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7 years ago
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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to kolianxxxxxx
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7 years ago
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kolianxxxxxx
GG, thanks for the game. I give up on luck, but the RNG gave me complete garbage, Anarchy#5. A tiny empty respawn in the underground, GGs ghosts, on one road to a tiny village there are mages + upgraded rags. I broke into the second one, there's snow there =/ At least a Necro town is in it. In the first one I built vampires in both, in the second I went to the Griffin Conservatory - got a unit. Here my opponent at week 1, day 2, month 3 shows Fly in the central treasure site and eats crates there. I wanted to surrender immediately, but the opponent didn't come at me for some reason, flew off somewhere, who knows where. I didn't get anything helpful from the GM, didn't get Town Portal after 4 attempts. At the start of the third week I found a hut with Diplomacy, but my mains were already far from there. In the middle of the third week I finally found a treasure site, and the treasure site was divine — 5 Ancient Dragons guarding ogres, a Hat of the Undisputed Wisdom +12, six Hives, Boots of Speed, Gauntlets of Might, and a Dragon Utopia with a Hat of the Fifth. At the start of the fourth week the opponent arrived, I had 900 skeletons and 50 archers. But stat-wise, the opponent has significantly more in magic. With Anti-Magic or something I would have killed Dessa in the town, but as it was we traded blows, then the opponent covered me in the town, Jedite and Isra killed themselves with Armageddon. Luckily I left the Boots, Gauntlets, and the Hat +12 on Sandro. Didn't dig up the mains with artifacts, I offered a draw, the opponent refused, betting on Dessa and Ryland. After 2 weeks, Town Portal worked on the 7th!!!!! try, Fly on the 3rd, Sandro necromanced 300 skeletons and with them took 4 Ancient Dragons in the treasure site. Then the opponent arrived and captured my town. Luckily right before the attack I managed to grab the Necromancer's Boots and Necromancer's Amulet. Then unexpectedly the opponent offered a draw, and I immediately agreed. Turns out at week 1, day 2, month 3 there was a Jedite with Wings of the Archangel and a Pandora's Box for the entire level 5. A dodge is a dodge =/
The lack of experience on Anarchy showed ( The regular surrender was nothing incredible - but in the secondary town Conflux and further at week 1, day 2, month 3 I find the Wings - behind Grind Guardians with Naga Queens - Dessa and Jedite as mains - both level up - but there's no land, and who has it - losing almost everything I take the Wings and then it's fine it seems - but for some reason I decide to help out (against Necro) ))) - result: 2 trades - at the point where there was an Armageddon I had 40k+ I think I'll dig someone up - OF COURSE (not) - well, then a mess - Dessa with Diplomacy and leveling - Ryland is present - control - but 4 days of the game just tired me out. In reality, I should have gone to the opponent after the Wings and the crate for the entire level 5 - that would have been an easy win. Thanks for the game and the time - both didn't agree to play another 3 days - we decided to settle for a draw.
In reply to Browser
7 years ago
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You could even announce a contest for the most epic match of the tournament. :rolleyes:
In reply to Dave_HUN
7 years ago
Dave_HUN
Initially my map seemed good, Nagash and Vido appeared in tavern and I had a stables on road. However, my only road ended in a one-way exit in a swamp, and the other end leading into corner treasure was blocked by lots pit lords. My only chance was going offroad into underground, and by 125 I reached tower village in corner treasure. Meanwhile I cleared my zone with my week 2 army for resources and money. I built capitol 127. I picked up many high level scrolls and one of them was DD, I got TP on 6th build however. By the end of week 3 I took about 2/3 of towns on the map and entered a maxi tope with just 2 angels, 24 wyverns and 7 spell power resurrection. I almost ran out of mana, but managed to win without losses. On 141 Thant rushed my fortress town where I wanted to upgrade wyverns. After checking army I realized I can beat him in town with red orb. Upgraded 8 behemoths, collected the rest of my army and attacked Thant.
Thanks for the game.
Very hard map for me aswell, good utopias gave a chance but not against red orb. Thanks for game!
In reply to Grando
User Avatar
7 years ago
TfP.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
Jebus Cross
Game Length
117 days
Game Date
12/29/2018
Reported
12/29/2018 10:58 PM
Rating Impact Archived
RitoSux 1530 1551 +21 ↑
WAYD 1696 1675 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/28/2019 9:48 PM

In reply to Grando
User Avatar
7 years ago
Tfp.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
215 days
Game Date
12/29/2018
Reported
12/29/2018 10:59 PM
Rating Impact Archived
RitoSux 1557 1572 +15 ↑
mals 1553 1538 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2019 12:54 PM

In reply to Dave_HUN
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7 years ago
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Thank you for playing!
Battle Report Accepted
Красный / Red
ЯR
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Дамакон / Damacon Main Hero Дамакон / Damacon
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
131 days
Game Date
12/29/2018
Reported
12/30/2018 2:09 AM
Rating Impact Archived
ЯR 1756 1763 +7 ↑
Graf_Bananov 1533 1526 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2018 12:59 PM

In reply to Grando
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7 years ago
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Kyrre was quickly defeated in a skirmish, and his opponent immediately conceded.
tfp
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
126 days
Game Date
12/30/2018
Reported
12/30/2018 5:42 AM
Rating Impact Archived
herolwy 1904 1907 +3 ↑
RitoSux 1590 1587 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2019 6:56 PM

In reply to Grando
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7 years ago
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At the start, I had the heroes Kyrre and Prye. The map was a bit confusing, but I developed quickly and had a very strong economy. Although my entire army was captured once, I surrendered and immediately counterattacked, destroying the opponent's entire army.
tfp
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
134 days
Game Date
12/30/2018
Reported
12/30/2018 5:47 AM
Rating Impact Archived
herolwy 1909 1910 +1 ↑
mals 1524 1523 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2019 12:53 PM

In reply to herolwy
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7 years ago
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"The heroes of Kurre and Pry are present at the opening. Although the map is round, the development is also fast, and the economy is very strong. Although the opponent caught only one soldier once, after surrendering, the horse counterattacks and destroys the opponent." Epic translation :D
In reply to Grando
User Avatar
7 years ago
Thanks.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
141 days
Game Date
12/30/2018
Reported
12/30/2018 12:01 PM
Rating Impact Archived
Heroin_HP 1735 1739 +4 ↑
D0wnButNotD3f3ateD 1448 1444 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2018 6:41 PM

In reply to ЯR
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7 years ago
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YaR
Thanks for the game!
It was a very weak performance; 3 Hives were lost, and 20 Wyverns were defeated in the second week.
Redrash certainly didn't expect that on Jebus!?!
Thanks for the game!
In reply to Grando
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7 years ago
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The generation turned out bugged — there were no roads to two of my computers: Swamp and Citadel. At least there was a path to Dungeon. Deesa and Jedite showed up — I decided to play. Both got Earth magic; Deesa later leveled a second school at the end to retrain the resources. On my respawn I had 3 Cyclops Dens, a Dwarf Cottage, a Medusa Nest, and a Hive; Dungeon had a box of 80 Troglodytes and a max-level Griffin Conservatory, which I only took on Day 126. So late because I had no money for demoning due to the generation in the underground with access to only one computer and a super treasure zone. After taking it, I went into the computer's treasure zone and messed up there. I lost my first Angel against 97 Evil Eyes. THEY STACKED INTO ONE F***ING STACK!!!!11, and I had, of course, divided the Angels beforehand) GG!:smile16: I sang for the first one and immediately killed the second feathered one on Efreet with Giant Slayer, which, by the way, were 28 (7 Sultans) for a +1 HP ring and a chest :confused: brutal guard, no doubt. And overall, the guards in the treasure zone were fierce. For example, the external Fae dwelling was guarded by almost a hundred upgraded Pegasi. So even with resurrection, I had losses due to morale or because of rapid mana depletion. In the treasure zone I found 2 Hives — one I took right away, even before the Griffin Conservatory, the second I scouted later, after first going home for my own Hive. And by Day 133 I already had 50+ Demons, a sea of unconverted meat due to lack of money, 2 Angels, 4 Fae, 20+ Flies. Also got Town Portal on the first try! On Day 134 I was supposed to take the Dragon Utopia in the treasure zone, but GG shows up again :smile39:
Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Чарна / Charna Main Hero Чарна / Charna
Map Template
Mini-Nostalgia
Game Length
133 days
Game Date
12/30/2018
Reported
12/30/2018 3:27 PM
Rating Impact Archived
flate 1650 1659 +9 ↑
ffoolabezlp 1485 1476 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2018 3:33 PM

In reply to flate
7 years ago
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flate
The generation turned out bugged, there were no roads to two of my opponents: Swamp and Citadel. At least there was a road to Dungeon. Deesa and Jeddite showed up - decided to play. Both got Earth magic, Deesa later trained a second school at the end to retrain resources. At my respawn I had 3 Cyclops Dens, a Dwarf Cottage, a Medusa Warren, and a Hive; Dungeon had a box of 80 Troglodytes and a max-level Griffin Conservatory, which I only took on week 1, day 2, month 6 (126). So late because there was no money for demoning due to the underground generation having a passage to only one opponent and a super treasure zone. After taking it, I went into the opponent's treasure zone and messed up there. Lost the first Angel against 97 Evil Eyes. THEY STOOD IN ONE FREAKING STACK!!!!11, and naturally I had split the Angels beforehand) GG!:smile16: Sang the first and immediately healed the second feathered one using Efreets with Giant Slayers, of which there were, by the way, 28 (7 Sultans) for the +1 HP ring and a chest:confused: brutal indeed, not a guard. And overall the guards in the treasure zone were fierce. For instance, the external dwelling of Phoenixes was guarded by nearly a hundred upgraded Pegasi. So even with Resurrection I had losses due to morale or quick mana depletion. In the treasure zone I found 2 Hives, took one immediately, even before the Griffin Conservatory, then scouted the second, having first gone home for my native Hive. And by week 1, day 3, month 3 (133) I had 50+ Demons, a sea of unconverted meat due to lack of money, 2 Angels, 4 Phoenixes, 20+ Wyverns. Also got Town Portal on the first try! On week 1, day 3, month 4 (134) I was supposed to take the Dragon Utopia in the treasure zone, but GG shows up again :smile39:
Thanks for the game!
-1 morale against trees - say goodbye)
Thanks for the game
In reply to Iamsamstan
7 years ago
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Iamsamstan
Group 1
First we played Jebus Cross with Dungeon) when this became clear in the middle of week 2, we decided to start over with 1 restart, since it was already past midnight). Opponent takes the restart, and I get dealt an absolutely insane fat with 23 elves on 111, caches of wood, ore, dragons, boxes, 4 hives along the road, and +5 all also on the road near the pits. Kyrre, surprisingly, decided to level air, which scared me a bit, but the huge amount of experience on respawn allowed me to catch earth, though I had to refuse wisdom. There were 2 exits to the center, and on 117 I was in front of ГО, but on 121 I finally had the sense to use view, and saw that this exit led to an adjacent zone, while the other already leads to the opponent, so I decided to break the other passage, thankfully plenty of movement, but green dragons were standing on the road itself, so I broke ГО on sand and ran around a bit. The center turned out to be almost empty. I took the town near the opponent's exit, but had no money for the Mage Guild of course, took the central swamp and upgraded the ducks, and spent the night in the castle near the opponent's ГО. On my 123, Gunnar attacks. There's 1 bird, 9 ducks, and 1k+28 greased fishes, 5 mana and no slow. I have 44 grand elves, 28 upgraded ducks, 1 Dracogre, 9 unicorns, a few centaurs and dwarves, 80 mana and slightly higher stats. After oil on turn 1 and poison on the birds, opponent surrenders, thanks for the game!
To play with Luna I decided to play Jebus. In the coin toss the opponent had better luck, I had two road blocks and no oil, so everything was extremely slow. Thanks for the game
In reply to Grando
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7 years ago
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A surrender without restarts for me, with 1 restart for the opponent, but there Rylund and a Necro came in on day one, the template turned out to be Jebus-like. I got a couple of Tents and a Cartographer near my main, as well as Vokial. In the end, I took the Cartographer and gathered a couple of Hives, started leveling heroes, discovered how to assemble the Cloak of the Undead King, but for that, control was necessary, and from two Dragon Utopias I only got a Shield +12 and a bag of gold. In two Griffins and 5th-level scrolls there was nothing, the Chests also underperformed. In the end, I had to fight through wastelands to reach the area with КВ, which slowed the pace somewhat. But finally, I took it, with four Dimension Doors I sniped Kira on the fly, and although I exposed myself to a diplomanced stronghold, I escaped, assembled the Cloak of the Undead King, and it was followed by GG from the opponent who did not find control in three Dragon Utopias. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Риланд / Ryland Main Hero Риланд / Ryland
Map Template
Anarchy
Game Length
133 days
Game Date
12/30/2018
Reported
12/30/2018 4:30 PM
Rating Impact Archived
Montt 1484 1510 +26 ↑
Amiloo 1785 1759 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2018 4:37 PM

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