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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to kolianxxxxxx
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#126
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Thank you for playing!
ICQ 658 181 684
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Гелар / Gelare Main Hero Гелар / Gelare
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Map Template
6lm10a
Game Length
145 days
Game Date
12/16/2018
Reported
12/16/2018 2:02 AM
Rating Impact Archived
GUNAR 1661 1669 +8 ↑
CanaBeasT 1473 1465 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2018 2:43 AM

In reply to GUNAR
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#127
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GUNAR
Thanks for the game!
I fell for the Griffin Conservatory near the castle and the built Lizards, but got stuck on wood. The mine turned out to be in the rear and blocked. It was inconvenient to return the troops, so I decided to take the wood from the opponent. On top of that, I ended up without money, even though I placed ducks in the citadel on week 1. The money situation was a tough suck. I took the opponent's Castle on week 1, but the opponent went into troops. I headed to Tower. You can't really farm cash on snow either. That sly opponent managed to cut off 2 of my heroes, but was defeated
on 123. Still no place to scrape up cash. Resources were spent. I came to the conflict, where I got wrecked in the citadel. Minus troops and money.
I wanted to break out at the end of week 2, but only 1 castle was visible on the opponent's side, so I figured it wasn't great there either.
By 123, Bron already had Expert Earth, Slow.. but with 1 sp..
In short, by week 3 I broke through the 4 Griffin Conservatories at my respawn, came out to the center through 50+ Vampires. 3 Dragon Fly Hives with 4 ducks each... Scouted a few duck ponds, but on week 4 the enemy arrived with control.
Thanks for the game!
Играю SOD с ОХ
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Усложнять просто - упрощать сложно...
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293807030
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In reply to Georg_
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#128
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Georg_
The map bugged out, my opponent ended up without an adjacent zone to the center, two portals from his spawn and his starting town were left without a pair...
Thanks for the game.

P.S. Isn't it time to remove 8mm6a from the list of tournament templates?
I got Slow from a Pandora's on turn 134 covering the entire map; before that, it hadn't appeared in any of the GMs or in 15 shrines + 5 scrolls.
But that turned out not to be the worst of my troubles.
A very long road to the opponent's town + another one to the Treasure.
That's where my travels ended; there were a couple more Pandora's boxes,
but my opponent was already showing excellent stats. I decided not to continue.
As it turned out, there were no exits off-road either :smile54:
The chests were for experience and all the water; there was also a Dragon Utopia in the dark with a +4 shield.
Air Control could only be obtained from an Nth rebuild of a 5th GM,
but clearing two spawns in search of resources while my opponent was clearing the entire map with full control was hardly a promising prospect.
Georg also laughed at this generation. He offered a rematch on a different template, but I declined.
If there had been a road, he would have come and killed me, so the victory is well-deserved. Thanks for the game.
In reply to kolianxxxxxx
#129
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I bought a color for 2500. My opponent took the rest, I had 111 left. On day 1, I found external dwellings of serpents, dwarves, and griffins, and a Griffin Conservatory; Xsi showed up. I decided to play. It turned out there wasn't that much gold; in week 1, I ran around with 6 heroes, but I killed the orange Inferno player to keep him from papsting. I captured a couple more villages and an external elf dwelling. In week 2, I discovered a Cap of Silence behind a scorpicore horde; Xsi leveled up Earth, went over the sand for the conservatory, which turned out to be 3-4 with Gnoll Shamans. With a trade, I upgraded the pegasi, after previously capturing a sword from a hundred serpents, which I shot down with elves under Prayer with a wagon. With 5 attack, the conservatory 4-stack fell easily, then another conservatory 2-stack, then through chains: Golden Bow, Portal of Angels (though I failed with it, attacked without the sword against a necro-horse guard, it hurt a bit, but I got out). Then I captured the Cap of Silence, wasted an angel on a passage guard for some reason, but I broke through fairies for the Dwarf dwelling and +3+3 attack and defense. On 127, the opponent arrived from the portal to scout, and on 131, he took my main, a couple of villages, and moved on Inferno, where I had placed Xsi with 9 angels, elves, and chaff under the Cap of Silence, which ultimately won the game; thanks for the game!
435-191-039
Discord Iamsamstan#6087
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Diamond
Game Length
132 days
Game Date
12/16/2018
Reported
12/16/2018 6:44 AM
Rating Impact Archived
Iamsamstan 1239 1269 +30 ↑
kolianxxxxxx 1640 1610 -30 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2018 6:59 AM

In reply to Iamsamstan
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#130
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Iamsamstan
Bought a color for 2500. Opponent took the rest, I had 111 left. On day 1, I found external dwellings of rogues, dwarves, and a Dragon Utopia, and Xsi appeared. I decided to play. It turned out I didn't have that much gold; on week 1, I ran around with 6 heroes, but I killed the orange Inferno player to stop him from papating. I captured another couple of villages and an external elf dwelling. On week 2, I discovered a Shackle of the King near a horde of Scorpicores; Xsi leveled up Earth Magic; I went through the sand for the Dragon Utopia, which turned out to be a 3-4 with Genies. With trade, I upgraded the Pegasi, having previously taken a sword from a horde of 100 dwarves, which I shot down with elves under Precision with a Ballista. With 5 Attack, the 4-stack Dragon Utopia fell easily, then another 2-stack Dragon Utopia; next, along the treasure chains, a Golden Bow and an Angel Portal (though I failed with that one — I attacked a Neutral Magic Elemental stack without the sword; it was quite painful, but I got out). Then I captured the Shackle of the King, wasted an Angel on a passage guard for some reason, but I broke through Faerie Dragons for the Dwarf dwelling and +3+3 Attack and Defense. On turn 127, the opponent came from the portal for reconnaissance, and on turn 131, he took my main, a couple of villages, and advanced on Inferno, where I had placed Xsi on 9 Angels with Elves and meat under the Shackle of the King, which ultimately won the game. Thanks for the game!
GG, thanks for the game, it was total garbage; if it weren't for Necropolis, I could have surrendered immediately. With Necropolis, I necromanced 400 Skeletons, took two Pandora's Boxes with all Fire Spells, a 3-stack Dragon Utopia with Magic stats, and 4 Hives with 20 Serpent Flies. On the ground, there was only a Helm +12 and Resist Boots. There were no more roads left, no control, no resources. I dove into the only one-way portal, and it led directly to the opponent's main. On his spawn, there were 4 roads, two unexplored. My stats were higher and the power rating showed more than his. I saw that Xsi was sitting in the computer's town; it was 3 AM, so I decided to finish. I only lost the final battle because of the Shackle of the King, and of course, he had it. One relic that completely nullified my 4 =.=. I should have gone to grind for another 4 hours in the opponent's unexplored treasure zones.
In reply to kolianxxxxxx
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#131
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Amilu was sixth in the fourteenth group, right?
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to Grando
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#133
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Al Feyn
For now, he's the first in group 15. Release the Kraken. I mean, release Jösters. There's no one from the second tier in group 15.
Why not in group 14 – there are exactly five players there?
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
#134
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Merlin, we shouldn't get into discussions. You're about to explode.
Amil is a Tier 1 or Tier 2 player. And he will wait (and hopefully will wait) for a team where he can join as a Tier 1/2 player, not as a Tier 6 player in a Tier 14 team.
If you wanted to make a subtle joke that Amil, as a Tier 6 player, would be perfect for that – okay, point taken. And let's end it here.
https://www.twitch.tv/grando__
In reply to Grando
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#135
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Al Feyn
Amilu is a player from the 1st or 2nd tier. And he will wait (and hopefully will wait) for a group where he can join as a 1st/2nd tier player. And not as a 6th tier player in the 14th group.
In other words, if there are no more people willing to form a separate group, one that corresponds to the conditional "tier" distribution, then Amilu won't play, right? Just clarifying.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to Grando
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#136
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Organizer, please complete my registration for the tournament.
ICQ 694248141

In reply to CanaBeasT
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#137
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Thank you for the interesting game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Anarchy
Game Length
141 days
Game Date
12/16/2018
Reported
12/16/2018 10:57 AM
Rating Impact Archived
Redwhait 1863 1864 +1 ↑
Scorpiona 1448 1447 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2018 11:16 AM

In reply to Redwhait
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#138
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Redwhait
Thank you for the interesting game!
Thank you for the game.


469326983
In reply to CanaBeasT
#140
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Starting hero with 3 stacks + 2 native, which meant 200 Troglodytes for Shakti. I, with a rollback, ran off and caught three Necros. In a shrine I found Animate, retrained it and resurrected Nagash. Took a pair of Drowners. Started to push, followed by a surrender.
Thanks for the game!
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mirror Diamond
Game Length
136 days
Game Date
12/16/2018
Reported
12/16/2018 2:12 PM
Rating Impact Archived
Xocenk 1844 1846 +2 ↑
Rayne 1494 1492 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2018 2:17 PM