Skip to content

Posts from Favorites, to battle! - 11 - The Battle of Favorites! - 11

No ratings yet — be the first to rate!
Announcement
7 years ago
Auto-translated
Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to ffoolabezlp
User Avatar
7 years ago
I had to take 113 because I was blocked on road by horde marksmen and offroad by horde harpies underground. Then I got a map where half my road was blocked by lots minotaur kings, and this prevented me from getting any wood or ore, and was very poor in gold. The only reason my AI didn't kill me was Ciele, because I could not build even wolves and my army was 11 orcs and some hobgoblins. AI didn't take most of his gold so this allowed me to build unicorns in his town. Then I eliminated inferno AI and captured a dungeon village. Some objects were scattered on the map, started taking hives towards end of week 2. Developed Dessa from 131 and prayed for earth with decent guild. I got tp and DD both on 4th build,so this was far from ideal, and my only 2 topes gave 0 stats. Ciele got a late earth magic, Dessa got both air and earth, also Elleshar got earth + logistics, so had nice heroes overall. Cleared 2 supertreasures for the most part, maxi tope on snow gave red orb, +4all and +12def, +12att. My 4th tope was mini and had +4+4 att/def. Opponent took my central towns with huge stats but not very crazy army, and I needed one piece for both elixir and AOTD. I started building towards monarch in opponent's fortress village, one turn he didn't reach with Gunnar and could not TP back either. This gave me win because I killed Gunnar with shackles, and got the last piece for AOTD + sandals. With red orb + black orb + shackles + AOTD and formidable army I stayed in the fortress, Kyrre attacked me there but gave up after seeing AOTD.
Thanks for the game.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
146 days
Game Date
4/26/2019
Reported
4/26/2019 8:26 PM
Rating Impact Archived
Dave_HUN 1961 1972 +11 ↑
herolwy 1851 1840 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/27/2019 2:18 AM

In reply to Dave_HUN
User Avatar
7 years ago
Dave_HUN
I had to take 113 because I was blocked on road by horde marksmen and offroad by horde harpies underground. Then I got a map where half my road was blocked by lots minotaur kings, and this prevented me from getting any wood or ore, and was very poor in gold. The only reason my AI didn't kill me was Ciele, because I could not build even wolves and my army was 11 orcs and some hobgoblins. AI didn't take most of his gold so this allowed me to build unicorns in his town. Then I eliminated inferno AI and captured a dungeon village. Some objects were scattered on the map, started taking hives towards end of week 2. Developed Dessa from 131 and prayed for earth with decent guild. I got tp and DD both on 4th build,so this was far from ideal, and my only 2 topes gave 0 stats. Ciele got a late earth magic, Dessa got both air and earth, also Elleshar got earth + logistics, so had nice heroes overall. Cleared 2 supertreasures for the most part, maxi tope on snow gave red orb, +4all and +12def, +12att. My 4th tope was mini and had +4+4 att/def. Opponent took my central towns with huge stats but not very crazy army, and I needed one piece for both elixir and AOTD. I started building towards monarch in opponent's fortress village, one turn he didn't reach with Gunnar and could not TP back either. This gave me win because I killed Gunnar with shackles, and got the last piece for AOTD + sandals. With red orb + black orb + shackles + AOTD and formidable army I stayed in the fortress, Kyrre attacked me there but gave up after seeing AOTD.
Thanks for the game.
除了davec全局高水平操作和相对好的运气外,还有我游戏中分心太多,错误不断,好地图但扩张不快,前期压制不够,导致后面的失败。
tfp)
In reply to Dave_HUN
User Avatar
7 years ago
Dave_HUN
Not my richest map of all time, had 3 heavily guarded hives in starting zone, but not good chances for behe+castle. I went for safer option and built castle+manticore in dungeon town. I had a dirt zone with boots way offroad, so I went here and picked up a box behind lots gorgons that gave all lvl4 spells. Dessa got earth on lvl4 so this helped a great deal. On 131 Itook tope that gave gladius, +3all and blue hat. Towards the end of 3rd week I built AAs and caught kyrre with 2 firebirds on.
Thanks for the game.
一个lv4的PDL改变命运。
tfp)
In reply to Grando
User Avatar
7 years ago
Auto-translated
Thank you for playing!
https://twitch.tv/calibanhw
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
142 days
Game Date
4/30/2019
Reported
4/30/2019 8:49 AM
Rating Impact Archived
caliban 1929 1939 +10 ↑
Dima Surmay 1790 1780 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/30/2019 3:42 PM

In reply to caliban
7 years ago
Auto-translated
caliban
Thank you for the game!
Thank you for the game!
In reply to herolwy
User Avatar
7 years ago
Auto-translated
Thank you for playing!
ICQ 658 181 684
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
127 days
Game Date
5/11/2019
Reported
5/11/2019 8:08 AM
Rating Impact Archived
GUNAR 1693 1712 +19 ↑
Dark 1805 1786 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/16/2019 8:04 AM

In reply to Grando
User Avatar
7 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Синий / Blue
ЯR
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
5/11/2019
Reported
5/11/2019 9:08 PM
Rating Impact Archived
ЯR 1721 1736 +15 ↑
Ihromant 1738 1723 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/11/2019 9:48 PM

In reply to ЯR
User Avatar
7 years ago
Auto-translated
YaR
Thank you for the game!
The opponent restarted several times, and I had one more restart available. A Necropolis appeared, and I had a Necropolis computer, so I decided not to restart. Also, the roads looked like I could quickly eliminate my own computer units. I eliminated the computer units on turn 121. The computer even placed a Necropolis amplifier, but there were some unpleasant surprises. There was no road from the Swamp computer to the Treasure. The Necropolis computer had a long spiral road, and the Rampart computer had a road to the Treasure on the sand. I thought about clearing the Treasure on the sand, but I needed an Animate Dead spell. I upgraded to level 3 in the Necropolis, and... there was no Animate Dead spell. I played as Necropolis, gathered resources, and traded on the external market. And... after the second build, there was still no Animate Dead spell. In the end, I rebuilt on turn 126 (instead of 122 as planned), and on turn 131, I took a Utopia 3 building with virtually nothing. Then, the opponent flew in on wings and killed my Claudius while he was moving. I should have surrendered on a lucky chance.

Thank you for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Grando
User Avatar
7 years ago
Auto-translated
Thank you for playing!
1-1

лето 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Тунар / Thunar Main Hero Тунар / Thunar
Map Template
Diamond
Game Length
127 days
Game Date
5/12/2019
Reported
5/12/2019 3:02 PM
Rating Impact Archived
Dark 1752 1767 +15 ↑
GUNAR 1746 1731 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/15/2019 6:17 PM

In reply to herolwy
User Avatar
7 years ago
th's for game!
2-1

лето 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Spider
Game Length
126 days
Game Date
5/12/2019
Reported
5/12/2019 3:04 PM
Rating Impact Archived
Dark 1769 1782 +13 ↑
GUNAR 1729 1716 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/15/2019 6:16 PM

In reply to Dark
7 years ago
Auto-translated
In the pair Keba - Twaryna, the last game will be played in ODD mode until it is finished.

In the pair Sector - Diabler, it is currently looking like Diabler has gone inactive and Sector will advance.

----------------------------------------------

Keba - twaryna.
Last game will be finished in ODD mode.

Sector - Diabler.
It looks very likely Diabler is completely offline so Sector will advance.
https://www.twitch.tv/grando__
In reply to herolwy
User Avatar
7 years ago
Auto-translated
1:0
http://heroes3.tv/twaryna
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
132 days
Game Date
5/8/2019
Reported
5/14/2019 6:40 PM
Rating Impact Archived
twaryna 1796 1806 +10 ↑
Keba 1675 1665 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/15/2019 7:27 AM

In reply to herolwy
User Avatar
7 years ago
Auto-translated
1:1
http://heroes3.tv/twaryna
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
212 days
Game Date
5/12/2019
Reported
5/14/2019 6:41 PM
Rating Impact Archived
twaryna 1838 1816 -22 ↓
Keba 1642 1664 +22 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/15/2019 7:28 AM

In reply to herolwy
User Avatar
7 years ago
Auto-translated
2:1. Thank you for playing!
http://heroes3.tv/twaryna
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
121 days
Game Date
5/14/2019
Reported
5/14/2019 6:42 PM
Rating Impact Archived
twaryna 1783 1794 +11 ↑
Keba 1673 1662 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/15/2019 7:28 AM

Statistics

Welcome our newest member: recijeb