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Posts from [TOURNAMENT - SoD] Blitz Jebus - 4 / Blitz Jebus - 4

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7 years ago
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I. Rules: 1) Tourney game version - SoD+HDmod+HWrulez+Fresh Mod 2.0 (latest versions but Fresh Mod). 2) Template - Jebus Cross. According to agreement between players, they can play the mt_Jebus Cross template. 3) Timer - 8+4+1. 4) Tourney format - Double Elimination. In every tour current pair plays bo3 (both upper and lower brackets). Time for a games in upper brackets - 2 weeks, for lower - 4. When you are not able to play tour in time - please notify judges in advance. 5) Castle selection - Random + one trade (winner selects castle or color). 6) When there is a game with simultaneous turns - then it plays until 117 inclusive. 7) Restarts - 2 days total. 8) Red-rush is allowed, roads only fast. 9) Block restart is possible to take untll 112 inclusive, but only in the day when block was spotted. For both brackets the rule from "Blitz-Jebus-2": By block we consider the guard (or group of guards), which: - blocks any road to the village (doesn't matter whether there is a block to the GO). - which you can't kill without losing less than half of the army. - which you can't walk over less than 1-day movement points count (1500 moves). Moves are counting "from the road to the road" according to shortest route. When there are killable guards on this route - we consider that they're killed. Block restarts are counting as subjective. 10) Mage guild rebuild is on. 11) Game is playing with Fresh Mod. When both players don't want to play with Fresh Mod - they can play without it. When during the game it appears that one of the players forgot to include Fresh mod - two options are available: а) Continue the game as is. b) Include fresh mod and load battle save before entering the object. It's possible to do once per all restarts. Other rules are standard. Players are allowed to make any changes to the rules except template and timer. II. Organizational questions. 1) Judge of the tourney - Ihromant (ICQ: 5676388). 2) For every finished game players should write the report and confirm it in this topic. Saves for all games should be preserved until the end of the tourney and show them to judges when any questions are present. 3) Tourney games are included into HW overall and season rating. 4) Registration lasts until 4th February (could be expanded), start of the tourney - 5th February. Winner Blitz Jebus -1 - KobRa_RR. Winner Blitz Jebus -2 - =Lizard=. Winner Blitz Jebus -3 - BISHOP. --- Added after 53 seconds I. Rules: 1) Tourney game version - SoD+HDmod+HWrulez+Fresh Mod 2.0 (latest versions but Fresh Mod). 2) Template - Jebus Cross. According to agreement between players, they can play the mt_Jebus Cross template. 3) Timer - 8+4+1. 4) Tourney format - Double Elimination. In every tour current pair plays bo3 (both upper and lower brackets). Time for a games in upper brackets - 2 weeks, for lower - 4. When you are not able to play tour in time - please notify judges in advance. 5) Castle selection - Random + one trade (winner selects castle or color). 6) When there is a game with simultaneous turns - then it plays until 117 inclusive. 7) Restarts - 2 days total. 8) Red-rush is allowed, roads only fast. 9) Block restart is possible to take untll 112 inclusive, but only in the day when block was spotted. For both brackets the rule from "Blitz-Jebus-2": By block we consider the guard (or group of guards), which: - blocks any road to the village (doesn't matter whether there is a block to the GO). - which you can't kill without losing less than half of the army. - which you can't walk over less than 1-day movement points count (1500 moves). Moves are counting "from the road to the road" according to shortest route. When there are killable guards on this route - we consider that they're killed. Block restarts are counting as subjective. 10) Mage guild rebuild is on. 11) Game is playing with Fresh Mod. When both players don't want to play with Fresh Mod - they can play without it. When during the game it appears that one of the players forgot to include Fresh mod - two options are available: а) Continue the game as is. b) Include fresh mod and load battle save before entering the object. It's possible to do once per all restarts. Other rules are standard. Players are allowed to make any changes to the rules except template and timer. II. Organizational questions. 1) Judge of the tourney - Ihromant (ICQ: 5676388). 2) For every finished game players should write the report and confirm it in this topic. Saves for all games should be preserved until the end of the tourney and show them to judges when any questions are present. 3) Tourney games are included into HW overall and season rating. 4) Registration lasts until 4th February (could be expanded), start of the tourney - 5th February. Winner Blitz Jebus -1 - KobRa_RR. Winner Blitz Jebus -2 - =Lizard=. Winner Blitz Jebus -3 - BISHOP. --- Added after 33 seconds Tourney brackets: https://docs.google.com/spreadsheets/d/1cAlwcnJlrHtyLFpx7QHFB1voA99SauG2Q1uiuknLdxc/edit#gid=739590733 Time for 1st round until 4th March. Time for the first round is until March 4th. If your player is missing for first 2 weeks - write to me and I'll make a replacement with player from the waiting list. If your opponent doesn't respond in the first 2 weeks - write, and I will replace him with a player from the waiting list. Waiting priority list: D0wnButNotD3f3ateD Hideyosi Wladysha Ihromant
In reply to Лось
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7 years ago
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It seems that the tournament will be held using Fresh Mod. The game proceeds regardless of whether both players or only one of them have it enabled. This raises the following question: If, during the game, say on turn 115, one of the players realizes that they forgot to enable the mod, what actions should the players take in this case: 1) Continue the game as is. 2) Replay the game with the mod enabled. 3) The player who forgot to enable the mod receives a technical defeat. If the first option is chosen, then there is no point in making the use of the mod mandatory, but rather optional for each player.
In reply to korovka1987
7 years ago
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korovka1987
It seems that the tournament will be held using Fresh Mod. The game proceeds regardless of whether both players or only one of them have it enabled. This raises the following question: If, during the game, say around turn 115, one of the players realizes that they forgot to enable the mod, what actions should the players take: 1) Continue the game as is. 2) Replay the game with the mod enabled. 3) The player who forgot to enable the mod receives a technical defeat. If the first option is chosen, then there is no point in making the use of the mod mandatory, but rather optional for each player.
The second option is better (minus 1 restart for the host).
In reply to korovka1987
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7 years ago
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korovka1987
It seems the tournament will be played using Fresh Mod.
The game proceeds regardless of whether both players or only one of them have it enabled.
This raises the question:
If, during the game, say around day 115, one of the players realizes they forgot to enable the mod, what should the players do:
1) Continue the game as is
2) Replay the game with the mod enabled :rolleyes:
3) The player who forgot to enable the mod receives a technical defeat
If the first option is chosen, then there is no point in making the use of the mod mandatory, but rather optional for each player.
Mod usually improves the speed of the game. From the speed standpoint, when you missed to include Fresh Mod, you will receive ordinary Wyverns and Angels in conservatories. So, It could reduce your speed of acquiring battle stack and slow your speed down. My assumption would be for now that there will be continuation of the game.
Also you can't predict which castle pair it would be before joining. So if you forgot to on Fresh mod, you can stuck in the situation with 3 Hives on respawn and strong GO. In case with Efreeti, it's painful, but still possible to break it, but with unupgraded wyverns - it's a complete disaster. The only castle is weakened with Fresh Mod are Necro and Conflux, so low probability to get them.

TL;DR. I'm considering the 1st variant for now.
In reply to Ihromant
7 years ago
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Ihromant
The mod usually improves the game's speed. From a speed perspective, if you forget to include Fresh Mod, you will receive ordinary Wyverns and Angels in conservatories. This could reduce your speed of acquiring a battle stack and slow you down. My assumption for now is that the game will continue.
Also, you can't predict which castle pair it will be before joining. So, if you forgot to turn on Fresh Mod, you can get stuck in a situation with 3 hives on respawn and a strong GO. In the case of Efreeti, it's painful, but still possible to overcome, but with unupgraded wyverns, it's a complete disaster. The only castles that are weakened with Fresh Mod are Necro and Conflux, so the probability of getting them is low.

TL;DR. I'm considering the 1st variant for now.
I disagree about Flux. In my game, on GO, 17 Psychos were given out, so no Wyverns can compare, firstly, because there's no retaliation, and secondly, the stacks from them scattered.
In reply to Ihromant
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7 years ago
Ihromant
Mod usually improves the speed of the game. From the speed standpoint, when you missed to include Fresh Mod, you will receive ordinary Wywerns and Angels in conservatories. So, It could reduce your speed of acquiring battle stack and slow your speed down. My assumption would be for now that there will be continuation of the game.
Also you can't predict which castle pair it would be before joining. So if you forgot to on Fresh mod, you can stuck in the situation with 3 hives on respawn and strong GO. In case with Efreeti, it's painful, but still possible to break it, but with unupgraded wywerns - it's a complete disaster. The only castle is weakened with Fresh Mod are Necro and Conflux, so low probability to get them.

TL;DR. I'm considering 1st variant for now.
If the tournament is conducted with Fresh Mode, its quite strange to say that the game that was started without Mode should be continued. What shall the player do in the situation when his opponent asks him about being a host and after that creates the game with the Mode being turned off? Especially if this opponent voted about Fresh Mode being not used in the tournament. Your answer about the proposed situation got me thinking that your rules can be abused. Its kinda bad situation in terms of principles of fair play. I think your rules should be more striсt and enlightened in terms of prevention obvious abuse.
Actually i liked the idea of kamukag3e. Im sureit should be taken into consideration.
And i dIsagree a little bit about the statement what towns had been weakened with Fresh Mode. I would rather believe that Dungeon was kinda nerfed with this mode not only Conflux. I remember recent times when u couldn't pick the hero for Conflux on Jebus-Cross. This town had been rather averege. With permission of picking Luna on the start Conflux became the way stronger. But i should say that not all the games by Conflux is determined by Luna's success with Angels. Necro is nerfed substantively ofcourse. No shit. But this mode is interesting for me especially in terms of improvement the tempo of Tower and Stronghold on Jebus-Cross template. These two towns should become stronger as well. Im wondering what the balance will be. And we gonna find out it with the help of Fresh Mode and This Tournament!:smile14:
In reply to kamukag3e
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7 years ago
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Please register me for the tournament.
In reply to korovka1987
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7 years ago
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korovka1987
It seems that the Tournaments will be held using Fresh Mod.
The game works regardless of whether both players or only one of them have it enabled.
This raises the following question:
If, during the game, say on turn 115, one of the players realizes that they forgot to enable the mod, what should the players do in this case:
1) Continue the game as is
2) Replay the game with the mod enabled :rolleyes:
3) The player who forgot to enable the mod receives a technical defeat
If the first option is chosen, then there is no point in making the use of the mod mandatory, but rather optional for each player.
One more idea came to my mind. I suppose that fresh mod doesn't change the saves. So, if one player forgot to include the mod, he will receive angels/wywerns instead of 6-7 native troops. In this case, he has two options:
1. Continue the game as is.
2. To load the BATTLE save with the mod included. He could lose some seconds, but actually, this happened due to his fault, so everything is fair.

What do you think?
In reply to Ihromant
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7 years ago
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Please register me for the tournament.
In reply to Ihromant
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7 years ago
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Please register me for the tournament.
In reply to Ihromant
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7 years ago
Ihromant
One more idea came to my mind. I suppose that fresh mod don't changes the saves. So, if one player forgot to include mod, he will receive angels/wywerns instead of 6-7 native troops. In this case he has two options:
1. Continue game as is.
2. To load BATTLE save with mod included. He could lose some seconds, but actually this happened due to his fault, so everything is fair.

What do you think?
If it works its a great idea of solution situations like that.
In reply to kamukag3e
7 years ago
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Please register me for the tournament.
In reply to kamukag3e
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7 years ago
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Please register me for the tournament. Added English translation for the rules. We have 32 people registered now. So, a pretty good number for starting the tournament. New applicants will be added if someone is disqualified in the first round.
In reply to Ihromant
7 years ago
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When will the draw take place?
In reply to Iamsamstan
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7 years ago
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Iamsamstan
When will the draw be?
4th February.

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