This tournament is an official rated tournament.Tournament Dates:
Round 1.16-21.02.2019, ODD 23-24.02.2019.
Round 2.23.02-01.03.2019, ODD 02-03.03.2019.
Round 3.02-08.03.2019, ODD 09-10.03.2019.
Round 4.09-15.03.2019, ODD 16-17.03.2019.
Round 5.16-22.03.2019, ODD 23-24.03.2019.
Round 6.23-29.03.2019, ODD 30-31.03.2019.
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Templates for IRMG.Template Schemes.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- having two technical defeats;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants is not allowed.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. By default, the game is played on the Ubi server. By agreement, the game may be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.
2. Since there is an autosave in the game - it is recommended to save once every 3 days.
3. THE TOURNAMENT IS CONDUCTED ACCORDING TO THE SWISS SYSTEM.
COLOR CHOICE: determined by players independently. In other cases, the color is determined upon request of the players to the judge.
TEMPLATE CHOICE IS PERFORMED BY A STRIKE-THROUGH (CHERK) according to the scheme 1-1-....-1-1 FROM THE FULL LIST for each game or RANDOMLY. IN CASE OF a strike-through, the blue player starts. Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE IS PERFORMED BY A STANDARD STRIKE-THROUGH according to the scheme 1-2-...-2-1. The blue player starts. For each game, the strike-through is performed from the FULL LIST OF FACTIONS of both players
Before the start of the tournament, registered players are randomly assigned a sequence number from 1 to the total number of participants.
Then pairs of players are formed:
- 1st from the first half of participants plays with 1st from the second half of participants;
- 2nd from the first half of participants plays with 2nd from the second half of participants and so on.
In Round 2, players are randomly distributed among those who won in Round 1, lost in Round 1, or drew in Round 1. Then:
- 1st from the first half of participants plays with 1st from the second half of participants in their group (in each of the groups: winners, losers, drawers);
- 2nd from the first half of participants plays with 2nd from the second half of participants in their group (in each of the groups: winners, losers, drawers) and so on.
In Round 3 and all subsequent rounds, pairs in the tournament grid are formed among players having the same number of points earned (also before forming pairs, random distribution within their point group is observed):
- 1st from the first half of participants plays with 1st from the second half of participants of their point group;
- 2nd from the first half of participants plays with 2nd from the second half of participants of their point group and so on.
If before the start of Round 3 there is an odd number of players in a point group, then the last player (after random distribution) moves to the next point group (from those who earned more points to the group with fewer points earned).
The following rules must be observed in all rounds. Players must not have played against each other in previous rounds. The player's color changes to the opposite relative to the previous round. If players' colors coincide, they are free to determine their own colors by mutual agreement. In other cases, the judge determines the color.
The number of rounds is determined depending on the number of participants.
Participation of an odd number of players is possible. In this case, a free slot will be used.
Every Friday of the week, a draw for the upcoming round is held. Before each round in the period from Saturday to Sunday, every tournament participant must provide information to the judge:
- either about the date and time of a possible game;
- or about already agreed date and time of the game with a specific player; the 2nd player in this pair must confirm the information.
The judge posts information about the date and time of games between specific players in the tournament thread or in Discord on the HeroesWorldTE server in the "#новости-и-объявления" channel. In the absence of information about the date and time of a possible game or the date and time of a game with a specific player, the judge independently decides on the date and time for those players.
Players are required to start the game at the appointed date and time. If a player/players fail to appear for the game within 1 hour from the appointed time, he/they are considered as not having appeared for the game, and a technical defeat is awarded to him/them. It is permitted to move an ALREADY STARTED GAME to another date and time, but within the period of the current round.
If by Saturday of the current round/week the game has not been played, the judge appoints ODD for Saturday or Sunday of the current round/week taking into account information received from players about the date and time of ODD. In the absence of information about the date and time of ODD, the judge independently decides on the date (Saturday, Sunday of the current round/week) and time of ODD.
Information about the date and time of games for specific players and ODD is posted by the judge in the tournament thread or in Discord on the HeroesWorldTE server in the "#новости-и-объявления" channel.
If opponents were unable to finish the game (MEANING THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), then the judge, based on information received from the opponents about this game, decides on the result of said game.
4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly rolled again.
6. In cases of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.
7. Each player has the right to 1 restart with map regeneration no later than the third day (the end of the day is considered as pressing the turn-over button, regardless of whether the opponent completed their current turn or not). After a restart, the template and factions are reset to those that were determined before the restart.
Simultaneous turn crash in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn crash in week 2 and later - game continues (except cases where both players are ready to start the game over)
8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in the pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.
10. It is prohibited to use the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the travel spell "Astral Gates" to jump to the opponent's adjacent zone and enter the opponent's starting zone in that same turn.
11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.
12. Three points are awarded for a win, one for a draw.
13. The tournament winner is the player who earns the most points. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Buchholz coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- an additional 1 game.
The same is conducted as follows:
Color is determined by the judge via draw, template is random, the faction the opponent will play is sent to the judges before the start of the additional game.
14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, disagreements arise between players regarding the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
15. The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all communication methods available to this player that he deems necessary to provide:
- Discord - primary means of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
