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#489
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A question has come up, maybe someone can help. It's about the turn order. I almost lost the final battle because of this quirk

https://www.youtube.com/watch?v=yN3W5soSbW8

In short - a siege, the attacker has Marks left with 6 speed, and the defender has Angels also with 6. The Marks moved last in the round. In the next round, for some reason, the Marks move again, even though I expected my Angels to move. Does anyone know why? Is it possible that the "tower shots" phase (even if there are no towers) is considered the defender's turn, and therefore the attacker will always move first when speeds are equal?

Excerpt from PhysMig
"7.2. If two creatures of different players have the same speed, the creature of the player who did not just move goes first."

P.S.: The same situation in the open field works as expected; in the next round, the Angels move first.
discord: Nodl#5086