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I. Rules:
1) Tourney game version - SoD+HDmod+HWrulez+Fresh Mod 2.0 (latest versions but Fresh Mod).
2) Template - Jebus Cross.
According to agreement between players, they can play the mt_Jebus Cross template.
3) Timer - 8+4+1.
4) Tourney format - Double Elimination.
In every tour current pair plays bo3 (both upper and lower brackets).
Time for a games in upper brackets - 2 weeks, for lower - 4.
When you are not able to play tour in time - please notify judges in advance.
5) Castle selection - Random + one trade (winner selects castle or color).
6) When there is a game with simultaneous turns - then it plays until 117 inclusive.
7) Restarts - 2 days total.
8) Red-rush is allowed, roads only fast.
9) Block restart is possible to take untll 112 inclusive, but only in the day when block was spotted.
For both brackets the rule from "Blitz-Jebus-2":
By block we consider the guard (or group of guards), which:
- blocks any road to the village (doesn't matter whether there is a block to the GO).
- which you can't kill without losing less than half of the army.
- which you can't walk over less than 1-day movement points count (1500 moves). Moves are counting "from the road to the road" according to shortest route. When there are killable guards on this route - we consider that they're killed.
Block restarts are counting as subjective.
10) Mage guild rebuild is on.
11) Game is playing with Fresh Mod.
When both players don't want to play with Fresh Mod - they can play without it.
When during the game it appears that one of the players forgot to include Fresh mod - two options are available:
а) Continue the game as is.
b) Include fresh mod and load battle save before entering the object.
It's possible to do once per all restarts.
Other rules are standard.
Players are allowed to make any changes to the rules except template and timer.
II. Organizational questions.
1) Judge of the tourney - Ihromant (ICQ: 5676388).
2) For every finished game players should write the report and confirm it in this topic. Saves for all games should be preserved until the end of the tourney and show them to judges when any questions are present.
3) Tourney games are included into HW overall and season rating.
4) Registration lasts until 4th February (could be expanded), start of the tourney - 5th February.
Winner Blitz Jebus -1 - KobRa_RR.
Winner Blitz Jebus -2 - =Lizard=.
Winner Blitz Jebus -3 - BISHOP.
---
Added after 53 seconds
I. Rules:
1) Tourney game version - SoD+HDmod+HWrulez+Fresh Mod 2.0 (latest versions but Fresh Mod).
2) Template - Jebus Cross.
According to agreement between players, they can play the mt_Jebus Cross template.
3) Timer - 8+4+1.
4) Tourney format - Double Elimination.
In every tour current pair plays bo3 (both upper and lower brackets).
Time for a games in upper brackets - 2 weeks, for lower - 4.
When you are not able to play tour in time - please notify judges in advance.
5) Castle selection - Random + one trade (winner selects castle or color).
6) When there is a game with simultaneous turns - then it plays until 117 inclusive.
7) Restarts - 2 days total.
8) Red-rush is allowed, roads only fast.
9) Block restart is possible to take untll 112 inclusive, but only in the day when block was spotted.
For both brackets the rule from "Blitz-Jebus-2":
By block we consider the guard (or group of guards), which:
- blocks any road to the village (doesn't matter whether there is a block to the GO).
- which you can't kill without losing less than half of the army.
- which you can't walk over less than 1-day movement points count (1500 moves). Moves are counting "from the road to the road" according to shortest route. When there are killable guards on this route - we consider that they're killed.
Block restarts are counting as subjective.
10) Mage guild rebuild is on.
11) Game is playing with Fresh Mod.
When both players don't want to play with Fresh Mod - they can play without it.
When during the game it appears that one of the players forgot to include Fresh mod - two options are available:
а) Continue the game as is.
b) Include fresh mod and load battle save before entering the object.
It's possible to do once per all restarts.
Other rules are standard.
Players are allowed to make any changes to the rules except template and timer.
II. Organizational questions.
1) Judge of the tourney - Ihromant (ICQ: 5676388).
2) For every finished game players should write the report and confirm it in this topic. Saves for all games should be preserved until the end of the tourney and show them to judges when any questions are present.
3) Tourney games are included into HW overall and season rating.
4) Registration lasts until 4th February (could be expanded), start of the tourney - 5th February.
Winner Blitz Jebus -1 - KobRa_RR.
Winner Blitz Jebus -2 - =Lizard=.
Winner Blitz Jebus -3 - BISHOP.
---
Added after 33 seconds
Tourney brackets:
https://docs.google.com/spreadsheets/d/1cAlwcnJlrHtyLFpx7QHFB1voA99SauG2Q1uiuknLdxc/edit#gid=739590733
Time for 1st round until 4th March. Time for the first round is until March 4th.
If your player is missing for first 2 weeks - write to me and I'll make a replacement with player from the waiting list.
If your opponent doesn't respond in the first 2 weeks - write, and I will replace him with a player from the waiting list.
Waiting priority list:
D0wnButNotD3f3ateD
Hideyosi
Wladysha
Ihromant
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи ICQ:5676388
The opponent surprised me by buying the blue swamp for 5200. I went for 122 with 20 Barbarians and 10 regular uniques. The center was typical for Sylvan, and in 3 days, I lost 11 uniques and got stuck in an impenetrable block. The only useful thing I found was +5 to all stats and +10 to knowledge. I built a Grand Mage in a village on the reserve, going there for mana and spells, but I never made it to any of the central castles. Luckily, the opponent's game became very weak, and he surrendered when he saw Kirra running past his main town. Thanks for the game!
#1-0
The opponent surprised me a lot by buying the blue swamp for 5200. I went out with 122, consisting of 20 Barbarians and 10 regular uniques. The center is typical for Sylvan maps; in 3 days, I lost 11 uniques and got stuck in an impenetrable block. The only useful thing I found was +5 to all stats and +10 to knowledge. I built a GM in a village on my reserve, going there for mana and spells, but I never reached any of the central castles. Fortunately, the opponent's game became very weak, and he surrendered when he saw Kirra running past his main town. Thanks for the game!
Troll map. The town had 2 hives behind simple guards; Müllich entered and immediately got land on 111. It was impossible to respawn this. And in the end, it turned out there is almost nothing else. 1 mini Griffin Conservatory, and both of those hives are mini. The funniest thing is that Mage Guild, 100500 shrines, and scrolls didn't give slow. I built 5 Mage Guilds just to rebuild the 1st (oh great SoD!). I got out late and with a terrible struggle through champions; 8 sultans remained. Quick killed 23 champions; I barely managed to get out manually only thanks to lucky terrain. In the center, I immediately ran into Shakti, wanted to buy him off and go home for the drowned woman (they gave res in 4 Mage Guilds), but there were bracers instead. Thanks for the game!
The opponent broke themselves against the morale of ГО. I came out late, but after 5 (!) drowns, which gave me stats of 32-33-20-20 and full control. Played in gold, ended up with 9pcs. Thanks for the game!
#2-1
Added after 1 minute Shpaka
Please sign me up for the tournament
Where are you rushing to, let people reach the grand final first, and then the winner will compete with you for 1st place.
Troll map. The town had 2 hives behind simple guards; Müllich entered and immediately got land on 111. It was impossible to reset this. And in the end, it turned out there was almost nothing else. 1 mini Griffin Conservatory, and both of those hives were mini. The funniest thing is that Mage Guild, 100500 shrines, and scrolls didn't give slow. I built 5 Mage Guilds just to rebuild the 1st one (oh great SoD!). I got out late and with a terrible struggle through champions; only 8 sultans remained. Quick killed 23 champions; I barely managed to get out manually thanks to lucky terrain. In the center, I immediately ran into Shakti; I wanted to buy him off and go home for the drowned woman (they gave res in 4 Mage Guilds), but there were bracers instead. Thanks for the game!
My opponent died due to low morale in the Golden Age. I exited late, but after 5 (!) drownings, which gave me stats of 32-33-20-20 and full control. I played in the Golden Age and got 9 of them. Thanks for the game!
Even wilder than before. I got 121 with 45 Barbarians and a blue hat. Bogdan was nearby, and he saw my rush to the center during the turn review. In the center, stats, KZ, 15 Cyclops Kings in a box... Horrifying. Thanks for the game!
#2-0
It's quite possible that I'll never be able to beat him in my life.
ICQ is DEAD! Write here: my discord account is flate#4193 __________________ I'm fucking Luck like a dirty BITCH! :smile51:
I thought I had it all under control, a ton of Dragon Fly Hives, Cyclopes were tearing everyone apart with 26 attack, but the lack of Earth magic proved costly in the center. I broke through the ГО and the timer ran out, then I broke through the next two guards and didn't even have time to pick up the КЗ. The next day, Luna covered me with КО. 0-1 Thanks for the game!