This tournament is an official rated tournament.
Tournament dates 04-08.01.2019.
Map generation is performed using IRMG version 1.7.8.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification of the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, and tournament participants.
Replacement of tournament participants is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - topic with description (hereinafter, TE), download mod.
The game can be played via GameRanger, Hamachi, Remobo, COMODO EasyVPN, and similar programs.
2. Since the game has autosave - it is recommended to save once every 3 days.
3. The tournament is conducted as follows.
"Round robin" scheme with 2 games against each participant. Player color is determined by the players themselves. In case of disagreement, the judge determines the color.
1st game. Random template, random faction. Each player has the right to 1 restart with map regeneration no later than the second day of the first week of the first month of the game (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not).
2nd game. Opponents swap colors and factions; the template during generation is the same as in the 1st game.
The tournament winner is determined by the following criteria:
- highest number of points scored;
- Berger coefficient;
- number of wins;
- number of draws;
- number of losses;
- an additional 1 game.
The additional game is conducted as follows:
Color is determined by the judge via lot, random template, random faction. Each player has the right to 1 restart with map regeneration no later than the second day of the first week of the first month of the game (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not).
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.
5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or game crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.
6. In the event of battles between players, a stalemate situation may arise in battle (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.
7. Connection loss during simultaneous turns or desync on week 1 - technical restart (except for cases where both players are ready to continue the game)
Connection loss during simultaneous turns or desync on week 2 and later - the game continues (except for cases where both players are ready to start the game over).
8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Treachery" triggers may remain in the army.
10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone to the opponent's starting zone if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone during the same turn.
11. It is prohibited to press wait on Krag's first strike in battles with opponent heroes; it is permitted against neutrals.
12. It is prohibited to build creature dwellings in a captured secondary home town. The Necropolis is prohibited from using the undead converter regarding creatures from secondary towns.
13. Attention! LOADS are PROHIBITED in this tournament!!
14. Registration for the tournament is done via the automated system by clicking the "sign up for tournament" button.
After that, send the automatically created message.
16. 3 points are awarded for a win, 0 points for a loss, and 1 point for a draw.
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
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