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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to theShevanesian
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theShevanesian
A necromancer arrived and captured the AI necromancer with an amplifier. He entered the super-treasury, where he found Resurrection and DD scrolls. He took several Dragon Utopia, then built up his army. The opponent took a Dragon Utopia in the adjacent area and stayed there. I attacked with my main hero; after taking the utopia, there were very few armies left. Thanks for the game!
An extremely sad layout of the roads. One was blocked by 9k guards consisting of upgraded medusas, and the other turned out to be blocked by 20-49 liches (closer to 50) and 50-99 elves (closer to 100). There was also a path to the AI via off-road in the desert, but I decided not to waste time on it. As a result, I barely managed to move around, doing my best, but it didn't work out. The opponent showed strength even from the beginning of week 3, so it was only a matter of time.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Huanito
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
h3dm1
Game Length
133 days
Game Date
1/4/2019
Reported
1/4/2019 6:03 PM
Rating Impact Archived
Redwhait 1851 1852 +1 ↑
St_Klaus 1290 1289 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2019 9:52 PM

In reply to Redwhait
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Redwhait
Thank you for the game!
Thank you for the game!

Где контент?! (с)
In reply to Redwhait
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The opponent surrendered on turn 127.

Thank you for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
125 days
Game Date
1/5/2019
Reported
1/5/2019 2:54 PM
Rating Impact Archived
ShadowManiac 1405 1431 +26 ↑
Мирон 1707 1681 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2019 7:25 PM

In reply to Ihromant
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Ihromant
He bargained for the color, so he started with Aina. Gundula arrived and immediately boosted her log. Therefore, he decided not to take the restart. His intuition didn't fail him; Gundula also boosted the earth. Then he ran around, looking for objects, and on turn 124, he broke a box for 15k experience, but there he was dealt a bit of damage by a Djinn and thinned out some Gremlins. Then, on turn 126, he took a Consul 2, being very careful about morale. After two angels appeared, the pace picked up. He broke through with Nelka against 6k guard and 90 lizards, took the village, broke through Consul 2-4 (it turned out to be 4), took Cyclops Archers, built full control, and started killing his blue opponent. Then, the question was whether to level up Kreg (who gained 10k experience) and Nelka, but his opponent surrendered. It turned out he had gotten into a max-utopia, and that's where he lost.

Thank you for the game!
Confirmed, thank you for the game.
In reply to Redwhait
Thx for game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Spider
Game Length
133 days
Game Date
1/5/2019
Reported
1/5/2019 6:59 PM
Rating Impact Archived
ProtosArchon 1687 1699 +12 ↑
Grando 1599 1587 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2019 7:02 PM

In reply to Grando
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Bought a color for 3500, chose all the rests, and got garbage. Had to play monks in the citadel + 2 external dwellings and a portal to the dungeon village. Took all of level 4 without wisdom; Griffin Conservatory was found not too far away, 1+1+4 and boots +2 all. Only reached 124; there are a couple of prisons in the center, a teapot, and a 2k Griffin Conservatory. The central town bugged out and you can't enter it without fly. Got a passfight and wandered the sands for a long time searching for happiness; found a Dragon Utopia with wings and an air book. Seized both central towns, built angels only on 134, and then news of the surrender arrives.
TFP.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
135 days
Game Date
1/5/2019
Reported
1/5/2019 7:22 PM
Rating Impact Archived
Redwhait 1852 1853 +1 ↑
Piramidex 1491 1490 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2019 8:58 PM

In reply to ShadowManiac
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ShadowManiac
Opponent surrendered on turn 127.

Thanks for the game!
I was trying to outmaneuver him with a trio of Shadowmancers and chained earth elementals for 4 turns. After a long break to save the game, I forgot which griffin was damaged and on which side, and I lost my nerve in the final stages, thanks for the game.
In reply to Redwhait
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Redwhait
I bought the map for 3500, chose all the restart options, and it turned out to be terrible. I had to play as monks in the Citadel, plus 2 outposts and a portal to the dungeon village. I took all the 4th-level creatures without wisdom, and the consolation prizes weren't very good; I found 1+1+4 and boots +2 all. I only reached 124, and in the center, there were a couple of prisons, a treasure chest, and a consolation prize level 2. The central city glitched, and I couldn't enter it without a flying unit. I got a pass fight and wandered around the sands for a long time in search of something good, and I found a winged undead creature and a book of air magic. I took both central cities, built angels only on day 134, and then I received a message that they had been surrendered.
TFP.
The map looked good; I had a restart on day 112, but I decided to play it. Then, on day 113, I found a horde of Grand Elves blocking half of my map. It turned out that this map is actually poor, and I started clearing the map from day 121. I picked up 2 boxes with magic but without wisdom. I entered the middle and attacked lots of bone dragons (48), which was difficult with my small army. They protected 2 boxes: 1 with experience, the second with all spells (picked up with basic wisdom). I saw that my opponent was already in the middle, so I went back because I had very little army. I cleared Utopia on my terrain, but nothing interesting was there. When I saw my opponent controlling all the desert and having a Death Dragon, I gave up. Thanks for the game!
ICQ 745894289
In reply to Redwhait
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I caught Tanta off guard. Otherwise, the game was quite slow. (My opponent used Teleport right away. I managed to catch him at the right moment.) Thanks for the game!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тива / Tiva Main Hero Тива / Tiva
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
134 days
Game Date
1/5/2019
Reported
1/5/2019 11:27 PM
Rating Impact Archived
Xocenk 1874 1876 +2 ↑
Ashtray 1538 1536 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2019 11:36 PM

In reply to Xocenk
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Xocenk
Caught Tanta while he was rushing. Otherwise, the game was quite slow. (My opponent got Teleport right away. I caught him just in time.) Thanks for the game!

I caught the striker and took the long road with ranged mini-blocks; everything was very slow. In the middle of the second week, I started to gain some momentum, caught Teleport on the first try, but I made a mistake and my opponent killed Tanta while he was rushing. Thanks for the game!
ICQ723705135
In reply to Grando
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At level 112 I barely got out of the Griffin Conservatory with a single unit and a dozen skeletons; at level 113 the opponent surrendered to neutrals.
Thanks for the game!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Mini-Nostalgia
Game Length
113 days
Game Date
1/6/2019
Reported
1/6/2019 2:30 PM
Rating Impact Archived
sir Davos Seaworth 1580 1601 +21 ↑
Sav1tarrr 1741 1720 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2019 2:36 PM

In reply to Redwhait
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The start was tough, no money and I got blocked by lots greater basilisks on the underground. I had good other roads though, and cleared big grass secondary zone. 2 crypts were there, the second one was maxi and I found trade post so could get bears in castle easily. Bought vidomina on the 5th day and picked up necro cape. Started farming skeletons with her, rampart AI was blocked by hive guard. I had many cons spread around the map, in 1-2 days I would have taken 2 of them, but news of surrender followed on 121.
Thanks for the game.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Gee
Синий / Blue
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
121 days
Game Date
1/6/2019
Reported
1/6/2019 3:05 PM
Rating Impact Archived
Dave_HUN 1976 1977 +1 ↑
Gee 1302 1301 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2019 5:08 PM

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