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Posts from Appearance/discussion of Academy units. Auto-translated

Academy Closed Topic
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#226
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Everyone has their own preferences... I personally like Necromancy.
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
#227
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Well, gentlemen, calling it nonsensical might be an overstatement... considering the skill of swaying one of the enemy's units to your side... plus, giving them all positive morale and morale/initiative golems – it should result in a strong army, right? 8) And the gremlins can repair all of this...
Here's another thought: share your experience using mini-artifacts. What kind do you create, and which units do you equip them on?
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
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#228
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I think it’s fine, but golems don’t have initiative.
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
#229
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Why don't they have any initiative? Everyone else has it, but Golems were left out? 8)))))))))
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
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#230
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I apologize, I made a mistake. It's not about initiatives, but about morals.
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
#231
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If I'm not mistaken, this ability introduces morale to golems, and not just to them, but to all machines as well. I'll check it out when I get to the wheel.
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
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#232
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But that’s not good! So, maybe they also transition to the status of the living?!
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
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#233
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Enot
If I'm not mistaken, this ability makes morale affect golems, and not just them, but all machines as well. I'll check it out when I get to the wheel. 8)
You're not mistaken... that's exactly how it works! Moreover, only positive morale will be in effect, and that's the beauty of it!!! :)
Then maybe they also switch to the "living" status!?
Nope =) Everything else seems to remain unchanged... only the morale...
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
#234
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In general, as the Nival Interactive developers mentioned in the interview, there are several development paths planned for each faction. 8)
For the Academy, one of the paths seems to be focused on mechanics. I really like this idea. 8) We'll be building golems, improving machine control, and, if they allow it, using a "march of machines" strategy in logistics. I think opponents won't be happy about that. :-)
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
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#235
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Yes! There are now many more tacticians! The game has become much better! And the noob TIGRYONOK should be banned from the forum altogether! He only posts boastful comments and makes aggressive remarks, without contributing anything useful!
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
#236
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I think it's easier to build in the Academy. Upgrading is certainly harder, but still. And in general, it's difficult to assess the usefulness of level 7 monsters, as they appear very late in the game, even on Veteran difficulty, and their numbers are small, so it's not yet entirely clear how much effort should be put into building them. Perhaps it's more beneficial to make a couple of extra upgrades to the troops you already have.
P.S. I'm talking not about the campaign, but about hotseat or online play.
ГРРРРРРРРРРРРРРРРРРРРРРРРРР!
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#237
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Enot
In general, as the Nival developers said in the interview, there are several development paths planned for each faction. And that's exactly what we see. 8)
For the Academy, one of the paths seems to be focused on mechanics. I really like this idea. 8) We produce golems, improve machine control, and in logistics (if they allow it), we can have a march of machines, and I think opponents won't be happy :-)
And if you also take a hero with a specialization in golems...:D It will be a lot of fun!!!;) Plus, you can create some useful artifacts - you'll simply crush the opponent!!!:D :D
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#238
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It's really hard and expensive to build a Giant, dear evil dad!!!
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
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#239
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I don't know, I really don't know, but are these artworks really that useful?
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
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#240
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Well, health and initiative are never superfluous, IMHO... how useful they are – that's up to you to decide ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...