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Is this the final version, or are you planning any changes? When do you plan to finish working on the mod?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями. Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
I'd like to share some ideas that might be implemented in a mod.
Militia I was often annoyed by the fact that some peasants in chainmail are capable of stunning a TITAN. So, the idea arose to remove the stunning ability from them. But what to do next? I wanted to make them something like an auxiliary warrior. A suitable ability would be a lizard bite, but it only deals 50% damage and is quite situational. You could give them some auras (courage, initiative) and increase their damage to 2-2.
Crossbowmen Returning to the roots, that is, to Heroes 3, I decided to make crossbowmen improved archers with double shot and area of effect, and give archers accurate shot and remove the ability to shoot without penalty.
The idea that militia can silence enemies is absurd. But the aura isn't quite right either. Will militia inspire other troops? It would be better if they silenced Titans.
The idea that militia can silence enemies is absurd. But the aura isn't quite right either. Will militia inspire other troops? It would be better if they silenced titans.
The others look at them and think: "At least we won't be the first to die":D
When do you plan to release at least 4 ready-made factions, if not the entire mod?
I can't give you exact dates yet. Right now, I'm striving for a perfect balance because there are many changes, including some major ones. And I have a lot on my plate: contests, exams, personal life, you understand. But I should have half of it ready by the beginning of summer.
The witches should be on level 6; they have the highest position in the League hierarchy, only dragons are above them, the embodiment of the goddess they worship, but definitely not hydras.
Again, the priests are with the dwarves; in my opinion, they are higher in the hierarchy than the bear cavalry. But swapping bears and berserkers is possible.
1) It's a perfectly logical change. In my opinion, griffins look much more powerful than bears or lizards, and certainly more powerful than monks.
2) This is not yet confirmed.
3) It might be true in terms of hierarchy, but visually, witches can't be stronger than hydras.
4) I've already changed my mind about the priests.
3) Hierarchy might suggest that, but visually, witches can't be stronger than hydras.
Physical strength is the least important factor here. 5th-tier hydras are powerful but dull and slow, while witches are intelligent, calculating, and stealthy, plus they are good at casting spells. They are useful and more important than strong, but dumb, muscle in any case. I would say the same about griffins/monks, but the role of griffins in imperial troops is much more important, and monks are buffers like shamans in orcish armies, and their 4th level can be justified.
Andrail, don't forget about magical power! A weak mage can easily be stronger than a buff paladin on a dragon! And here, too – the hydra is just a large piece of meat, while the Shadow Queen is a powerful witch blessed by Malassa!
Added 3 minutes later
The same goes for monks – a griffin is just an animal, after all... although in Heroes 6, they are considered equal to cavalry... but in the sixth game, the ideology is different; in terms of stats and abilities, they are still the weakest among the elite units of humanity.