Posts from Skill synergies.
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I would like to know your opinion on ability combinations for archers, mages, and any units. The crazier the combination, the better, but we shouldn't forget about balance and playability. For example, I had the idea to make a summoner mage for either the Dwarves or the Sylvan faction. One could cast something like a wall of swords, traps, crystals, or a swarm – something defensive. And the attacking one could summon something like elementals or a weak phoenix, like one phoenix or several elementals, or maybe a phantom + channel.
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NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
I was thinking about linking the pack hunting ability with the Orcish Blood Fury – pack hunting allows all units to attack in a group, and Blood Fury makes it so that it doesn't seem overpowered.
I only see this with goblins because they are cowardly, and their attack stats aren't very high, so it works for them, but there are too many combinations for melee units, while there isn't much room to maneuver for ranged combat.
I once thought about combining Pack Tactics with Orcish Bloodlust – Pack Tactics allows all units to attack in a group, and Bloodlust makes it not seem overpowered.
And if we develop this idea further, we can create an interesting creature for the NCF project! :smile54:

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
What if we develop this idea further? We could create an interesting creature for the NCF project! :smile54:
then I think you'll be able to put a goblin on a wolf:smile54:
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then I think you'll be able to put a goblin on a wolf:smile54:
Why not? Bringing back wolf riders from the third game:smile14:
A serious problem with 3D modeling in Heroes 5 is the lack of tools for adapting a model to a skeleton, creating a new one (which is why they attach pieces together using effects), and creating new animations. It's unlikely that this can be implemented.
Added 1 minute later
A serious problem with 3D modeling in Heroes 5 is the lack of tools for adapting a model to a skeleton, creating a new one (which is why they attach pieces together using effects), and creating new animations. It's unlikely that this can be implemented.
I'm not interested in creating creatures, but in combining abilities. No matter how cool a creature is, without interesting abilities, it won't be useful to anyone.
By the way, for semi-automatic balancing, I recommend using the NOIADE utility:smile13:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
I think all the non-overpowered skill combinations for archers are already in the game. The last thing I did was increase the number of shots by adding the "Cleave" and "Charge" abilities. Also, the "Cowardice" skill helps archers.
Added 2 minutes later
By the way, for semi-automatic balancing, I recommend using the NOIADE utility:smile13: