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Posts from Which units would you like to replace/add? Auto-translated

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In reply to Amko
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#118
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A friend of mine suggested a unit (undead tier 3), and I haven't seen anything like it in any other undead faction. At first, it seemed like nonsense, but if you think about it, it's very original and makes sense.
It's called "Rot." It's a dead, rotting tree that the undead have controlled (like everything else that's dead). Stats:

Attack---------6
Defense-------6
Damage----------4-6
HP------------16
Speed------4
Initiative---8

Ability - Crumble. It can crumble instead of moving (it's a rotting tree) 6 times in battle. Its crumbled form is invulnerable to everything, and no one can step on it. If there's an enemy ranged unit nearby, it can attack, but only with a penalty at any range (the crumbled form gets in the way).

Added 6 minutes later
But they're not very useful.
They weaken the enemy well, absorb return attacks (they have a lot of HP), and protect the skeletal archers well. Zombies aren't that easy to kill with a couple of hits, and the thousand and a half skeletons I've gathered will shoot at close range, and that won't be pleasant.
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#119
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It probably won't look very aesthetically pleasing.
In reply to DartDanil
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#120
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Now, about the Blights. But some trees were still alive and stronger than others (like an oak). And the rot emanating from them stands out among others. They became Lord Blights. Characteristics:
Attack----------7
Defense--------6
Damage-----------5-7
HP-------------22
Speed------5
Initiative----9

They disintegrate (which is understandable) and immediately teleport their remains to any point on the map (I still don't understand the reason (it's a friend's idea), but it's original, because we haven't encountered anything like it in Heroes yet).

Added 2 minutes later
And since when are undead aesthetically pleasing? Oh, yes, the growth rate is 8.
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#121
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Why is the undead aesthetically pleasing and neat? But here, it's falling apart. And it's rotting too.
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#122
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It will look more aesthetically pleasing and neat than zombies.
In reply to DartDanil
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#123
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DartDanil;113698
Now, about the rot creatures. But some trees, while still alive, were stronger than others (like an oak). And the rot emanating from them stands out among others. They became lord rot creatures. Stats:
Attack----------7
Defense--------6
Damage-----------5-7
HP-------------22
Speed------5
Initiative----9

They disintegrate (which is understandable) and immediately teleport their remains to any point on the map (I still don't understand the reason (it's a friend's idea), but it's original, because we haven't seen anything like it in Heroes yet).

Added 2 minutes later
And since when are undead aesthetically pleasing? Oh, yes, growth rate - 8.
I saw something similar in a mod with plague ents, which are placed at level 6, they look like ents from the beta, only they are slightly recolored to resemble undead.
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#124
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Ents are quite sufficient. Let the undead have bats.
In reply to Kitsune
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#125
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Ents are alive and don't fall apart. There's a peasant, and there's a zombie. They look the same, but both exist. Also, there are 4 types of dragons, and they aren't as different as ents and ghouls. And bats, as far as I remember, have always been alive, but if you give them to the Dungeon faction, I think it would be pretty good.
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#126
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Bats are associated with vampires. And too many vampires are never a good thing.
In reply to DartDanil
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#127
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DartDanil;113711
These are living creatures, and they don't disintegrate. For example, there's a peasant, and there's a zombie. They look like the same creature, but both exist. Also, there are 4 types of dragons, and they aren't as different from each other as Ents and Ghouls. And bats, as far as I remember, have always been living creatures, but if you give them to the Dungeon faction, I think it would be pretty good.
I'm talking about PLAGUED Ents, not regular ones; see the screenshot. They are added instead of Liches.
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#128
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Instead of liches? Liches cannot be removed.
In reply to Kitsune
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#129
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Kitsune;113725
Instead of liches? Liches can’t be removed.

It’s not necessary anyway, it’s just a mod.
aka Sir Holmes aka David Jones.
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#130
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That's right, it's not mandatory... They are essential, though. If I had to choose, I'd rather have more skeleton archers.
In reply to Kitsune
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#131
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Kitsune;113694
But they are not very effective. And they are not particularly impressive in terms of appearance. Although, in principle, it's a matter of taste. But I would remove them.

One of the strongest strategies is a rush with Orson and zombies. Week 3-4, quantity ~200 (+-50). This eliminates quite a lot and is very difficult to counter. So, just because you don't know how to "prepare" them doesn't mean they are "useless".
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#132
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Yeah, “producing” zombies isn’t my thing. They’re useless to me.