageddon World Cup, and before that tournament, I logged in and showed him where the forum private messages are so he could read them (and, by the way, he found numerous unread messages there from past tournaments, which our Heroes players had written to him for some reason; some of the most "sensible" ones had written to him more than once).
But the difficulties with him are objectively not happening for the first time; you need to be ready to put in extra mental effort to interact with him in specific situations.
https://www.twitch.tv/grando__
In reply to ЯR
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#851
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YaR
We started playing from the 3rd turn, loaded the game, and, following the instructions, I moved Alpheon. I managed to make a move with one of my heroes, and then my opponent left the game and started writing in Chinese in the private chat. I asked him to either write in English or contact the judge, after which he surrendered.
lwy hero (15.05.2019 18:07):
hi, free?

lwy hero (16.05.2019 15:30):
hi, free?

lwy hero (17.05.2019 21:29):
here?

lwy hero (20.05.2019 22:05):
hi, free?

lwy hero (21.05.2019 17:17):
hi, free?

lwy hero (23.05.2019 20:37):
can u tell me when will play?

lwy hero (26.05.2019 11:25):
hi, can i play at 19:30 beijingtime(msk 14:30) today with u?

lwy hero (26.05.2019 11:30):
I'm going to a senior birthday party at 17:00 today

YaR (31.05.2019 20:28):
write judge

lwy hero (31.05.2019 20:28):
我让你赢。你没有游戏精神,你没有道德,你不会尊重人,我鄙视你!

YaR (31.05.2019 20:28):
u ok?

YaR (31.05.2019 20:28):
i dont understand this

lwy hero (31.05.2019 20:29):
我认为你是H3的垃圾

By the way, thank you AC for your hard work!
In reply to herolwy
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#852
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Google Translate from Chinese:
"I'll let you win. You have no sportsmanship, you have no morals, you won't respect people, I despise you!
I think you're a bunch of losers in H3.

By the way, thank you for your hard work!"
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
#853
Auto-translated
it's better to use Google Translate via English; after English, you can try other languages to double-check the nuances.
https://www.twitch.tv/grando__

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