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I had to put Mayesh back into the deck because lately, every time I play, it's either Shadow, Machine Blood, or Cock'itus. With the latter, it depends on luck, but you simply can't beat Shadow by just slamming units on the board. With Blood, you play for ten turns because it has 20 cards in its deck, it destroys all your units, slowly turning your machines, and then it finishes you off with its Stormwind win condition. And Shadow easily survives and clears the early and mid-game, and then in one turn, it plays its entire hand under the Ceres buff, finds and plays Arcusa, and then endlessly clears your board and finishes you off with its finishers. Both decks have broken card draw, so this is a common occurrence. Therefore, with Mayesh, you have "equal" chances.
In the end, I settled on a deck that doesn't focus solely on artifacts, but uses a Machine package (without Goblins), and I found that with these matchups, it became noticeably better. I spent my last dust (not counting what I can get by liquefying cards I've accumulated over a year and haven't melted) on a couple of Technolords (in this meta with wide and weak boards, they are very strong; every Machine deck has 2-3 of them and has repeatedly wiped out my units). It turned out that the legendary Lion synergizes well with Mayesh, giving it several Shadows and allowing it to trade with the opponent without spending its evolution point.
I also added a Tile for 9 mana; I started with them, then stopped liking them, and now they are necessary again because there is a lot of garbage with Bane and a lot of Shadow; there are much fewer artifacts than in the days of Deuski, so its golems don't seem as bulky and have value, and it can sometimes be played on turn nine.
I had to remove the Energymites, although I liked them.
Only eight legendaries, a budget deck. Craft it, newbies. The only requirement is to draw Displacement Bot and Augmentation; otherwise, your win rate will be like Bread's. If you are a strong player, you will definitely draw them!