Posts from General questions and discussions.
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I suggest bringing Galtran back to the mirrored Jebus. I don't think a blue Galtran will look much more powerful than a red Tant, especially with the cooldown. It would also be interesting to test this.
icq: 681350680
Why bother? Vidomina and Tantum are quite similar, unless, of course, the Animate spell is cast on the last attempt. But the gameplay of Goshi is noticeably different, so what's the point of such "mirroring"?
Goshi's gameplay is roughly equal to Shakti's. However, when playing as Dungeon, blue Shakti is not an overpowered unit; there is still a significant trade-off based on color.
Question for the HotA team regarding the re-roll rule during trading.
The description of trading in the HotA rules was added a long time ago, much earlier than it was added to the HW rules. At that time, there were no clear preferences, so I formulated it as best as I could. Perhaps now it makes sense to change the re-roll rule. If a certain number of players express a desire for this change (and there are no significant objections), I will change it. Otherwise, I will write a more precise description of the current rule.
Why bother? Vidomina and Tantum are quite similar, especially if you don't get the animate spell on the last attempt. But the gameplay of Goshi is noticeably different, so what's the point of such "mirroring"?
Due to the way specializations work with spells, Tantum's specialization works best with skeletons, specifically increasing their stats by 3% more for each hero level. Also, you don't need to find him in the Grand Master's Guild, which is also a plus.
Любые сообщения, написанные с этого аккаунта являются художественным вымыслом и не соответствуют реальности. Относиться к ним стоит как к литературному произведению.
Due to the way specialization works with spells, the Tanta specialist is most effective with skeletons, specifically by increasing their stats by 3% for each hero level. Also, you don't need to find him in the Grand Master's Guild, which is a nice bonus.


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
Vidomina compensates for these 3% per level with increased necromancy.
And yes, and no - thanks to resurrection, you can capture objects faster; at level 10, Vidomina will have 22.5% necromancy. In the first week, the difference is quite small, and tempo provides a smaller bonus. Something like that.
Любые сообщения, написанные с этого аккаунта являются художественным вымыслом и не соответствуют реальности. Относиться к ним стоит как к литературному произведению.
Yes and no – resurrection allows you to capture objects faster, and Necromancy at level 10 will give Vidomina 22.5%. In the first week, the difference is quite small, and the tempo provides a smaller advantage. Something like that.


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
icq: 681350680
A mirror map is primarily a mirror map, and having identical heroes and factions is already a matter of personal preference.
Those who have played on a mirror map with different factions can judge which option is better.
https://www.youtube.com/watch?v=yN3W5soSbW8
In short - a siege, the attacker has Marks left with 6 speed, and the defender has Angels also with 6. The Marks moved last in the round. In the next round, for some reason, the Marks move again, even though I expected my Angels to move. Does anyone know why? Is it possible that the "tower shots" phase (even if there are no towers) is considered the defender's turn, and therefore the attacker will always move first when speeds are equal?
Excerpt from PhysMig
"7.2. If two creatures of different players have the same speed, the creature of the player who did not just move goes first."
P.S.: The same situation in the open field works as expected; in the next round, the Angels move first.