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Posts from [God's mod v7+ EWA patch + global mod bonus] Auto-translated

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#1
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Hello everyone, I want to share a mod with you. I want to say right away that this mod is not mine. Author/Developer: Mstyte Game version: 3.1 or ewa Description: God's mod v7: If you really like Heroes of Might and Magic 5, but you are tired of the monotony of the creatures, then this mod is for you. In this modification, the creatures of Orcs, Necromancers, Elves, Dark Elves, Dwarves, Mages, and Humans have been improved, each with a unique ability, combat paint, and developed basic characteristics. IMPORTANT: The difficulty of the game has been changed: Recruit - Approximately equal to medium difficulty. Warrior - Somewhat similar to a hero. Veteran - Extremely high difficulty. Hero - Unreal (bonus) difficulty, of course, unless you are a Hyper-Extrasensory or God yourself. God's mod v7 EWA: A patch to combine the God's mod v7 and the EWA global mod. Mini-mods: Mods that change one or more creatures. These mini-mods are not directly related to the main mod and do not globally change the game balance! Installation method: God's mod v7: 1) Place the data folder and the splasha2.bmp file in the root folder of the game, and answer "Replace" to all questions about identical files. 2) Run the game. God's mod v7 EWA: Before installing, make sure that everything necessary is installed in the correct order: Heroes of Might and Magic 5, Tribes of the East, patch to version 3.01, EWA mod, and God's mod v7. Installing the patch: 1) Place the data folder in the root folder of the game. 2) Run the game. Mini-mods: 1) Place the data folder from the selected mod in the root folder of the game. 2) Run the game. List of changes / map names: God's mod v7: In this version, all improved creatures have been changed. The Orc faction has been divided into 2 clans: Vile and Repulsive, Necromancers into 2 kinds: Intangible and Immortal, Light Elves into 2 classes: Mercenary and Combat, Dark Elves into 2 types: Assassins and Great, Dwarves into 2 kinds: Furious and Terrible, Mages into 2 families: Noble and Ruthless, Humans into 2 armies: Mighty and Agile. New abilities have been added to the creatures; parameters have been changed: attack, defense, speed, damage, etc.; cost, names, description, and even graphically (combat paint for each clan). Unfortunately, it was not possible to change the Astral Dragon graphically. The descriptions of buildings and the city level for their construction, as well as some names, have also been changed. The abilities and cost of neutrals have been changed, the starting capital and the number of troops have been changed, and the structure of obtaining parameters for heroes has been changed. A mini-balance has been applied, bugs have been fixed, and the unique ability of the Necromancers has been edited. Download link: https://disk.yandex.ua/d/sAEFuu3M0vAwNQ
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#2
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Now, I would like to make a suggestion to the modders: please finish the mod. The Inferno faction is not fully implemented; the author seems to have forgotten about it, and as a result, the Inferno faction turned out to be the weakest.
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#4
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Just wanted to say, this mod isn't mine.
Whose is it? It would be good to include the author in the first post.
 

К А
Стикеры GBF в Telegram
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#5
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I saw it, and I didn't like the implementation because simply recoloring all the textures in Photoshop feels disrespectful to the game.

Added after 58 seconds
And this name, like "Nimble Landlords," immediately raises the question: are there any clumsy ones, and how can we find them?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#6
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Added 4 minutes later
Uriel Septim X
I saw it, and I didn't like the implementation because simply recoloring all the textures in Photoshop feels disrespectful to the game.

Added 58 seconds later
And this name, like "Nimble Landlords," immediately raises the question: are there any un-nimble ones, and how do you find them?
I agree about the textures, but if you're using the Eve version, there won't be these textures; there will be regular units with new abilities.
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#7
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dimakim2211
Author/Developer: Mstytel

Added 4 minutes ago

I agree about the textures, but if you apply it to the Heroes of Might and Magic V version, these textures won't be there; there will be regular units with new abilities.
It's not very difficult to remove the textures; you just need to delete one folder from the mod archive.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#8
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Hello! What is the general name of your mod, dimakim2211? If it's just several mods in one folder, then this topic doesn't belong here – you need to post it here: /forum/section/285/
I also recommend that you upload a link to the mod on a resource that is not blocked in Russia.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...