Auto-translated
invisible (Tower, Neela, Astral) def Mozaï (Fortress, Tazar, Tazar) 236 map One_for_Four
First of all, I want to say thank you to the creator of this amazingly rich map. It's just like bathing in gold and treasures :D . When Adelaida and I talked recently, I told her that this map is at the top of the list of maps on which I do not want to play any Castle, but TOWER :eek: , I wouldn't even dream of it in my worst nightmare. At that time, VBN and Herbert were playing on it, and I even laughed, saying that it's very hard to play Rampart and Castle on this map, but Tower against Fortress is a complete disaster. Oh well.
What can I say: in the first week, I didn't build a SINGLE structure at all — I tried to invest all the money into heroes to pillage most of the sea (in principle, I cleared 3/4 of the entire sea). In the second week, I built Gargoyles and Golems (I think even without a Citadel))))))). Overall, the development was simply superb — I've never had such a thing in my life. One thing was pleasing: after each bought hero, I had 30-40 Grems left, which created some kind of striking stack. In short, throughout the whole game, I didn't even build Mages :). I don't remember which week it was, but I captured two more western castles — Rampart and Dungeon. Around the end of the month, I gathered a mixed army of levels 1-3 from all castles and went to put pressure on Tazar, otherwise Fortress would get on its feet more easily and without a rush I'd lose 100%. On turn 214 (or 215 — I don't remember anymore, I want to sleep, I think it doesn't matter).
The first battle: Neela level 4 (3-1-4-2) with a book and 10 mana attacks with a mixed army: 208 Gremlins, 24 Golems, 9 Gargoyles, 36 Dwarves, 43 Troglodytes, 46 Hobbits, 75 Centaurs against Tazar level 1 (0-4-2-1): 19 Spearmen, 33 Harpies, 7 Archers, 11 Gnoll Marauders, 4 Wyverns and 18 Lizardmen. Well, what can I say — attacking Fortress is hard even with such an advantage in troops. There was a bug after which we had to replay, and then I shamefully fled (I was really messing up — I needed to wait a bit for the catapult to punch more holes, but I lost many troops crossing the double moat). Near Tazar's castle, one of my scouts was running around, and Tazar immediately killed him, which caused my Neela to be covered in the tavern — in other words, I lost my main hero. No matter, I still had Astral at level 3. So, I see Tazar getting ready to visit me in my town. There was a Dungeon castle there, in which Evil Eyes and a Citadel were already built. If I had given up the castle, I would have essentially lost. Therefore, I sold almost all resources and built the castle. Astral couldn't make it in time, and I couldn't afford the town portal from the free portal due to lack of money. I set Serena to defend with 6 shooters for 30 damage. The troops were: 17 Evil Eyes, 6 Dwarves, 1 Gargoyle, 16 Gnolls, 13+10 Harpies, and 5 Lizardmen. Tazar attacks with 30 Harpies, 10 Gnolls, 14 Lizardmen and 8 :eek: Wyverns. In the end, I held the castle with the help of magic and towers (without losing a single Evil Eye), and Tazar cowardly fled. :D After that, Mozaï, being completely bankrupt, skipped turns, and I built up whatever mixed army I could buy, constructed Medusas, and immediately upgraded them. And on the next week, Astral heads to Tazar. The third and final battle: Astral with 35 Evil Eyes, 12 Medusas, 38 Grems, 15 Golems, 33 Harpies, 90 Hobbits, and 162 Troglodytes defeats Tazar with 79 Gnoll Marauders, 5 Archers, 39 Lizardmen, 4 Wyverns, and 1 Gnoll. Magic decided the outcome (10 shots for 50 damage). And that's how the journey to the treasure island ended.
Oh, I also forgot, we had a skirmish at the very beginning where we traded — I lost some Grems for his roughly 50 Lizardmen. But I don't remember the details anymore, and it doesn't matter anyway.
Thanks for the game!