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7 years ago
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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to caliban
User Avatar
7 years ago
Agreed to play Bo3.

1st game. 6lm10a
Had 2 native heroes, on 114 took box with 80 trogles and killed grey. Then went further, throught center found lots of hives. Until 131 collected hives and consas, on 131 killed 6k guard and found my opponent's 6k town. Strangely he didn't kill my scouts and didn't took village, so I considered that that was purple fortress. Then took his main and killed his Alkin in last castle with 9 angels and 20+ wywerns. 1-0

2nd game. 8xm12a
Nice start, boots and Dessa. Runned like a wind, with Shakti took hives and with Dessa and 18 wywerns and shootes attacked opponent that rested in inferno (gray's castle) on 123. But there were big stats and morale on wywerns killed my Dessa's wywerns stack. 1-1

3rd game. Mini-Nostalgia
Again nice start, killed conflux on 112 with magic guild. So switched to build of conflux and on 117 killed 2 comps and left Orange without main. But then Orange striked back and killed my supporting hero in chain. This reduced my tempo by 2 days. Actually almost didn't lose because of this. Anyway, on 126 by chains had 6 angels, 12 wywerns and 4 firebirds and Fiur with expert earth + all needed spells bu not DD in GM. On 131 killed GO to the center and went to reb orb and found shackles. Also took angel dwelling and there also was scroll of DD. Great news. Then took utopia on 132, there were wings. With this wings on 133 managed to take village in treasure and take +1 speed ring and utopia with Titan's gladius. At this time opponent took utopia in supertreasure and closed entrance to my main zone. I thought that he will attack and so happened. Red orb and shaclkes were supprise for him. My trap worked. 2-1

Thanks for the nice and interesting series!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Фиур / Fiur Main Hero Фиур / Fiur
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Мериста / Merist Main Hero Мериста / Merist
Map Template
Mini-Nostalgia
Game Length
134 days
Game Date
3/23/2019
Reported
3/23/2019 8:52 PM
Rating Impact Archived
Ihromant 1685 1698 +13 ↑
Huanito 1630 1617 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/23/2019 8:53 PM

In reply to Ihromant
User Avatar
7 years ago
Ihromant
Agreed to play Bo3.

1st game. 6lm10a
Had 2 native heroes, on 114 took box with 80 trogles and killed grey. Then went further, throught center found lots of hives. Until 131 collected hives and consas, on 131 killed 6k guard and found my opponent's 6k town. Strangely he didn't kill my scouts and didn't took village, so I considered that that was purple fortress. Then took his main and killed his Alkin in last castle with 9 angels and 20+ wywerns. 1-0

2nd game. 8xm12a
Nice start, boots and Dessa. Runned like a wind, with Shakti took hives and with Dessa and 18 wywerns and shootes attacked opponent that rested in inferno (gray's castle) on 123. But there were big stats and morale on wywerns killed my Dessa's wywerns stack. 1-1

3rd game. Mini-Nostalgia
Again nice start, killed conflux on 112 with magic guild. So switched to build of conflux and on 117 killed 2 comps and left Orange without main. But then Orange striked back and killed my supporting hero in chain. This reduced my tempo by 2 days. Actually almost didn't lose because of this. Anyway, on 126 by chains had 6 angels, 12 wywerns and 4 firebirds and Fiur with expert earth + all needed spells bu not DD in GM. On 131 killed GO to the center and went to reb orb and found shackles. Also took angel dwelling and there also was scroll of DD. Great news. Then took utopia on 132, there were wings. With this wings on 133 managed to take village in treasure and take +1 speed ring and utopia with Titan's gladius. At this time opponent took utopia in supertreasure and closed entrance to my main zone. I thought that he will attack and so happened. Red orb and shaclkes were supprise for him. My trap worked. 2-1

Thanks for the nice and interesting series!
Spasibo za igru.
In reply to Grando
User Avatar
7 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
8xm12a
Game Length
135 days
Game Date
3/24/2019
Reported
3/24/2019 8:34 AM
Rating Impact Archived
MinasMorgul 1510 1527 +17 ↑
CanaBeasT 1558 1541 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/24/2019 12:32 PM

In reply to Huanito
User Avatar
7 years ago
tfp
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Random Start Hero Random
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
142 days
Game Date
3/24/2019
Reported
3/24/2019 11:08 AM
Rating Impact Archived
RitoSux 1561 1574 +13 ↑
MoxuTo 1509 1496 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/24/2019 12:11 PM

In reply to MinasMorgul
User Avatar
7 years ago
Auto-translated
MinasMorgul
Thank you for the game!
The distribution gave Septie from the 5th level dungeon with an expert Necromancer, plus Tamika in the tavern. But, the roads given were just terrible. In one direction, within 2 days of travel, there are 50+ weak monsters, in the other direction, a one-way road... a computer-controlled Castle guarded by 20+ monsters...
Thank you for the game!
In reply to Huanito
7 years ago
Auto-translated
Shakti with 2 stacks, Laura in the tavern. Couldn't take anything in the first week. Only on the second week was I able to capture a single Griffin Conservatory behind the elves. Had 1 angel until Day 133, when the opponent with full control took my main.
I sacrifice this angel as a scout hero on gogs) Seems like it's time to throw in the towel! But they give Dimension Door and ImpL in Tower — perfect. I enter a distant Griffin Conservatory with 4 psychics, 4 cats, 7 pits, 12 air elementals, and 7 Evil Eyes; it's maxed and gets taken.
On Day 134, in a super treasure zone, I take a box for all of the earth.
On Day 135, I picked up a chalice in another treasure zone.
On Day 136, after a Dragon Utopia with money, I start leveling up my supports and rebuild Town Portal.
On Day 141, I already had 3 heroes with full armies.
The opponent didn't chase off my scout hero, who stood to block the village. I scouted the army with him. I struck with +3 speed and ImpL on 3200.
Thank you for the game! 2:1
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Дамакон / Damacon Main Hero Дамакон / Damacon
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Айден / Ayden Main Hero Айден / Ayden
Map Template
6lm10a
Game Length
141 days
Game Date
3/24/2019
Reported
3/24/2019 1:53 PM
Rating Impact Archived
Xocenk 1815 1828 +13 ↑
Amiloo 1756 1743 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/10/2019 7:34 AM

In reply to Grando
User Avatar
7 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8xm12a
Game Length
134 days
Game Date
3/21/2019
Reported
3/24/2019 1:55 PM
Rating Impact Archived
Dark 1799 1779 -20 ↓
SECTOR767 1661 1681 +20 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/24/2019 2:19 PM

In reply to Grando
User Avatar
7 years ago
Auto-translated
Thank you for the game!
2-1 in the series.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Видомина / Vidomina Start Hero Видомина / Vidomina
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
Anarchy
Game Length
135 days
Game Date
3/24/2019
Reported
3/24/2019 1:56 PM
Rating Impact Archived
Dark 1745 1759 +14 ↑
SECTOR767 1715 1701 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/24/2019 2:21 PM

In reply to Grando
User Avatar
7 years ago
Auto-translated
Thank you for playing!!!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
133 days
Game Date
3/24/2019
Reported
3/24/2019 1:57 PM
Rating Impact Archived
Dark 1760 1773 +13 ↑
SECTOR767 1700 1687 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/24/2019 2:22 PM

In reply to Dark
User Avatar
7 years ago
Auto-translated
Dark
Thank you for the game!
Thank you for the game.
In reply to Dark
User Avatar
7 years ago
Auto-translated
Dark
Thanks for the game!
2-1 in the series
Thanks for the game.
In reply to Dark
User Avatar
7 years ago
Auto-translated
Dark
Thank you for the game!!!
Thank you for the game.
In reply to Grando
User Avatar
7 years ago
Russel_lDHl tech win Zodmund.
Twice in last week we had troubles with saves or opp's time.
So he decide to get me win.
Tnx for time.

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