Posts from Heroes 5.3
I want to avoid coding and reverse engineering.
P.S. Here, only 1 person knows how to fully export a complete model into the game without attaching pieces to it like effects, and you want to do something like that?
Added 1 minute ago
You can even use an eighth class for the Necropolis.
To be honest, lol, how can you do without it? MMH5.5 was made based on the source code of version 3.0 (which remained in the shadows), and you want to adapt the mechanics of the fifth game to the mechanics of the third without it?
P.S. Here, only 1 in a million people knows how to fully export a complete model into the game without attaching pieces to it, such as effects, and you want to do something like that?
1) It is not planned to make the fifth game exactly like the third. We are only talking about making specific changes to the most important things. This includes 2 classes per faction, more heroes, reworking and unifying the skill/ability wheel (only for the Necropolis, it will differ due to the presence of necromancy and the absence of leadership), and allowing Barbarians to use regular magic if they wish.
2) All changes are either related to reducing functionality - faction skills, "extra" abilities, faction buildings - or to changing parameters in XML. A specific example of such a change is rearranging the links between heroes and classes. Even the mod for new heroes, 240H, which is planned to be used in a modified form, was created without a single line of code.
Moderated: INAPPROPRIATE LANGUAGE in the message
The possibility for Barbarians to use regular magic if they wish.
It's even said that it's impossible to do this using an .exe file. Although, maybe I'm just wrong?
Moderated: USE OF OFFENSIVE LANGUAGE in the message
As far as I know, Barbarians cannot be given magic (unless you give them a different class)
It is even said that this cannot be done using an .exe file. Although, maybe I'm just wrong?
"No, it is unlikely that you will be able to use the eighth class, because the inability to use magic for the Barbarian is embedded at the class level, and this does not suit us."
So, yes, give them a different class. 2 classes out of 7, just like all other castles. Warrior and Wanderer. Read the previous discussion.