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Posts from HotA interface improvements.

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#31
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Increase the number of players to 10 and improve the AI.
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#32
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Suggestion for short time controls: instead of the turn acceptance window blocking the screen, it should appear in the bottom right corner, allowing players to think about their upcoming actions while waiting for the opponent's turn. (This is especially relevant for blitz games with One-Hour turns). An additional timer could be added, for example, one minute to make a move. (This time does not accumulate).

P.S. And for those who like to quickly visit the shop, add an option for mutual pause. (Press the "pause" button, and if the opponent agrees, the timer stops).
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#34
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Well, a minute a day for thinking isn't that much. In total, both players will have +14 minutes per week, which will hardly affect the duration of the game. Small breaks of calm during a blitz game won't hurt; besides, everyone is playing with the "start timer after pressing OK" option, which allows them to rest between turns. And the interface I suggested will help prevent abuse; there are always those who like to take a couple of hours to run errands.

You could make it not a minute, but +30 seconds a day, at least. Then it would only be +7 minutes per week.

If a player finishes their turn 30 seconds earlier than their opponent, they will have those extra 30 seconds to think. And it's not entirely clear why they should receive such an additional advantage, on top of the advantage they already have in the accumulated timer.
#35
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In HD, there's an option called "Start timer after taking a turn," which can be disabled. When disabled, the timer will start ticking even before a turn is taken. Combined with the ability to adjust the turn time, this completely resolves the issue. However, it seems that no one needs to solve it, and this checkbox isn't used.
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#36
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Yes, I was just about to write about that at the very beginning – what is the purpose of the checkbox that no one uses? In general, even it doesn't completely solve the problem, because in the system I proposed, the timer doesn't accumulate, but with the checkbox disabled and added time, it does accumulate, which will still force players to start their turn as early as possible. I wanted to express my idea from the very beginning as follows – to remove the unnecessary checkbox and replace it with the interface I proposed. *** Perhaps the following argument will be more convincing: You can record a video of your game on your computer, and in the intervals between turns, watch a video of the previous turn and think about the next one, thereby saving time. (This also applies to viewing air and earth spells, the results of which, for some reason, cannot be viewed during the opponent's turn). The same result is achieved with the interface I proposed, only now the time for thinking about a turn will be limited.
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#37
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It would be possible to create a separate, accumulating timer for taking a turn, so that, for example, several turns could be taken at once without delay, time could be accumulated, and then a complex turn could be carefully considered, or one could simply rest or run to the store.
In reply to Marcus Aurelius
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#38
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Marcus Aurelius
You could even create a separate, accumulating timer for taking turns, so that you could, for example, take several turns at once without delay, accumulate time, and then carefully consider a complex move, just relax, or go to the store.
Or fall asleep until morning... What's the point of this circus?
Ася 390383586

Осень-Зима 2013-14.
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#39
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The current system, with the "Start timer after taking a turn" checkbox enabled, allows you to easily sleep until morning. And since no one plays without this checkbox, no one will be negatively affected by the functionality I proposed. On the contrary, now it will be impossible to sleep until morning because the time to take a turn will be limited.
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#40
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What kind of heresy is this?


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#42
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During streams, people keep forgetting to send donations. Could we add the option to donate via 111? (Although this is more of a request for HW-rules, but since Heroes of Might and Magic has simultaneous turns, I'll post it here as well).
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#43
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Is it possible to implement a money transfer feature like this: c75f6a85dae402f148e083599b983ddc-full.jpg

Added 3 hours and 9 minutes ago
Oh, right, it shows the PvP options there. So, instead of the "transfer gold" button, could we just have a field for entering the transfer amount? To visually distinguish it, because people keep forgetting to make the transfer. -amount = red transfers, +amount = blue transfers.
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#44
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Here are a few suggestions to improve the game's usability and save time (and nerves): 1. In single-player mode, allow players to automatically enter a series of standard passwords (primarily, nwcwhatisthematrix, nwcnebuchadnezzar for all heroes, and nwctrinity for all heroes) by pressing hotkeys (e.g., Ctrl+P). This is primarily for the convenience of analyzing the map after the game is finished. 2. If you have viewed the air and/or ground during your turn, allow the opponent to access these views on their next turn. Since everyone already takes screenshots and this is allowed, why not implement this option directly into the game? 3. Since you've already made it possible to calculate a move during the opponent's turn, can you improve it further and make it possible to calculate a move through obstacles and guards? (as if wings were equipped or the "Fly" spell was used) More to come.
http://ru.twitch.tv/lizard_wt
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#45
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...you could also implement a route calculation feature similar to that in Heroes of Might and Magic (while waiting for your turn). By holding down CTRL, you can plot a route on the map through several points, using multiple segments.
In reply to =Lizard=
#46
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This is especially relevant for games with a large number of players: Restoring simultaneous turns. I think it's obvious, but I'll give an example: Yesterday, we played with five people. I captured a mine, and the turns were interrupted, but after that, there were no fights or other skirmishes. Several turns passed. You see, right? Three simultaneous turns or FIFTEEN sequential turns! I know you can reload, but it would be better if it could be done in two or three clicks.