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Hello everyone. I decided to create a separate thread for my maps, in case there are more fans. The maps are quite complex; there are several things that are not described anywhere but that you will need to use to achieve victory. Therefore, FizMiG and other sources will provide a good foundation, but they will not answer all the questions. As far as I know, only the first map has been completed, and the second one has not been completed by anyone yet. P.S. Both maps were completed several times during testing. Title: Break In One Day Size: S Game Version: The Shadow of Death with HD-mod (without HD+), or with SoD_SP plugin Author: wenwell Testing: Marlo Stanfield Victory Condition: Defeat the enemy hero (Limitpointer) Defeat Condition: Time runs out - 1 day. Number of Players: 3 Number of Human Players: 1 Alliances: 0 Description: Use any possible means to achieve victory (apart from cheat codes, of course!). Author's Comment: The map is focused on the combat aspect. You need to go through a series of battles and defeat the final boss at the end. Download Title: Knotty Quest Size: M Game Version: The Shadow of Death Author: wenwell Testing: Marlo Stanfield Victory Condition: Find the artifact - the Bird of Knowledge. To do this, you need to collect 65000 gold to open the final border guard. Defeat Condition: Time runs out - 31 days. Number of Players: 4 Number of Human Players: 1 Alliances: 0 Description: Puzzle map with esoteric riddles. Are you ready for the astral journey? Author's Comment: The main difficulties are related to puzzles and logistics. Download Alternative download link for the maps. Tips (videos and other things to help with the walkthrough will be posted here as needed). Break In One Day - God Module vs Illusionist - solution for the final random battle with an explanation in the description. Break In One Day - God Module vs Limitpointer (first rounds) - the beginning of the walkthrough of the final random battle with an explanation in the description. Video by Marlo Stanfield. Break In One Day - Foulstep vs Hydra. Quick Combat bug - video and description of the bug that is used to complete one of the battles in Break In One Day. Knotty Quest - battle for Pandora, 1 (by Marlo Stanfield), 2 (by scars of reality). Knotty Quest - the second battle 1 (by scars of reality), 2 (by Marlo Stanfield). Videos of battles from scars of reality on the map Break In One Day. God Module vs Tormentor - capturing Inferno in the final random battle. Foulstep vs Hydra (HD+ obstacles) - completing the Hydra on HD+ obstacles. Note that the battle can also be completed on the original obstacles, but in a different way (all battles assume the original obstacles). However, as an easier option, the battle in HD+ is possible. Foulstep vs Hydra (challenge with +2 mana boost) - bonus battle with +2 mana (one additional mana unit is needed to complete the battle, the other will remain). Onelure vs Tazik - completing the battle with Tazik. Time Jumper vs Occlusione - the first way to complete the battle. There is enough mana to complete the second battle. Time Jumper vs Occlusione (vr.2) - the second way to complete the battle. There is significantly less mana left, so the next battle is completed only through a bug. Time Jumper vs Despondcute - completing the battle after Occlusione. Time Jumper vs Death Rush - the final battle of Time Jumper.
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A new version of Knotty Quest (1.02) has been released, featuring bug fixes and additional content. I wish you many hours of enjoyable gameplay with your family during the New Year.
In reply to wenwell
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Can maps be attached directly to the topic? Because I keep getting an error when trying to download them from maps4heroes.
In reply to Dirty_Player
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Dirty_Player
Can maps be attached directly to the topic? Because I keep getting an error when trying to download them from maps4heroes.

Added a link to Mega.
In reply to wenwell
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wenwell
Added a link to Mega.
Thank you! Let's try it.

P.S.: I'm not trying to be annoying, I'm just curious. Why is this kind of thing needed on maps?
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In reply to Dirty_Player
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Dirty_Player
Thank you! We'll give it a try.

P.S.: I'm not trying to be a pain, I'm just curious. What's the point of having something like this on the map?

This section will raise far fewer questions compared to other things on this (and other) map:o
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I've heard a lot about the bug with sacrificing. How does it work? (I suspect that this needs to be used on this map).
In reply to LordL
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LordL
I've heard a lot about the bug with sacrificing creatures. How does it work? (I suspect that this bug needs to be exploited on this map)

You can read about the bug in Fizmig:
There is a bug - Phoenixes can be resurrected even after being sacrificed (with the Vulnerability Medal). The resurrection does not happen immediately, but at the moment when the Phoenixes' turn comes. If another creature is on the same cell at the moment of resurrection, it becomes invisible until it moves. Enemy creatures cannot attack it. If another creature is partially on the Phoenix's cell, then there will simply be a graphical overlay.

And in which battle did you suspect that this bug might be needed?
In reply to wenwell
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In a battle against Long Runner. I thought there might be another bug, not related to phoenixes. I also heard about creatures getting stuck under the Berserk spell. How does it work? (I think this is the right place to ask, but I'm not sure how to phrase it).
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Berserk creatures get stuck when the berserk stack cannot reach another nearby stack, and then it simply skips turns, doing nothing. However, for this to happen, the stack must be 2 hexes away, and the nearest stack must also be 2 hexes away, and the nearest stack must be behind it (from the perspective of the berserk stack), not in front.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to LordL
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LordL
In a battle with Long Runner. I thought there might be another bug, not related to phoenixes. I also heard about creatures getting stuck under the Berserk spell. How does that work? (I think this is the right place to ask, but I don't know how to phrase it).

Long Runner can be beaten without exploiting any bugs.

The Berserk bug is used against Blue and Yellow Guy. There's a separate section about the Berserk mechanic in the Fizmig. To beat these battles, you only need to know that dragons under Berserk can sometimes get stuck and fail to attack a two-hex unit if that unit is standing directly in front of them. There are certain nuances, but they are not relevant to these two battles. The rest is about choosing the right combination.

P.S. While I was writing this, Marmot already answered:)
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Added a link to one of the battles in Break In One Day, as many players are having trouble completing it. The battle itself contains a noticeable element of randomness, which can be minimized with proper positioning and strategy, after which it should not cause any problems. More details are in the explanation below the video.
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Hello. I have a question for the map author regarding the map "Break In One Day": are there any battles that can only be completed by exploiting a bug (other than the Dragonslayer battle with a Berserker)? If so, which ones?
Specifically, I'm interested in the battles "Onelure" and "Tazik." Should they be completed as usual, or is some kind of game bug used there?
And also: is it possible to disable random events in SOD_SP or change the battlefield terrain in some battles (or perhaps it's necessary in some places)?
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Good day. There are 3 battles that have quite significant bugs, not counting the two battles with the berserk bug. These are the battles against Despondcute, Death Rush, and the final battle. On the map, you can use any bugs from the original game and the functionality of the HD mod. Without using the latter, the battles with Despondcute and Death Rush cannot be completed. If you reach these two battles, I can provide guidance on how to proceed, as they still require knowledge of the HD mod. You can change the random elements as you like. The only harsh RNG is on the final boss, but it's not so harsh that you need to complete it exclusively with a fixed random seed. Although, it will be significantly easier on the last one. I haven't tried changing the fields from the original ones to modded ones. All battles were tested on the original obstacles; otherwise, there wouldn't be the note "playable only in pure SoD with HD mod (without HD+)". Onelure and Tazik can be completed quite safely; the hint is that to defeat the enemy, you need to use its strength against itself.
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Thanks for the detailed response. Where can I read about the bug that's needed to beat Despondcute? It's a bit strange, as I usually beat Despondcute without using any bugs (I don't really know any bugs besides Berserk, Invisibility, and the Hat). Regarding changing the landscape, with Original Obstacles turned off, I easily beat Hydra, but I couldn't do it on the original landscape. The funny thing is, I was only 1 mana short for the last Slow spell. If Foulstep had 62 mana instead of 60 (for example, 5 Knowledge and base Intelligence), I would have beaten that fight on the original landscape as well. On the modified map, I easily found a spot where the Hydra moves back and forth while I blast it with Titan's Lightning. I turned off random events when capturing Inferno (Tormentor). With random events, I think I would have had to try it for 2 days straight. Also, the second Dragonslayer fight is beaten on the first try without random events, but with random events, it takes about 20-30 tries for the dragons to fly the way I need them to. In general, I just need to beat Tazara, and I'll be quite happy. But I still don't plan on beating the final battles – these fights are definitely not for amateurs like me. However, I'm stuck on Tazara for now. If I had 100 more mana, I would beat him. But no matter how I try, I still have about 120-130 halflings left. As a result, he can't do anything to me because he's locked in the castle without ammunition, and I can't do anything to him because I have "0" mana. This jerk won't agree to a draw. And I have no idea where I can save 100 mana during this fight. I thought maybe there was some bug that would allow me to shoot halflings with a catapult? :D It turns out I'm just doing something wrong. Although I have to admit, I beat the battles like a peasant – I usually use the most primitive method possible.

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