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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to Grando
Round 1 deadline passed.


Lets' count subtotals.
2 players already finished group stage - BoLo & Graf_Bananov.

There were 48 games in 1st Round. Actually 97 games finished.

Though out of 48 1st round's games there are 36 finished, and 12 not finished.
The unfinished game is rated as problem if one of opponents doesn't fit in tournament schedule because he didn't finish this particular game.
The unfinished game is rated as problem (by default) for both opponents, because if one of them has no infinite time and want to play exactly this game when opponent plays with other players - it's not correct case. There was one exactly same case (known) during 1st Round. ODD was requested properly and the game is finished for now.
Also several players did inform me they won't play 1st Round in time because of RL-circumstances. Those cases are also rated as ok.

So finally there are actually 5 problem games from 12 unfinished.

Unfinished games, that are not rated as problem (atm! don't relax!) - 7 - are marked in tables with pale orange (looks like pink :confused: ) colour.
Unfinished games, that are rated as problem - 5 - are marked in tables with bright orange colour. Games are not finished and there is no information why.

p.s. if i will get new information in the future - i will just add it in group stage tables without new announcements.
https://www.twitch.tv/grando__
In reply to Antiplayer
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Spasibo za igru.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
117 days
Game Date
1/2/2019
Reported
1/2/2019 5:32 PM
Rating Impact Archived
Huanito 1581 1593 +12 ↑
Court 1495 1483 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/2/2019 5:48 PM

In reply to Huanito
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I visited a friend on map 126 and attacked the capital with a small army, including a Citadel and all the purchased creatures, as well as a Galtron. He defended with 9 swords remaining. On the third turn, I finished him off with Eislan using a Meteorite spell, killing everyone. Thank you.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
137 days
Game Date
1/2/2019
Reported
1/2/2019 7:14 PM
Rating Impact Archived
Keba 1587 1591 +4 ↑
St_Klaus 1297 1293 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/18/2019 10:04 AM

In reply to Keba
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Clarifications regarding the results of the Group Stage and the start of the Transition Stage and Playoffs.

To avoid leaving questions open indefinitely that directly affect the continuation of the tournament after the group stage, the following points are clarified:
1) The number of groups will remain at 16. If new participants are registered, they will be placed on a waiting list and wait for a chance to replace someone who has not played a single game and withdraws from the tournament.
2) The 16 group winners will advance to the winners' bracket after the group stage.
3) The losers' bracket will have a Transition Stage of 1-2 rounds, according to the principles originally outlined in the Tournament Regulations:
All teams that finished in 2nd or 3rd place in a group with only one loss or two draws and won all other games will be exempt from the first round of the Transition Stage.
This round will include:
- All other teams that finished in 2nd or 3rd place.
- All teams that finished in 4th place.
- Those teams that finished in 5th place and managed to win against any team that placed higher than them in their group.
The second round of the Transition Stage will include as many participants as needed, depending on the situation, to reach 32 participants for the 1/16 losers' bracket. At this time, all other games in the losers' bracket can also be played in parallel.
4) No changes to the Tournament Regulations are required in connection with these decisions. All principles were announced before the start of the tournament and remain unchanged. Once the group stage is over and the exact picture of the 2nd-5th places becomes clear, the corresponding draw will be made. The 16 group winners will immediately be able to play in the 1/8 playoffs. In the losers' bracket, the 1st round of the Transition Stage will be held in parallel, followed by the 2nd round of the Transition Stage and the first round of the playoffs, during which the timelines of the upper and lower brackets will gradually align.
https://www.twitch.tv/grando__
In reply to Grando
Notable information about Group stage ending and Intermediate & Play-Off stages beginning.

In goal to not keep unclear some things, determining tournament schedule after group stage, several points have to be fixed right now:

1) number of groups will stay as 16
in case any new participants will join - they will join the waiting list and wait for a chance if someone who didnt play a game drops from tournament (to replace)
2) 16 group winners - advance to the winners bracket from the group stage
3) there will be Intermediate stage in losers bracket according to the principles initially prescribed in the Regulations:
all 2nd and 3rd places in groups who got only 1 loss or 2 ties and win all other games in group do not participate in 1st intermediate stage - they go straight in 2nd
who participate in 1st Intermediate stage:
- all other 2nd and 3rd places
- all 4th places
- those 5th places who managed in the group to win at least one player who finished at 1-4 places
in the second Intermediate stage will play as much players as needed according to the situation (to got 32 players for first lower bracket play-off round), and other players will be able to play 1/16 lower bracket in parallel
4) there is no need to change something in Regulations because of all this - all this principles were prescribed before start of tournament and stay the same - when group stage will end and the final picture of 2-5 places appear - draw will be done
16 group winners will be able to play 1/8
In parallel 1st intermediate in lower bracket will start, and 2nd intermediate plus 1/16 lower bracket go after this, and, during 1/16 of lower bracket all deadlines of upper and lower bracket will start to synchronize gradually.
https://www.twitch.tv/grando__
In reply to Huanito
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Havend elves all game but got 2 ai and cavaleries dwell on wk2 with building em. Had 2 mains, but in treasure came Kyrre with earth. Got hives and air pandora. 127 got 3 dragon tope with reb+black orb and red boots. At 131 with good army came to opponent's tower and broke chain.
thanks for game!
good luck to all towers on that tourney!
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
1/2/2019
Reported
1/2/2019 9:37 PM
Rating Impact Archived
Russel_lDHl 1684 1687 +3 ↑
Slayzer 1372 1369 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/2/2019 9:39 PM

In reply to Russel_lDHl
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Russel_lDHl
Havend elves all game but got 2 ai and cavaleries dwell on wk2 with building em. Had 2 mains, but in treasure came Kyrre with earth. Got hives and air pandora. 127 got 3 dragon tope with reb+black orb and red boots. At 131 with good army came to opponent's tower and broke chain.
thanks for game!
good luck to all towers on that tourney!

Had a slow week 1, decent week 2, was gonna take first tope at 132 but opp broke the chain.
Thanks for the game, good luck in future games.
In reply to Iamsamstan
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Iamsamstan
A skillful match turned out. On 112 I took 2 external dwellings of hives, on respawn 2 dungeons, also took Dragon Fly Hives, albeit small ones, 2 external dwellings of elves, earth, though Kyrre didn't take it as usual, but caught it later, took gloves too, the exit to ГO turned out to be long, so I broke necro-cones with advanced earth, took 2 Dragon Fly Hives and wings in the center, after which I was attacked by Shakhter, managed to buy myself out on 8 vives, and then there were 19 ducks left. Having wings and a lot of MP, I decided not to surrender, took a box of 40 green elves on a skill from respawn, then with an external dwelling of pegasi and an elf upgrade on skill, I broke through the nag behind the sentinel's shield and the entire 5th in the center, took КO and the central town, which Shakhter couldn't take OG due to a block of titans. Then I covered Shakhter with an imp on 900, but there was chain lightning, I decided not to risk it and run away, then Stepa also decided to help me by leaving a purse on a horse in the center, after which he decided not to make any more mistakes and surrendered. Thanks for the game!

Played during the holidays ) Gray reskt for skill))))
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

In reply to Roger-ua
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Roger-ua
Everyone chose rests and relied on luck. Luck smiled upon me, although everything went quite slowly; the first Dragon Utopia at the start of 3 was immediately maxed, but empty. In the end, I lost Tanta again; the first time I decided to speed up both fathers, but Shakti and ГГ were immediately wiped out.

Thanks for the game!
An unpleasant series of blocks along the way and road forks pushed the tempo far back, allowing the necros to grow fat.

Thanks for the game.


469326983
In reply to Huanito
tfp!
艰难获胜 herolwy
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Нагаш / Nagash Start Hero Нагаш / Nagash
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Эйслинн / Aislinn Start Hero Эйслинн / Aislinn
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
h3dm1
Game Length
132 days
Game Date
1/3/2019
Reported
1/3/2019 11:01 AM
Rating Impact Archived
kamukag3e 1854 1855 +1 ↑
suicid_pe.iarba 1344 1343 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2019 11:02 AM

In reply to Huanito
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Spasibo za igru.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Jebus Cross
Game Length
131 days
Game Date
1/3/2019
Reported
1/3/2019 11:33 PM
Rating Impact Archived
Huanito 1586 1605 +19 ↑
Russel_lDHl 1709 1690 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2019 12:15 AM

In reply to Huanito
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The Necromancer arrived and captured the AI Necromancer with a booster. He entered the super-treasury, where he found Resurrection and Dimension Door scrolls. He took several Dragon Utopias and built up his army. The opponent took a Dragon Utopia in an adjacent zone and stayed there. I attacked with my main hero; after taking the utopia, their army was very small. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Шива / Shiva Main Hero Шива / Shiva
Map Template
Mix8mm6lm
Game Length
143 days
Game Date
1/4/2019
Reported
1/4/2019 1:53 PM
Rating Impact Archived
theShevanesian 1511 1536 +25 ↑
Ihromant 1798 1773 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2019 4:18 PM

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Welcome our newest member: Emil