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Well, this time I managed without troops from the garrisons. The result is, however, two weeks worse than with those troops, but at least everything was "fair and square" :).
After capturing the Dungeon stronghold, the events unfolded as follows: the first thing I did was hire Leto in the stronghold, because with his "plague" spell, he was simply essential. Thanks to Tralsai's "learn and teach" ability, both Tralsai and Sigrif mastered this spell.
Next, during the 2nd week of the game, Tralsai, and especially Sigrif, passed the army back and forth using Leto (and a couple of days later, Irbeth was hired to help). They gained experience on the neutral creatures. The orange hero (lizardman Sogral) was left without a stronghold and disappeared somewhere, and during this week, he eliminated himself.
At the beginning of the 3rd week, Sigrif, with the main army, emerged on the surface near the burning pit, fought his way to the southeastern Elven stronghold, and captured it (the stronghold was captured with the help of "plague" and hundreds of demons who joined, and they were used as "cannon fodder"). Tralsai stayed to guard his stronghold.
At the beginning of the 4th week, as expected, Vinrael with the main army of light elves descended into the Dungeon. Tralsai urgently mobilized all troops from the stronghold and creature generators and prepared to repel the aggression. But Vinrael only managed to capture a gold mine from the neutrals, after which he was forced to turn back, because Sigrif, with a forced march, reached the crossroads (near the teleport exit) and headed towards the main (northeastern) Elven stronghold. Tralsai, with the troops that had accumulated, followed Vinrael at a respectful distance.
During the next two days, Sigrif, on his way to his goal, managed to defeat two auxiliary Elven heroes in turn and capture the northeastern stronghold. In the next turn, it was Vinrael's turn, who rushed to save his stronghold (the battle is attached).
Then, on the first day of the second month, the third (central) Elven stronghold was captured, after which Sigrif, redistributing the troops with the arriving Tralsai, urgently rushed to recapture the plasma, free Railag, and then go to the prophet and necromancers to receive quests. Meanwhile, Tralsai, with all the available hunters (and his starting plague), stood "on guard" at the teleport exit, waiting for uninvited guests (one of the battles is attached).
While Sigrif went northwest to form an alliance with the necromancers and talk to the prophet (while also freeing and exploring the turquoise and blue tents), Railag, with troops hired in the Elven strongholds, went to free other tents - the brown one (actually, purple, which is in the Dungeon), and then the purple one (actually, violet, which is at the top, between the eastern Elven strongholds).
Then, Sigrif formed an alliance with the necromancers (for which he immediately gave money and mercury - the amount was already at hand), and received quests to capture resources (from the necromancers) as well as to visit the tents (from the prophet). After that, he went to the spell library, left it at the beginning of the map, captured and visited the last (orange) tent, captured wood and ore for the necromancers, and teleported to the southeastern stronghold. Then he visited the tree that increases the level and the tower for upgrades, and went north to the violet tent, where Railag was at that time, and, on the way, took the slowing staff from the dead knights (their main trump card against Fai'den), passed through the blue pillar without problems because he had already visited the blue tent (as he wrote above).
At this time, the former main hero of the orange lizardmen, Sorgall, was hired in the necromancer's stronghold. He talked to them and gave them resources (wood and iron for building a catapult), after which he ran to the prophet to tell them about the capture of the tents (parts of the key to the Dragon Utopia) and receive instructions on how to restore it on the mountain (where Tieru is). Immediately after receiving these instructions, Leto, who had arrived there, "restored" the key to the utopia on this mountain.
Meanwhile, Sigrif, meeting Railag, took all the Elven archers, druids, and fairies from him, and then gathered all the forces that had accumulated with the help of caravans from the strongholds and creature generators, and headed with the entire army to the Dragon Utopia. Despite the fact that even Tralsai had to requisition his hunters (all except 7), with the prospect of turning them into assassins, the army turned out to be more than modest: (less than two hundred furies, almost as many blue archers, about three hundred yellow fairies, almost two hundred scouts, six dozen druids, seven dozen riders, and a dozen and a half white witches). However, during all the previous battles (since the capture of the orange stronghold), not a single creature that was part of this army was lost.
After visiting the Dragon Utopia, Sigrif, with the help of auxiliary heroes, passed the "dragon sword" and the "ring of teleportation" to Sogral, who brought them to the prophet, after which (again with the help of auxiliary heroes) he returned the activated ring to Sigrif. At the same time, Sogral received and upgraded all the creatures that needed improvement or change to be included in Sigrif's final army in the tower (which is not far from the blue tent) (these were: a couple of dozen beasts, half a hundred scouts, two hundred of Tralsai's hunters, several witches, and a dozen riders).
And then, everything is simple - Sigrif, having received the ring and all the additional troops, teleported to Illa, took the ring of Dominion from her, defeated two Elven outposts without losses, captured the stronghold (for the last time defeating Vinrael and losing six druids under the fire of the stronghold), and defeated Fai'den in the stronghold (the battle is attached - it was also possible to conduct it without losses, if we do not count the fairies that Fai'den defeated before the start of the battle).
P.S. Unfortunately, Sigrif only managed to level up to 32, did not visit one tree that increases the level, and several runes also remained unused.