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Posts from Justice is a fan-made global mod. Auto-translated

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#285
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Okay, I'll move them to another location.
Справедливость - авторский глобальный мод

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#286
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Holy Empire

1) Peasant Hut - Peasant House
Peasants - Militia - Fanatics <22>
1/1, 1-1, 4, с4, и8, Living, Tax Collector
1/2, 1-2, 6, с4, и8, Living, Tax Collector, Stun
2/1, 1-2, 6, с4, и8, Living, Tax Collector, Charge


2) Archer Tower - Archer Bastion
Archers - Elite Archers - Crossbowmen <12>
4/3, 2-4, 7, с4, и9, Living, Marksman {10}, Ranged Attack
4/3, 2-4, 10, с4, и8, Living, Marksman {10}, Charge, Ranged Attack
5/4, 2-8, 11, с4, и9, Living, Marksman {10}, Armor Piercing Shot


3) Barracks - Garrison
Guards - Guardsmen - Crusaders <10>
4/8, 2-4, 16, с4, и8, Living, Fury, Arrow Resistance, Stun
6/10, 3-4, 28, с4, и8, Living, Fury, Arrow Resistance, Shield, Stun
8/8, 2-5, 24, с4, и9, Living, Fury, Arrow Resistance, Cleave


4) Griffin Tower - Griffin Bastion
Griffins - Royal Griffins - Battle Griffins
7/6, 5-11, 32, с7, и15, Living, 2x2, Flight, Blindness Immunity, Retaliation
10/9, 5-15, 42, с7, и15, Living, 2x2, Flight, Blindness Immunity, Retaliation, Sky Strike
7/12, 7-13, 52, с7, и12, Living, 2x2, Flight, Blindness Immunity, Retaliation, Frenzied Retaliation, Dive


5) Cathedral - Grand Cathedral
Priests - Chaplains - Inquisitors <3>
12/12, 8-12, 55, с5, и10, Living, Marksman {7}, Defense, Spellcaster {8} [Divine Power 1, Haste 1]
16/16, 8-12, 85, с5, и10, Living, Marksman {7}, Defense, Spellcaster {16} [Divine Power 2, Haste 2, Stone Skin 2]
18/14, 10-14, 70, с5, и10, Living, Marksman {7}, Defense, Spellcaster {16} [Blindness 2, Righteous Might 3]


6) Arena - Knight's Hall
Cavalry - Knights - Champions <2>
22/22, 20-30, 90, с7, и10, Living, 2x2, Cavalry Bonus
24/24, 20-30, 110, с8, и11, Living, 2x2, Cavalry Bonus, Healing, Ice Resistance
26/22, 20-35, 100, с8, и11, Living, 2x2, Cavalry Bonus, Tournament Strike


7) Celestial Altar - Solar Altar
Angels - Archangels - Seraphs <1>
27/27, 45-45, 180, с6, и11, Living, 2x2, Flight
31/31, 50-50, 220, с8, и11, Living, 2x2, Flight, Resurrect Allies
35/27, 30-70, 220, с8, и11, Living, 2x2, Flight, Spellcaster {15} [Wrath 2]
Справедливость - авторский глобальный мод

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#287
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Is this the final version, or are you planning any changes? When do you plan to finish working on the mod?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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#288
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I'd like to share some ideas that might be implemented in a mod.

Militia
I was often annoyed by the fact that some peasants in chainmail are capable of stunning a TITAN. So, the idea arose to remove the stunning ability from them. But what to do next? I wanted to make them something like an auxiliary warrior. A suitable ability would be a lizard bite, but it only deals 50% damage and is quite situational. You could give them some auras (courage, initiative) and increase their damage to 2-2.

Crossbowmen
Returning to the roots, that is, to Heroes 3, I decided to make crossbowmen improved archers with double shot and area of effect, and give archers accurate shot and remove the ability to shoot without penalty.

To be continued...
Справедливость - авторский глобальный мод

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#289
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The idea that militia can silence enemies is absurd. But the aura isn't quite right either. Will militia inspire other troops? It would be better if they silenced Titans.
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#290
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Stunning is also available to Swordsmen, so the uniqueness of creatures is also lost.
Справедливость - авторский глобальный мод

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#292
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Good news. 4 factions, with the exception of a couple of creatures, are ready and are in the beta testing phase.
Справедливость - авторский глобальный мод

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#293
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When do you plan to release at least 4 completed factions, if not the entire mod?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Dushadushadusha
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#294
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Dushadushadusha
The idea that militia can silence enemies is absurd. But the aura isn't quite right either. Will militia inspire other troops? It would be better if they silenced titans.
The others look at them and think: "At least we won't be the first to die":D
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Антон Туров
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#295
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Anton Turov
When do you plan to release at least 4 ready-made factions, if not the entire mod?
I can't give you exact dates yet. Right now, I'm striving for a perfect balance because there are many changes, including some major ones. And I have a lot on my plate: contests, exams, personal life, you understand. But I should have half of it ready by the beginning of summer.
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#296
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An idea has emerged to change the levels of some creatures to maintain basic logic. This will affect the following creatures:

1) Death Knights - Undead (Undead - Bone Dragons)
2) Witches - Hydras (Hydras - Witches)
3) Bone Throwers - Bears (Bears - Bone Throwers)
4) Orcs - Centaurs (Centaurs - Orcs)
Справедливость - авторский глобальный мод

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In reply to Андраил
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#297
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1) Monks - Griffins (Griffins - Monks)
I like the original version more, but it's still acceptable.
2) Death Knights - Undead (Undead - Bone Dragons)
There should be dragons among the undead; otherwise, what will they raise from the living dragons?
3) Witches - Lizards - Hydras (Lizards-Hydras-Witches)
The witches should be on level 6; they have the highest position in the League hierarchy, only dragons are above them, the embodiment of the goddess they worship, but definitely not hydras.
4) Berserkers - Priests - Bears (Bears-Berserkers-Priests)
Again, the priests are with the dwarves; in my opinion, they are higher in the hierarchy than the bear cavalry. But swapping bears and berserkers is possible.
5) Orcs - Centaurs (Centaurs-Orcs)
It doesn't matter anyway
Нет войне.
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#298
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1) It's a perfectly logical change. In my opinion, griffins look much more powerful than bears or lizards, and certainly more powerful than monks. 2) This is not yet confirmed. 3) It might be true in terms of hierarchy, but visually, witches can't be stronger than hydras. 4) I've already changed my mind about the priests.
Справедливость - авторский глобальный мод

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In reply to Андраил
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#299
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Andrail

3) Hierarchy might suggest that, but visually, witches can't be stronger than hydras.

Physical strength is the least important factor here. 5th-tier hydras are powerful but dull and slow, while witches are intelligent, calculating, and stealthy, plus they are good at casting spells. They are useful and more important than strong, but dumb, muscle in any case. I would say the same about griffins/monks, but the role of griffins in imperial troops is much more important, and monks are buffers like shamans in orcish armies, and their 4th level can be justified.
Нет войне.
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#300
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Andrail, don't forget about magical power! A weak mage can easily be stronger than a buff paladin on a dragon! And here, too – the hydra is just a large piece of meat, while the Shadow Queen is a powerful witch blessed by Malassa!

Added 3 minutes later
The same goes for monks – a griffin is just an animal, after all... although in Heroes 6, they are considered equal to cavalry... but in the sixth game, the ideology is different; in terms of stats and abilities, they are still the weakest among the elite units of humanity.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"