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Yes, it is necessary. To fully level up a profession, you need 1 Skill Point and 6 Knowledge Points (unless you are not from Menas, of course). To fully level up a specialization, you need 4 Knowledge Points (5, if it is a weapon specialization and you are from Menas).
By the way, I want to draw players' attention to one not-so-obvious point (at least, it was not obvious to me) regarding weapon skills. If there are several identical abilities, such as "Paralysis (25%)" or "Double Damage (30%)", each of them is considered separately. For example, a character with "Battle Mace II" will not have a 50% chance to paralyze for 1 turn with each hit; instead, they will roll the "Paralysis (25%)" effect twice. This means that they will have a 43.75% chance to paralyze the opponent for 1 turn with each hit and a 6.25% chance to paralyze for 2 turns.
Added 22 hours and 14 minutes ago
Added notes to clarify which effects are general and apply to all professions, and which only work within the specific profession itself.
Added notes to clarify which effects are added to all professions and which only work within the profession itself.
Immediately, a question arose. Let's say a rogue has a bonus to speed. While he was carrying out his rogue activities, he was caught by the guard. At the same time, the rogue also took the warrior profession. According to what principle will the speed bonus be added if he decides to run away? If he decides to fight? Will he have a bonus to accuracy in combat?
Where do we go? Where do we end up when we save the world?
I really want to play a build focused on using poisons, but no matter how much I look at them, they don't seem very viable. What do you think, Ples? By the way, Revan, will we need to find a specially equipped place to craft various items – poisons, armor, weapons, bows? Because if so, it's logical, but it would be quite difficult.
Where do we go? Where do we end up when we save the world?
It’s not that complicated – you go to the appropriate workshop in the city, pay the fee, and craft the item. Or are you planning to forge armor in a dungeon on the floor with a hammer, and then pour one bottle into another and shake it by hand until the sediment settles?