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Skill synergies.

#15
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fktifzobr@mail.ru
I think all the non-overpowered skill combinations for archers are already in the game. The last thing I did was increase the number of shots by adding the "Cleave" and "Charge" abilities. Also, the "Cowardice" skill helps archers.
Great idea! How does it work with "Double Shot"? I've done a lot of things for archers, including "Entangling Roots" for centaurs and "Magic Strike." Recently, I tried adding "Enchanted Arrow" with some low-level spell, but it turned out that you can't add a class-specific ability. It's a pity, as there would be many combinations. Another idea was to add the "Dragon's Might" ability of the Dark Elves, so they could buff themselves for a turn and increase their damage. But it also only works in melee combat. Maybe you know if it's possible to change the set of spells in "Magic Strike"?

Added 2 minutes later
psatkha
By the way, for semi-automatic balancing, I recommend using the NOIADE utility:smile13:
I've already downloaded it; you posted it. Can I ask you a small favor? You have a couple of cool creatures in your mod that I would like to add to one of the factions. Could you ask you to make them into a neutral pack (I'll find the ones I need and send them to you)?