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7 years ago
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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to Ihromant
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7 years ago
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Ihromant
Izra arrived together with Kira, didn't reset because there was a way to gather meat. Quickly pushed through to the swamp respawn, stayed hidden and leveled up Kira. On 121 Adele arrived at the tavern, on 122 I broke the console 2-//and ran to level up Adele. Adele leveled log and earth via boxes. Then on 124 built Dimension Door, on 125 took the cartographer with Kira and planned out further play. On 126 farmed some beehives and meat, on 127 took the angel dwelling and portaled them into dungeons. On 131 tried to break utopia, ran into maxis, so I went to regenerate mana, while Kira went to join. After joining with Kira, an idea came to mind to steal utopia from the opponent for a moral attack and so that he would get nothing from it. That's what I did, received gg from the opponent.

Thanks for the game!

Thx for the game
In reply to Grando
7 years ago
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Al Feyn
It's not that he "didn't show up for the ODD," but rather that he "is participating in the tournament further with one absence from the ODD."
No one requested an ODD (and as I understand it, no one wants one), and no ODD was scheduled.

Am I understanding correctly that the player didn't show up for an ODD that wasn't scheduled?:eek:
In reply to herolwy
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7 years ago
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herolwy
tfp
That happened once.
In reply to ffoolabezlp
7 years ago
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News


Due to the CIS region, the deadlines for the respective rounds in both brackets have been extended by one week.
If any of the participants or viewers from the CIS region encounter problems even with these deadlines, another week will be added without discussion.
We will assess the situation further as it develops.

MinasMorgul was unable to finish / decided not to finish his match against Rayne and is now playing against Dima.
The tournament bracket has been updated and now fits in the thread header, where it will remain for the duration of the tournament. HF.

------------------------

Because of the offline CIS tournament, 1 week has been added to the related deadlines in both brackets.
If any of the CIS participants (or guests/viewers) do not finish their games within the new deadlines, another +1 week will be added without any discussion.
For further delays, we will pay more attention to the situation.

The brackets have been updated and are now small enough to be placed in the header of this thread. HF.
In reply to ffoolabezlp
7 years ago
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ffoolabezlp
Am I understanding correctly that the player didn't show up for the agreed-upon duel date that wasn't even scheduled?:eek:
Agreements between opponents regarding the time of the game within the last 4 days of the deadline (including the last day) are equivalent to an agreed-upon duel date. Failure to appear at that time is equivalent to failing to appear for the agreed-upon duel date.
These are the tournament rules.
In reply to ffoolabezlp
7 years ago
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It turned into chocolate, I reached level 121, but I forgot that the Centaur can mess with the generation of units. As a result, after going through the respawn point, I only got to level 125. There, I immediately got a +6 attack and defense bonus, took a quest, and won. The generator also played a nasty trick with the torches.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
127 days
Game Date
4/18/2019
Reported
4/18/2019 4:13 PM
Rating Impact Archived
Diabler 1755 1772 +17 ↑
ProtosArchon 1813 1796 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/18/2019 5:20 PM

In reply to Diabler
7 years ago
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Diabler
It turned into chocolate, I reached level 121, but I forgot that the Centaur and Unicorn can mess with the generation system. As a result, after passing through the respawn point, I only reached level 125. There, I immediately took a quest with +6 to all stats and reached level 127. The generator also played a nasty trick with the torches.

Thx for game.
In reply to Grando
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7 years ago
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Thank you for playing!

Added 8 minutes later
Diabler
04/18/2019 Diabler (Blue, Conflux, Moner, Grindan) def ProtosArchon (Red, Stronghold, Kreg Heg, Kreg Heg) Jebus Cross 127

It turned out great, I reached 121, but I forgot that the SoT can mess with unit generation, so after passing through the respawn point, the opponent only reached 125. Then, with +6 all stats and a quick quest, I reached 127, took the quest, and won. The generator also played a nasty trick with the trolls.

Are you dating S_K_A_T_E now?
Battle Report Accepted
Синий / Blue
ЯR
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
115 days
Game Date
4/20/2019
Reported
4/20/2019 2:51 PM
Rating Impact Archived
ЯR 1688 1712 +24 ↑
kamukag3e 1938 1914 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/21/2019 3:27 PM

In reply to ffoolabezlp
7 years ago
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Everything was bad... From the first day, through the overview, I saw that my opponent had 3 Necros, including Tant and Eslin. I was immediately behind in hero count, and had very little gold. Hope came from finding an external dwelling of Efreeti, then finding 2 Griffin Conservatories and 3 Dragon Fly Hives, but by the second week they all turned out to be min. The roads led to two villages and ended. Through the roadless areas and portals, I somehow made it into the opponent's zone and realized that the opponent could see me through the overview, but I decided to go to him anyway because I had a Cloak of Magic and gold for a buyback. Although my march took 2 days, the opponent made a mistake and couldn't bring his army to his native Castle, and realizing he was giving me the town with Town Portal, he decided to surrender.
Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
134 days
Game Date
4/21/2019
Reported
4/21/2019 3:12 PM
Rating Impact Archived
Dima Surmay 1796 1802 +6 ↑
MinasMorgul 1549 1543 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/21/2019 5:45 PM

In reply to ЯR
7 years ago
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YaR
Thank you for the game!
Thank you for the game!
In reply to kamukag3e
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7 years ago
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in total, we have: only one Necropolis player reached the semi-finals of the upper bracket. In the lower bracket, only one Necropolis player made it to the top 16. It's not the faction that wins, but the players.
In reply to Dima Surmay
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7 years ago
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Dima Surmay
Everything was bad...From the first day, through the overview, I saw that my opponent had 3 Necropolis heroes, including Tant and Eslin. I was immediately behind in terms of hero count, and I had very little money. Hope came from finding an external dwelling of Efreeti, then finding 2 Griffin Conservatories and 3 Dragon Fly Hives, but by the second week they all turned out to be min. The roads led to two villages and ended. Through the wasteland and portals, I somehow made it into the opponent's zone and realized that the opponent could see me through the overview, but I decided to go to him because I had a Cloak of Magic and money for a ransom. Although my march took 2 days, the opponent made a mistake and couldn't bring his army to his home Castle, and realizing that he was giving me the town with Town Portal, he decided to surrender.
Thank you for the game!
Made another *profanity* but nothing new, thanks for the game!
In reply to ЯR
7 years ago
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YaR
04/20/2019 YaR (Blue, Castle, Valiska, Valiska) def kamukag3e (Red, Necropolis, Tant, Tant) 2sm4d(3) 115

Thanks for the game!

Added 8 minutes later


Did you start dating TotSamoyKatei?
The laptop didn't survive the onslaught of events; the keyboard is completely broken.
In reply to ffoolabezlp
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7 years ago
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We played without OH. That's why I didn't take Res—partly because the first week of the match was essentially lost due to reviewing the disputed situation from the previous round and my opponent's incorrectly specified ICQ number.
In different corners of the spawn, 2 + 1 Griffin Conservatories were scouted; in the minimal zone, purely Grand Elves and Centaurs, at the start of week two Alagar gets wiped out because, due to the empty spawn and the adjacent zone leading to blocks (all resource mines and most of the adjacent zone were cut off by road-blocked areas), there was no money for development and buying creatures. On the first week I could only build 1-5, probably even without a Citadel. But on day 121 I was able to take a native computer guarded by 6k. Same for my opponent—Brown was a Swamp player. There was no road to Green.
We went into the late game; rebuilding the Mage Guild gave nothing until I rebuilt the 5th level and did 4 rebuilds of the 4th level. My army was behind in stats for a long time, but I systematically farmed Hives and searched for Dragon Utopias.
When Count began to press his advantage with a serious Tazar with 18/40 stats, capturing towns with supports—I went searching for the remaining part of the Elixir (the flask) and AOTD. Only after finding everything needed to counter Red's expansion did I start "sleeping" in the recaptured towns of Kiryu; meanwhile, the opponent didn't attack twice, even though my advantage was probably not noticeable—but I deliberately "exposed" myself, because besides this there was almost nothing left to do, and I was counting on the success of such a battle even against a leveled-up Tazar. In the end, I managed to upgrade Archers in a town rebuilt right under the opponent's nose and slightly thin out his army with Armageddons. On my turn, after capturing an important central town, I was about to attack Tazar in the field myself, when the opponent got frustrated, wrote "GG", and didn't wait for the Fly.
Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
221 days
Game Date
4/23/2019
Reported
4/23/2019 8:04 AM
Rating Impact Archived
Russel_lDHl 1708 1715 +7 ↑
Graf_Bananov 1486 1479 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/20/2019 9:22 AM

In reply to Grando
User Avatar
7 years ago
Not my richest map of all time, had 3 heavily guarded hives in starting zone, but not good chances for behe+castle. I went for safer option and built castle+manticore in dungeon town. I had a dirt zone with boots way offroad, so I went here and picked up a box behind lots gorgons that gave all lvl4 spells. Dessa got earth on lvl4 so this helped a great deal. On 131 Itook tope that gave gladius, +3all and blue hat. Towards the end of 3rd week I built AAs and caught kyrre with 2 firebirds on.
Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
135 days
Game Date
4/23/2019
Reported
4/23/2019 4:21 PM
Rating Impact Archived
Dave_HUN 1948 1960 +12 ↑
herolwy 1864 1852 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/27/2019 2:19 AM

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