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Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
With the standard timer, the timer starts if you don't check the box to accept your turn.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
at the beginning of the 2nd turn, a piece of a neutral spawn area was revealed; I've seen this happen several times now.
https://pp.userapi.com/c851332/v851332202/e3008/zIoPutG57UM.jpg
here are some more examples.
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
Will the reputation system work again?
And there's probably no point in bothering Baratorcha about this. The situation with the crashes is obvious, it's hard to miss.
Sav - I intuitively understand why you don't want to spend money and why donations aren't important - but damn it - let's make the servers stable so people don't get upset when they play for 4-5 hours and then it starts crashing - and it happens constantly. MAKE THE SERVERS STABLE.
I think there will be no more problems (at least regular ones).
I am quite open to donations.
I am solely responsible for the development and technical administration of the Heroes of Might and Magic Online lobby. Although the lobby is an integral part of the modern game, technically it is part of the HD mod.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
Added after 2 hours 11 minutes
Same thing again. Only -47 and +11!!! This is absurd.
Also, it's not clear why a time-tested system like Elo isn't used?
Well, if you look at what Lizard wrote above, one could assume that next time Lucky will get 5 PTS, meaning it will again be divided by 2 without a remainder)
And the identical deduction from the loser in this situation is due to the maximum rating gap, because more than 47 points will not be taken from the loser, no matter how huge the gap between the players is.
As I recall, the rating mechanics used to be different, worse than the current one, that's for sure.
I won't list all the factors of rating change, but earlier there was such a buggy theme that a player passionately striving for top 1 by, let's call it, "grinding" Jebus Cross, would find it much more profitable to surrender on day 2-3, after seeing a not-so-easy respawn, or carelessly dive into max clues somewhere and calmly surrender, losing 3-5 points in the process, and go start a new one.
As one might guess, the person's motivation was mutated, and the ladder gameplay could also mutate soon.
I was even slightly perplexed at one point when a player with a solid rating, after surrendering on the second day, wrote to me about losing in the gnome dwelling=) And, mind you, this happened not just once, but afterwards the guy decided to surrender again on day 111-112)
This was the direct difference from HeroesWorld: here, if the big guys squeeze everything out of the matchup, some won't even try in the lobby)
At that moment, it got on my nerves, and I think I wrote to Baratorch about this situation.
In summary, the idea of grinding rating in HeroesWorld/lobby is not very good)
skype: goshanstop.ru
discord: puzzz0#3215
