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Posts from - What are the drawbacks of Heroes 3? (What didn't you like about it?)

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7 years ago
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In my opinion, in games of this type, unit defense should be a permanent skill that decreases in a proportional percentage ratio to the number of cells traversed. If a unit has completed 50% of its movement, its bonus defense should be 50% (meaning the unit spends the remaining movement preparing for defense). The first-strike advantage is too unbalanced.
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7 years ago
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Kyrre
In my opinion, in this type of game, unit defense should be a permanent skill that decreases in a proportional percentage to the number of cells traversed...
The first strike advantage is too unbalanced.
Regarding the changing defense – I would call this typical grinding. Similar annoying solutions were in Heroes of Might and Magic IV – and who plays it now?
Regarding the first strike – when it was removed in the fourth game, all sorts of fans of the third game were very unhappy and criticized the fourth game, although it is an excellent game. But you also need to know how to use the first strike, otherwise it won't save you from defeat.
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6 years ago
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the fourth part is the most feature-rich and interesting

in the third, stats overshadow the creatures too much
many incredible hero specializations: MAGIC RESISTANCE, armor, LOGISTICS, offense
you can remove all magic from the game with just one sphere
the maps are very easy and small, even 8x8 XL
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