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#475
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I suggest bringing Galtran back to the mirror Jebu. I don't think a blue Galtran will look much more powerful than a red Tanta, especially with the cooldown. It would be interesting to test this, though.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#476
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=Lizard=
I suggest bringing Galtran back to the mirrored Jebus. I don't think a blue Galtran will look much more powerful than a red Tant, especially with the cooldown. It would also be interesting to test this.
And what's the point? Vidomina and Tant are quite similar, unless Animate is given on the last attempt. But the gameplay of Goshi is noticeably different, so what's the point of such "mirroring"?
discord: LuckyF#3482
icq: 681350680
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#477
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LuckyF
Why bother? Vidomina and Tantum are quite similar, unless, of course, the Animate spell is cast on the last attempt. But the gameplay of Goshi is noticeably different, so what's the point of such "mirroring"?

Goshi's gameplay is roughly equal to Shakti's. However, when playing as Dungeon, blue Shakti is not an overpowered unit; there is still a significant trade-off based on color.
http://ru.twitch.tv/lizard_wt
In reply to MerlinTheMagician
#478
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MerlinTheMagician
Question for the HotA team regarding the re-roll rule during trading.
I would interpret the re-roll rule in HotA as follows: you can re-roll for free only once, and only immediately after a paid re-roll.

The description of trading in the HotA rules was added a long time ago, much earlier than it was added to the HW rules. At that time, there were no clear preferences, so I formulated it as best as I could. Perhaps now it makes sense to change the re-roll rule. If a certain number of players express a desire for this change (and there are no significant objections), I will change it. Otherwise, I will write a more precise description of the current rule.
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#479
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I would do it this way: before generating the pair of castles, each player has the right to ban 1 castle for free and another one for 500 gold, if they wish. Then, generate the castles and no re-generations.
http://ru.twitch.tv/lizard_wt
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#480
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I think that in Heroes, you shouldn't be able to ban cities so easily, forgetting about their existence, especially not for 500 gold and certainly not for free!
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#481
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LuckyF
Why bother? Vidomina and Tantum are quite similar, especially if you don't get the animate spell on the last attempt. But the gameplay of Goshi is noticeably different, so what's the point of such "mirroring"?

Due to the way specializations work with spells, Tantum's specialization works best with skeletons, specifically increasing their stats by 3% more for each hero level. Also, you don't need to find him in the Grand Master's Guild, which is also a plus.
:smile41: :smile41: :smile41: :smile41::smile41: :smile41:
Любые сообщения, написанные с этого аккаунта являются художественным вымыслом и не соответствуют реальности. Относиться к ним стоит как к литературному произведению.
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#482
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Erhog
Due to the way specialization works with spells, the Tanta specialist is most effective with skeletons, specifically by increasing their stats by 3% for each hero level. Also, you don't need to find him in the Grand Master's Guild, which is a nice bonus.
Vidomina compensates for these 3% per level with increased necromancy.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#483
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Vidomina compensates for these 3% per level with increased necromancy.

And yes, and no - thanks to resurrection, you can capture objects faster; at level 10, Vidomina will have 22.5% necromancy. In the first week, the difference is quite small, and tempo provides a smaller bonus. Something like that.
:smile41: :smile41: :smile41: :smile41::smile41: :smile41:
Любые сообщения, написанные с этого аккаунта являются художественным вымыслом и не соответствуют реальности. Относиться к ним стоит как к литературному произведению.
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#484
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Erhog
Yes and no – resurrection allows you to capture objects faster, and Necromancy at level 10 will give Vidomina 22.5%. In the first week, the difference is quite small, and the tempo provides a smaller advantage. Something like that.
The difference is huge, as there are many more skeletons in the early days due to the quick expert Necromancer, so everything is captured much more efficiently. Vidomina has 50% more skeletons than the Tank at the end of the first week, simply because of starting with an advanced Necromancer.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
#485
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Guys, I wasn't writing about who's better, Vidomina or Tant, but rather about the fact that their gameplay is actually quite similar in many ways. However, Heroes of Might and Magic is noticeably different, and I think this difference is more of a drawback for a game that aims to be a "mirror" of the original.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
#486
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Without a mirror tavern, discussing complete mirror symmetry is pointless. If you want a similar gameplay experience, nothing prevents you from creating identical starting heroes by replacing one of the heroes of the same class at the software level. And when playing with different heroes, the opposite is true: the more alternative starting heroes, the better. So, the question here is only about the relative strength of Galtran on a specific map. If he's not overpowered, why not unban him?

A mirror map is primarily a mirror map, and having identical heroes and factions is already a matter of personal preference.
Those who have played on a mirror map with different factions can judge which option is better.
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#487
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That’s precisely why I suggested unbanning Galtran, because, in my opinion, he isn’t overpowered on the mirror map. In any case, the gameplay on this map is very similar (often simple and straightforward), with the exception of situations where a specialist in 4th-level magic and Grindan/Labeta are involved. As for the other heroes, they don’t really matter. This isn’t Heroes 3, and it’s quite different.
http://ru.twitch.tv/lizard_wt
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#489
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A question has come up, maybe someone can help. It's about the turn order. I almost lost the final battle because of this quirk

https://www.youtube.com/watch?v=yN3W5soSbW8

In short - a siege, the attacker has Marks left with 6 speed, and the defender has Angels also with 6. The Marks moved last in the round. In the next round, for some reason, the Marks move again, even though I expected my Angels to move. Does anyone know why? Is it possible that the "tower shots" phase (even if there are no towers) is considered the defender's turn, and therefore the attacker will always move first when speeds are equal?

Excerpt from PhysMig
"7.2. If two creatures of different players have the same speed, the creature of the player who did not just move goes first."

P.S.: The same situation in the open field works as expected; in the next round, the Angels move first.
discord: Nodl#5086