That's exactly why we're panicking, worried that we haven't forgotten about Light, Summoning, and the like! Races that wield these types of magic gain an obvious and unfair (and therefore very frustrating for Warlocks of Darkness and Chaos) advantage...
Posts from “Heroes of Might and Magic V: Tribes of the East”
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most likely, they will give Orcs a small chance of getting magic immunity, perhaps 5% or 2%, or maybe 10% or 8%
З.Ы: кадилом по голове не бить.
З.З.Ы: А вот у нас в Шио....:D
rather, the opposite: immunity will appear with the same probability as different schools of magic in other factions - i.e., often. Otherwise - how will the remaining slots be filled?
class light dark chaos summon
knight 8% 8% 2% 2%
demon 2% 8% 10% 2%
ranger 8% 2% 8% 2%
warlock 2% 2% 15% 10%
mage 10% 8% 10% 15%
necromancer 2% 15% 8% 10%
runic mage 8% 2% 10% 4%
from this, it follows that the probability of a barbarian getting the skill will be about 5%.
well, let's take a look at the magic drop rates for different factions:
class light dark chaos summon
knight 8% 8% 2% 2%
demon 2% 8% 10% 2%
ranger 8% 2% 8% 2%
warlock 2% 2% 15% 10%
wizard 10% 8% 10% 15%
necromancer 2% 15% 8% 10%
rune mage 8% 2% 10% 4%
from this, it follows that the chance of a Barbarian getting a skill will be around 5%
З.Ы: кадилом по голове не бить.
З.З.Ы: А вот у нас в Шио....:D
These are percentages on paper, but in practice, at least one magic spell drops for everyone on the early levels... and often, the random generator persistently offers more...
and besides, has it ever happened that a demon was offered light magic?
Yes, and it's one of the strongest builds, specifically focusing on light (Massive Flash and Righteous Strike increase the army's strength by approximately 70-90% of its initial value. And of course, teleportation. It's especially good for Grok, although he's generally the strongest Inferno hero, so 8)).
Added after 21 hours and 51 minutes
Or has no one played the demo version of Tribes of the East? I would download it, but my internet is bad (it's slow and downloads very slowly). Here's a link for those who need it!))) http://www.fileplanet.com/promotions/hmmv/demo.aspx
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
the upgrades are interesting. the main thing is that they are well-thought-out and make sense)))
- mages as units will not have spells, nor will they have alternate upgrades;
- mages will not have casters as part of their alternate upgrades. Neither djinns nor mages are casters.



