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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to fktifzobr
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#3309
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fktifzobr@mail.ru
mages were conceived as powerful support creatures; Magic Fist is a must-have spell for Academy mages, so it shouldn't be removed. Instead, you can give the mage Magic Fist at the expert level, and also give him Fireball, in memory of the Archmage.
The mage won't be shooting.

Aren't you making a copy of Night Hag in melee combat?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#3310
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AstralLein
Aren't you making a weaker copy of the Night Queens for melee combat?
No, this guy will be weaker than the Night Queen. His main task will be to cast buffs, regeneration, or debuffs on enemies. These guys will only engage in melee combat when they run out of mana.
Мои мини-моды

Мод RTF

Мои NCF существа
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#3311
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>>>RTF<<<

How to install?

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#3313
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It turns out these are different versions of the mod.
In reply to fktifzobr
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#3314
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fktifzobr@mail.ru
I dressed the Orc in armor; it turned out quite well. Now I need to repaint him and think about an upgrade.

By the way, that's an interesting idea! It looks good. What do you think of naming it?

Added 1 minute ago
fktifzobr@mail.ru
For the upgrade, I can make it an explosive ballista or an iron ballista like in NCF, but use a color scheme similar to the dwarven ballista from Heroes VII. Alternatively, I could create a ballista with a gun crew from the Dark Dwarves instead of a regular ballista, or perhaps a dark magic cannon, although I could also go for a fire or electric version.

That's already a sensible thought. After all, repainting something that's already finished isn't so difficult.

Added 3 minutes ago
fktifzobr@mail.ru
Damn, I forgot again:smile35:. I need to develop a habit of sometimes taking files from the add-on...
I also noticed the "Blood Rage" issue; I'll leave it as is for now and rework it later.

Right now, I'm working on the Humans. Here are my thoughts:
1) I'm removing the medics from level four because having a low-level resurrection unit is too overpowered.
2) Level one will be occupied by archers – basically militia who care more about their lives than their Imperial counterparts.
Level three will be occupied by assassins – soldiers from the Thieves Guild and Black Fang will not be as durable as the mercenaries at level two, but they will surpass them in all other parameters.
Level four is still undecided; most likely, it will be a ballista with 0 speed, low initiative, and growth, but decent health and damage (+ the fact that the faction will have 3 large creatures).
Level five, the heavy nomad will be replaced by a black samurai with a Hashima.
The remaining levels remain unchanged.
(There were also ideas regarding level four – putting a mage there and adding Landsknechts, but Landsknechts don't look good on anyone except leaders, and a leader is twice as strong as a latnik; that would no longer be a Landknecht but rather a dwarven tank.)
Also, the ambush with dragons: the new canon states that a dragon has only one path of development.


What about levels two, six, and seven?

Added 3 minutes ago
fktifzobr@mail.ru
I'm back! The lizard infantry receives armor; the club will go to the greens, and this one will get a mace or hammer.

It looks very nice indeed. It resembles a lizard chieftain.

Added 1 minute ago
You mentioned a new creature earlier. Did you manage to refine it?

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#3315
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A ballista with 0 speed is good, but there are artifacts and skills that increase its speed (Native Lands, Aura of Speed, Boots of the Wanderer). Is this not a problem?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to atlant108
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#3316
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atlant108
By the way, that’s an interesting idea! It looks good. What do you think of naming it?

Added 1 minute ago


And what about the second, sixth, and seventh levels?

Added 3 minutes ago


It looks pretty good. He resembles a lizardman leader.

Added 1 minute ago
You mentioned a new creature before. Did you manage to refine it?

I haven't named the orc yet; it's still too early.
At level two, there will be black guards and city guards; at level six, a Sorcerer will definitely take his place, and at level seven, it will be an air dragon.

I haven't made riders for the lizardmen yet; the screenshot shows a hero.
A ballista with 0 speed is fine, but there are artifacts and abilities that increase its speed (Native Lands, Aura of Speed, Boots of Striding). Is this not a problem?
It’s a problem, but by level four, there are already Orcs, so the ballista issue disappears
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Мод RTF

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#3317
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WHAT WILL BE IN THE FUTURE:
1) Replacing all in-game factions.
2) New resources from Heroes of Might and Magic VII to replace the old ones.*
3) New territories that will be adapted to the new factions.*
4) New scenarios and campaigns.
*These mini-mods for RTF will be optional and will be mandatory only for new scenarios and campaigns.
__________________________________


Are there any new scenarios and campaigns already available? Is work being done in this direction?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
#3318
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Is this masterpiece compatible with EWA or 5.5? I would be very grateful for an answer.
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#3320
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Right now, I'm working on optimizing the Stronghold, thanks to ThePhANToM for pointing out the area that needed attention – the castle itself. I've removed the background of giant trees and swamp vegetation. After these changes, I was able to run the mod on a huge map!!! Now I'll look for more heavy models in the city and remove them:D The city will be less vibrant, but the main bug causing the game to crash will be fixed.
I'll also be reworking the creatures – the Kroks from NCF look great and have minimal models attached + they at least resemble the canon.

I'll also add an alternative download link, as it seems that sometimes broken files are downloaded from Yandex.Disk – either textures are missing from the models or some geometry is absent!
Мои мини-моды

Мод RTF

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#3321
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I've been wanting to ask you:
1) Did dark dwarves appear in the original story of Ashan (if so, where)?
2) Why does the dark dwarves' castle cause more lag than the elementals' castle, even though the latter has more effects?
3) Why did you decide to make Cabiri instead of Firelings?
In reply to Нибрус
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#3322
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Nibruus
I've been wanting to ask you for a while:
1) Did dark dwarves appear in the original story of Ashan (if so, where)?
2) Why does the dark dwarves' castle cause more lag than the elementals', even though the latter have more effects?
3) Why did you decide to make Kabiri instead of Firelings?
1) No, all we have is a mention of the war between orcs and renegade dwarves in Goshak's biography.
2) Most likely due to the fog; I don't think I removed it.
3) I don't know; I don't remember anymore.
Мои мини-моды

Мод RTF

Мои NCF существа
#3323
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I also wanted to ask, you mentioned that you wouldn't repeat creature models, but the eagles and winged serpents share the same model (phoenix), or did you have no other choice but to do it that way?